const CL_Rect &MotionBlurShaderImpl::getDrawRect(const CL_Rect &p_requested) { m_drawRect = p_requested; m_drawRect.expand(m_radius); return m_drawRect; }
CL_Rect CL_GUIThemePart::get_render_box(const CL_Rect &content_box_rect) const { impl->check_content_shrink_box_is_cached(*this); CL_Rect box = content_box_rect; CL_Rect &R = impl->cached_content_box_shrink_rect; box.expand(R.left, R.top, R.right, R.bottom); return box; }