void MusicPlayer::Init(Config &cfg, string musicDir, string themeMusicDir) { m_music = NULL; m_manual_stop = true; m_stopped = true; m_fade_rate = cfg.getInt("GENERAL", "music_fade_rate", 8); m_music_volume = cfg.getInt("GENERAL", "sound_volume_music", 255); SetVolume(0); // Fades in with tick() MusicDirectory dir = (MusicDirectory) cfg.getInt("GENERAL", "music_directories", NORMAL_MUSIC | THEME_MUSIC); CList list; if (dir & THEME_MUSIC) list.GetPaths(m_music_files, themeMusicDir, ".ogg|.mp3"); //|.mod|.xm|.s3m|.wav|.aiff"); if (dir & NORMAL_MUSIC) list.GetPaths(m_music_files, musicDir, ".ogg|.mp3"); //|.mod|.xm|.s3m|.wav|.aiff"); if (cfg.getBool("GENERAL", "randomize_music") && m_music_files.size() > 0) { srand(unsigned(time(NULL))); random_shuffle(m_music_files.begin(), m_music_files.end()); } m_current_music = m_music_files.begin(); }