void CGameGraphBuilder::save_cross_table (const float &start, const float &amount) { Progress (start); Msg ("Saving cross table"); // CTimer timer; // timer.Start (); CMemoryWriter tMemoryStream; CGameLevelCrossTable::CHeader tCrossTableHeader; tCrossTableHeader.dwVersion = XRAI_CURRENT_VERSION; tCrossTableHeader.dwNodeCount = level_graph().header().vertex_count(); tCrossTableHeader.dwGraphPointCount = graph().header().vertex_count(); tCrossTableHeader.m_level_guid = level_graph().header().guid(); tCrossTableHeader.m_game_guid = m_graph_guid; tMemoryStream.open_chunk (CROSS_TABLE_CHUNK_VERSION); tMemoryStream.w (&tCrossTableHeader,sizeof(tCrossTableHeader)); tMemoryStream.close_chunk (); tMemoryStream.open_chunk (CROSS_TABLE_CHUNK_DATA); for (int i=0, n=level_graph().header().vertex_count(); i<n; i++) { CGameLevelCrossTable::CCell tCrossTableCell; tCrossTableCell.tGraphIndex = (GameGraph::_GRAPH_ID)m_results[i]; VERIFY (graph().header().vertex_count() > tCrossTableCell.tGraphIndex); tCrossTableCell.fDistance = float(m_distances[tCrossTableCell.tGraphIndex][i])*level_graph().header().cell_size(); tMemoryStream.w (&tCrossTableCell,sizeof(tCrossTableCell)); } tMemoryStream.close_chunk(); // Msg ("CT:SAVE : %f",timer.GetElapsed_sec()); // Msg ("Flushing cross table"); #ifdef PRIQUEL tMemoryStream.save_to (m_cross_table_name); #else // PRIQUEL string_path file_name; strconcat (sizeof(file_name), file_name,*m_level_name,CROSS_TABLE_NAME_RAW); tMemoryStream.save_to (file_name); #endif // PRIQUEL // Msg ("CT:SAVE : %f",timer.GetElapsed_sec()); // Msg ("Freiing cross table resources"); m_marks.clear (); m_mark_stack.clear (); m_distances.clear (); m_current_fringe.clear (); m_next_fringe.clear (); // Msg ("CT:SAVE : %f",timer.GetElapsed_sec()); Progress (start + amount); }
bool CPSLibrary::Save(const char* nm) { CMemoryWriter F; F.open_chunk (PS_CHUNK_VERSION); F.w_u16 (PS_VERSION); F.close_chunk (); F.open_chunk (PS_CHUNK_SECONDGEN); u32 chunk_id = 0; for (PS::PEDIt it=m_PEDs.begin(); it!=m_PEDs.end(); ++it,++chunk_id) { F.open_chunk (chunk_id); (*it)->Save (F); F.close_chunk (); } F.close_chunk (); F.open_chunk (PS_CHUNK_THIRDGEN); chunk_id = 0; for (PS::PGDIt g_it=m_PGDs.begin(); g_it!=m_PGDs.end(); ++g_it,++chunk_id) { F.open_chunk (chunk_id); (*g_it)->Save (F); F.close_chunk (); } F.close_chunk (); return F.save_to(nm); }
bool CEditableObject::SaveSMotions(const char* fname) { CMemoryWriter F; F.w_u32 (m_SMotions.size()); for (SMotionIt m_it=m_SMotions.begin(); m_it!=m_SMotions.end(); m_it++) (*m_it)->Save(F); return F.save_to(fname); }
void ETextureThumbnail::Save(int age, LPCSTR path) { if (!Valid()) return; CMemoryWriter F; F.open_chunk (THM_CHUNK_VERSION); F.w_u16 (THM_TEXTURE_VERSION); F.close_chunk (); /* F.w_chunk (THM_CHUNK_DATA | CFS_CompressMark,m_Pixels.begin(),m_Pixels.size()*sizeof(u32)); */ F.open_chunk (THM_CHUNK_TYPE); F.w_u32 (m_Type); F.close_chunk (); m_TexParams.Save(F); string_path fn; if (path) FS.update_path(fn, path, m_Name.c_str()); else FS.update_path(fn, _game_textures_, m_Name.c_str()); if (F.save_to(fn)) { FS.set_file_age (fn,age?age:m_Age); }else{ Log ("!Can't save thumbnail:",fn); } }
//------------------------------------------------------------------------------ bool CEditableObject::ExportOMF(LPCSTR fn) { CMemoryWriter F; if (PrepareOMF(F)){ return F.save_to(fn); } return false; }
bool CEditableObject::ExportOGF(LPCSTR fn, u8 infl) { CMemoryWriter F; if (PrepareOGF(F,infl,true,NULL)){ return F.save_to(fn); } return false; }
void COMotion::SaveMotion(const char* buf){ CMemoryWriter F; F.open_chunk (EOBJ_OMOTION); Save (F); F.close_chunk (); if (!F.save_to(buf)) Log ("!Can't save object motion:",buf); }
//------------------------------------------------------------------------------ bool CEditableObject::ExportOBJ(LPCSTR fn) { CExportObjectOGF E(this); CMemoryWriter F; if (E.ExportAsWavefrontOBJ(F,fn)){ return F.save_to(fn); } return false; }
void __fastcall TfrmText::ebSaveClick(TObject *Sender) { xr_string fn; if (EFS.GetSaveName(_import_,fn,NULL,2)){ CMemoryWriter F; F.w_stringZ (mmText->Text.c_str()); if (!F.save_to(fn.c_str())) Log ("!Can't save text file:",fn.c_str()); } }
bool SceneBuilder::BuildSOMModel() { BOOL bResult = TRUE; CMemoryWriter F; F.open_chunk (0); F.w_u32 (0); F.close_chunk (); F.open_chunk (1); ObjectList& lst = Scene->ListObj(OBJCLASS_SCENEOBJECT); for (ObjectIt it=lst.begin(); it!=lst.end(); it++){ CSceneObject* S = (CSceneObject*)(*it); CEditableObject* E = S->GetReference(); R_ASSERT(E); if (E->m_Flags.is(CEditableObject::eoSoundOccluder)){ Fvector v; const Fmatrix& parent = S->_Transform(); for (EditMeshIt m_it=E->FirstMesh(); m_it!=E->LastMesh(); m_it++){ for (SurfFacesPairIt sf_it=(*m_it)->m_SurfFaces.begin(); sf_it!=(*m_it)->m_SurfFaces.end(); sf_it++){ CSurface* surf = sf_it->first; int gm_id = surf->_GameMtl(); if (gm_id==GAMEMTL_NONE_ID){ ELog.DlgMsg (mtError,"Object '%s', surface '%s' contain invalid game material.",(*m_it)->Parent()->m_LibName.c_str(),surf->_Name()); bResult = FALSE; break; } SGameMtl* mtl = GMLib.GetMaterialByID(gm_id); if (0==mtl){ ELog.DlgMsg (mtError,"Object '%s', surface '%s' contain undefined game material.",(*m_it)->Parent()->m_LibName.c_str(),surf->_Name()); bResult = FALSE; break; } BOOL b2Sided = surf->m_Flags.is(CSurface::sf2Sided); IntVec& i_lst = sf_it->second; for (IntIt i_it=i_lst.begin(); i_it!=i_lst.end(); i_it++){ st_Face& face = (*m_it)->m_Faces[*i_it]; for (int k=0; k<3; k++){ parent.transform_tiny(v,(*m_it)->m_Verts[face.pv[k].pindex]); F.w_fvector3(v); } F.w_u32 (b2Sided); F.w_float (mtl->fSndOcclusionFactor); } } } } } BOOL bValid = !!F.chunk_size()&&bResult; F.close_chunk(); if (bValid){ xr_string som_name = MakeLevelPath("level.som"); bValid = F.save_to(som_name.c_str()); } return bValid; }
void ELightAnimLibrary::Save() { CMemoryWriter F; F.open_chunk (CHUNK_VERSION); F.w_u16 (LANIM_VERSION); F.close_chunk (); F.open_chunk (CHUNK_ITEM_LIST); int count = 0; for (LAItemIt it=Items.begin(); it!=Items.end(); it++){ F.open_chunk(count++); (*it)->Save (F); F.close_chunk(); } F.close_chunk (); string_path fn; FS.update_path (fn,_game_data_,"lanims.xr"); if (!F.save_to(fn)) Log ("!Can't save color animations:",fn); }
//---------------------------------------------------- // some types bool SceneBuilder::BuildHOMModel() { CMemoryWriter F; F.open_chunk(0); F.w_u32(0); F.close_chunk(); F.open_chunk(1); ObjectList& lst = Scene->ListObj(OBJCLASS_SCENEOBJECT); for (ObjectIt it=lst.begin(); it!=lst.end(); it++){ CSceneObject* S = (CSceneObject*)(*it); CEditableObject* E = S->GetReference(); R_ASSERT(E); if (E->m_Flags.is(CEditableObject::eoHOM)){ Fvector v; const Fmatrix& parent = S->_Transform(); for (EditMeshIt m_it=E->FirstMesh(); m_it!=E->LastMesh(); m_it++){ for (SurfFacesPairIt sf_it=(*m_it)->m_SurfFaces.begin(); sf_it!=(*m_it)->m_SurfFaces.end(); sf_it++){ BOOL b2Sided = sf_it->first->m_Flags.is(CSurface::sf2Sided); IntVec& i_lst= sf_it->second; for (IntIt i_it=i_lst.begin(); i_it!=i_lst.end(); i_it++){ st_Face& face = (*m_it)->m_Faces[*i_it]; for (int k=0; k<3; k++){ parent.transform_tiny(v,(*m_it)->m_Verts[face.pv[k].pindex]); F.w_fvector3 (v); } F.w_u32(b2Sided); } } } } } BOOL bValid = !!F.chunk_size(); F.close_chunk(); if (bValid){ xr_string hom_name = MakeLevelPath("level.hom"); bValid = F.save_to(hom_name.c_str()); } return bValid; }
void CLevel::net_Save (LPCSTR name) // Game Save { if (0==Server) { Msg("KERNEL::Can't save game on pure client"); return; } // 1. Create stream CMemoryWriter fs; // 2. Description fs.open_chunk (fsSLS_Description); fs.w_stringZ (net_SessionName()); fs.close_chunk (); // 3. Server state fs.open_chunk (fsSLS_ServerState); Server->SLS_Save (fs); fs.close_chunk (); // Save it to file fs.save_to (name); }
void CGameSpawnConstructor::save_spawn (LPCSTR name, LPCSTR output) { CMemoryWriter stream; m_spawn_header.m_version = XRAI_CURRENT_VERSION; m_spawn_header.m_guid = generate_guid(); m_spawn_header.m_graph_guid = game_graph().header().guid(); m_spawn_header.m_spawn_count = spawn_graph().vertex_count(); m_spawn_header.m_level_count = (u32)m_level_spawns.size(); stream.open_chunk (0); stream.w_u32 (m_spawn_header.m_version); save_data (m_spawn_header.m_guid,stream); save_data (m_spawn_header.m_graph_guid,stream); stream.w_u32 (m_spawn_header.m_spawn_count); stream.w_u32 (m_spawn_header.m_level_count); stream.close_chunk (); stream.open_chunk (1); save_data (spawn_graph(),stream); stream.close_chunk (); stream.open_chunk (2); save_data (m_level_points,stream); stream.close_chunk (); stream.open_chunk (3); save_data (m_patrol_path_storage,stream); stream.close_chunk (); stream.open_chunk (4); m_game_graph->save (stream); stream.close_chunk (); stream.save_to (*spawn_name(output)); }
bool CGameMtlLibrary::Save() { R_ASSERT (FALSE==UpdateMtlPairs()); // save CMemoryWriter fs; fs.open_chunk (GAMEMTLS_CHUNK_VERSION); fs.w_u16 (GAMEMTL_CURRENT_VERSION); fs.close_chunk (); fs.open_chunk (GAMEMTLS_CHUNK_AUTOINC); fs.w_u32 (material_index); fs.w_u32 (material_pair_index); fs.close_chunk (); fs.open_chunk (GAMEMTLS_CHUNK_MTLS); int count = 0; for(GameMtlIt m_it=materials.begin(); m_it!=materials.end(); m_it++){ fs.open_chunk (count++); (*m_it)->Save (fs); fs.close_chunk (); } fs.close_chunk (); fs.open_chunk (GAMEMTLS_CHUNK_MTLS_PAIR); count = 0; for(GameMtlPairIt p_it=material_pairs.begin(); p_it!=material_pairs.end(); p_it++){ fs.open_chunk (count++); (*p_it)->Save (fs); fs.close_chunk (); } fs.close_chunk (); string_path fn; FS.update_path (fn,_game_data_,GAMEMTL_FILENAME); return fs.save_to (fn); }
BOOL SceneBuilder::BuildGame() { SExportStreams F; F.envmodif.stream.open_chunk (F.envmodif.chunk++); F.envmodif.stream.w_u32 (u32(SPAWNPOINT_VERSION)); F.envmodif.stream.close_chunk (); if (!Scene->ExportGame(&F)) return FALSE; BOOL bRes = TRUE; // save spawn { xr_string lev_spawn = MakeLevelPath("level.spawn"); EFS.MarkFile (lev_spawn.c_str(),true); if (F.spawn.chunk) if (!F.spawn.stream.save_to (lev_spawn.c_str())) bRes = FALSE; lev_spawn = MakeLevelPath("level_rs.spawn"); EFS.MarkFile (lev_spawn.c_str(),true); if (F.spawn_rs.chunk) if (!F.spawn_rs.stream.save_to (lev_spawn.c_str())) bRes = FALSE; } // save game { CMemoryWriter GAME; GAME.w_chunk(WAY_PATROLPATH_CHUNK, F.patrolpath.stream.pointer(), F.patrolpath.stream.size()); GAME.w_chunk(RPOINT_CHUNK, F.rpoint.stream.pointer(), F.rpoint.stream.size()); xr_string lev_game = MakeLevelPath("level.game"); EFS.MarkFile (lev_game.c_str(),true); if (GAME.size()) if (!GAME.save_to (lev_game.c_str())) bRes = FALSE; } // save weather env modificator { xr_string lev_env_mod = MakeLevelPath("level.env_mod"); EFS.MarkFile (lev_env_mod.c_str(),true); if (F.envmodif.chunk) if (!F.envmodif.stream.save_to (lev_env_mod.c_str())) bRes = FALSE; } // save static sounds { xr_string lev_sound_static = MakeLevelPath("level.snd_static"); EFS.MarkFile (lev_sound_static.c_str(),true); if (F.sound_static.chunk) if (!F.sound_static.stream.save_to (lev_sound_static.c_str())) bRes = FALSE; } /* // save sound envs { xr_string lev_sound_env = MakeLevelPath("level.snd_env"); EFS.MarkFile (lev_sound_env.c_str(),true); if (LSndLib->MakeEnvGeometry (F.sound_env_geom.stream,false)) if (!F.sound_env_geom.stream.save_to(lev_sound_env.c_str())) bRes = FALSE; } */ // save static PG { xr_string lev_pe_static = MakeLevelPath("level.ps_static"); EFS.MarkFile (lev_pe_static.c_str(),true); if (F.pe_static.chunk) if (!F.pe_static.stream.save_to (lev_pe_static.c_str())) bRes = FALSE; } // save fog volumes if(1) { xr_string lev_fog_vol = MakeLevelPath("level.fog_vol"); EFS.MarkFile (lev_fog_vol.c_str(),true); F.fog_vol.stream.w_u16 (3); //version ObjectList& fogs = Scene->ListObj(OBJCLASS_FOG_VOL); typedef xr_vector<EFogVolume*> tfog_group; typedef xr_map<u32, tfog_group> tfog_groups; tfog_groups fog_groups; for (ObjectIt oit=fogs.begin(); oit!=fogs.end(); ++oit) { EFogVolume* E = dynamic_cast<EFogVolume*>(*oit); R_ASSERT (E); u32 grp_id = E->m_group_id; fog_groups[grp_id].push_back(E); } F.fog_vol.stream.w_u32 (fog_groups.size()); tfog_groups::iterator git = fog_groups.begin(); tfog_groups::iterator git_e = fog_groups.end(); for(; git!=git_e; ++git) { tfog_group& one_group = git->second; std::sort(one_group.begin(), one_group.end(), sort_fog_vol); tfog_group::iterator fgit = one_group.begin(); tfog_group::iterator fgit_e = one_group.end(); for(; fgit!=fgit_e; ++fgit) { EFogVolume* E = *fgit; if(fgit==one_group.begin()) { if(E->m_volumeType!=fvEmitter) { bRes = FALSE; Msg("! incorrect fog volumes grouping"); break; } F.fog_vol.stream.w_string (E->m_volume_profile.c_str()); } Fmatrix M = E->_Transform(); F.fog_vol.stream.w (&M, sizeof(M)); if(fgit==one_group.begin()) { if(E->m_volumeType!=fvEmitter) { bRes = FALSE; Msg("! incorrect fog volumes grouping"); break; } F.fog_vol.stream.w_u32 (one_group.size()-1); }else { if(E->m_volumeType!=fvOcclusion) { bRes = FALSE; Msg("! incorrect fog volumes grouping"); break; } } if(!bRes) break; } if(!bRes) break; } if (!F.fog_vol.stream.save_to(lev_fog_vol.c_str())) bRes = FALSE; } return bRes; }
CCrossTableBuilder::CCrossTableBuilder(LPCSTR caProjectName) { FILE_NAME caFileName; strconcat (sizeof(caFileName),caFileName,caProjectName,GAME_LEVEL_GRAPH); Phase ("Loading level graph"); CGameGraph tGraph(caFileName); Phase ("Loading AI map"); CLevelGraph tMap(caProjectName); Phase ("Building dynamic objects"); FLOAT_VECTOR_VECTOR tDistances; int iVertexCount = tGraph.header().vertex_count(); R_ASSERT2 (iVertexCount > 0,"There are no graph points in the graph!"); int iNodeCount = tMap.header().vertex_count(); xr_vector<bool> tMarks; tMarks.assign (tMap.header().vertex_count(),false); { for (int i=0; i<iVertexCount; i++) vfRecurseMark(tMap,tMarks,tGraph.vertex(i)->level_vertex_id()); tMarks.flip (); } tDistances.resize (iVertexCount); { FLOAT_VECTOR_IT I = tDistances.begin(); FLOAT_VECTOR_IT E = tDistances.end(); for ( ; I != E; I++) { (*I).resize (iNodeCount); FLOAT_IT i = (*I).begin(); FLOAT_IT e = (*I).end(); for ( ; i != e; i++) *i = u32(-1); } } Phase ("Building cross table"); Progress(0.f); for (int i=0; i<iVertexCount; ++i) { if (i) for (int k=0; k<(int)tMap.header().vertex_count(); k++) tDistances[i][k] = tDistances[i - 1][k]; g_tDistances = &tDistances[i]; g_tMap = &tMap; g_tMarks = &tMarks; vfRecurseUpdate(tGraph.vertex(i)->level_vertex_id(),i,iVertexCount); Progress(float(i + 1)/float(iVertexCount)); } Progress (1.f); Phase ("Saving cross table"); CMemoryWriter tMemoryStream; CGameLevelCrossTable::CHeader tCrossTableHeader; tCrossTableHeader.dwVersion = XRAI_CURRENT_VERSION; tCrossTableHeader.dwNodeCount = iNodeCount; tCrossTableHeader.dwGraphPointCount = iVertexCount; tCrossTableHeader.m_level_guid = tMap.header().guid(); tCrossTableHeader.m_game_guid = tGraph.header().guid(); tMemoryStream.open_chunk (CROSS_TABLE_CHUNK_VERSION); tMemoryStream.w (&tCrossTableHeader,sizeof(tCrossTableHeader)); tMemoryStream.close_chunk (); tMemoryStream.open_chunk (CROSS_TABLE_CHUNK_DATA); { for (int i=0; i<iNodeCount; i++) { FLOAT_VECTOR_IT I = tDistances.begin(), B = I; FLOAT_VECTOR_IT E = tDistances.end(); CGameLevelCrossTable::CCell tCrossTableCell; tCrossTableCell.fDistance = flt_max; tCrossTableCell.tGraphIndex = u16(-1); for ( ; I != E; I++) if (float((*I)[i])*tMap.header().cell_size() < tCrossTableCell.fDistance) { tCrossTableCell.fDistance = float((*I)[i])*tMap.header().cell_size(); tCrossTableCell.tGraphIndex = GameGraph::_GRAPH_ID(I - B); } for (int j=0; j<iVertexCount; j++) if ((tGraph.vertex(j)->level_vertex_id() == (u32)i) && (tCrossTableCell.tGraphIndex != j)) { Msg("! Warning : graph points are too close, therefore cross table is automatically validated"); Msg("%d : [%f][%f][%f] %d[%f] -> %d[%f]",i,VPUSH(tGraph.vertex(j)->level_point()),tCrossTableCell.tGraphIndex,tCrossTableCell.fDistance,j,tDistances[j][i]); tCrossTableCell.fDistance = float(tDistances[j][i])*tMap.header().cell_size(); tCrossTableCell.tGraphIndex = (GameGraph::_GRAPH_ID)j; } tMemoryStream.w(&tCrossTableCell,sizeof(tCrossTableCell)); } } tMemoryStream.close_chunk(); strconcat (sizeof(caFileName),caFileName,caProjectName,CROSS_TABLE_NAME_RAW); tMemoryStream.save_to(caFileName); }
CGraphMerger::CGraphMerger( LPCSTR game_graph_id, LPCSTR name, bool rebuild ) { // load all the graphs Phase("Processing level graphs"); CInifile *Ini = new CInifile(INI_FILE); if (!Ini->section_exist("levels")) THROW(false); R_ASSERT (Ini->section_exist("levels")); tGraphHeader.m_guid = generate_guid(); GRAPH_P_MAP tpGraphs; string4096 S1, S2; CGameGraph::SLevel tLevel; u32 dwOffset = 0; u32 l_dwPointOffset = 0; LEVEL_POINT_STORAGE l_tpLevelPoints; l_tpLevelPoints.clear (); xr_set<CLevelInfo> levels; xr_vector<LPCSTR> needed_levels; string4096 levels_string; strcpy_s (levels_string,name); strlwr (levels_string); fill_needed_levels (levels_string,needed_levels); read_levels ( Ini, levels, rebuild, &needed_levels ); xr_set<CLevelInfo>::const_iterator I = levels.begin(); xr_set<CLevelInfo>::const_iterator E = levels.end(); for ( ; I != E; ++I) { tLevel.m_offset = (*I).m_offset; tLevel.m_name = (*I).m_name; strcpy_s (S1,sizeof(S1),*(*I).m_name); strconcat (sizeof(S2),S2,name,S1); strconcat (sizeof(S1),S1,S2,"\\"); tLevel.m_id = (*I).m_id; tLevel.m_section = (*I).m_section; Msg ("%9s %2d %s","level",tLevel.id(),*tLevel.m_name); string_path _0, _1; generate_temp_file_name ("local_graph_",*tLevel.m_name,_0); generate_temp_file_name ("raw_cross_table_",*tLevel.m_name,_1); string_path level_folder; FS.update_path (level_folder,"$game_levels$",*tLevel.m_name); strcat (level_folder,"\\"); CGameGraphBuilder().build_graph (_0,_1,level_folder); ::CLevelGameGraph *tpLevelGraph = new ::CLevelGameGraph( _0, _1, &tLevel, level_folder, dwOffset, tLevel.id(), Ini ); dwOffset += tpLevelGraph->m_tpGraph->header().vertex_count(); R_ASSERT2 (tpGraphs.find(tLevel.id()) == tpGraphs.end(),"Level ids _MUST_ be different!"); tpGraphs.insert (mk_pair(tLevel.id(),tpLevelGraph)); tGraphHeader.m_levels.insert(std::make_pair(tLevel.id(),tLevel)); } R_ASSERT(tpGraphs.size()); Phase("Adding interconnection points"); { GRAPH_P_PAIR_IT I = tpGraphs.begin(); GRAPH_P_PAIR_IT E = tpGraphs.end(); for ( ; I != E; I++) { VERTEX_PAIR_IT i = (*I).second->m_tVertexMap.begin(); VERTEX_PAIR_IT e = (*I).second->m_tVertexMap.end(); for ( ; i != e; i++) if ((*i).second.caConnectName[0]) { GRAPH_P_PAIR_IT K; VERTEX_PAIR_IT M; CGameGraph::CEdge tGraphEdge; SConnectionVertex &tConnectionVertex = (*i).second; K = tpGraphs.find(tConnectionVertex.dwLevelID); if (K == tpGraphs.end()) { Msg ("Cannot find level with level_id %d. Connection point will not be generated!",tConnectionVertex.dwLevelID); continue; } R_ASSERT (K != tpGraphs.end()); M = (*K).second->m_tVertexMap.find(tConnectionVertex.caConnectName); if (M == (*K).second->m_tVertexMap.end()) { Msg ("Level %s with id %d has an INVALID connection point %s,\nwhich references to graph point %s on the level %s with id %d\n",*(*I).second->m_tLevel.name(),(*I).second->m_tLevel.id(),(*i).first,tConnectionVertex.caConnectName,*(*K).second->m_tLevel.name(),(*K).second->m_tLevel.id()); R_ASSERT (M != (*K).second->m_tVertexMap.end()); } // if (!stricmp("l06_rostok",*(*I).second->m_tLevel.name())) { // __asm int 3; // } Msg ("Level %s with id %d has VALID connection point %s,\nwhich references to graph point %s on the level %s with id %d\n",*(*I).second->m_tLevel.name(),(*I).second->m_tLevel.id(),(*i).first,tConnectionVertex.caConnectName,*(*K).second->m_tLevel.name(),(*K).second->m_tLevel.id()); VERIFY (((*M).second.tGraphID + (*K).second->m_dwOffset) < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID)))); tGraphEdge.m_vertex_id = (GameGraph::_GRAPH_ID)((*M).second.tGraphID + (*K).second->m_dwOffset); VERIFY3 (tConnectionVertex.tGraphID < (*I).second->m_tpVertices.size(),"Rebuild graph for the level",*(*I).second->m_tLevel.name()); VERIFY3 ((*M).second.tGraphID < (*K).second->m_tpVertices.size(),"Rebuild graph for the level",*(*K).second->m_tLevel.name()); tGraphEdge.m_path_distance = (*I).second->m_tpVertices[tConnectionVertex.tGraphID].tGlobalPoint.distance_to((*K).second->m_tpVertices[(*M).second.tGraphID].tGlobalPoint); (*I).second->vfAddEdge ((*i).second.tGraphID,tGraphEdge); // tGraphEdge.dwVertexNumber = (*i).second.tGraphID + (*I).second->m_dwOffset; // (*K).second->vfAddEdge ((*M).second.tGraphID,tGraphEdge); } } } // counting edges { tGraphHeader.m_edge_count = 0; tGraphHeader.m_death_point_count = 0; GRAPH_P_PAIR_IT I = tpGraphs.begin(); GRAPH_P_PAIR_IT E = tpGraphs.end(); for ( ; I != E; I++) { VERIFY ((u32(tGraphHeader.m_edge_count) + (*I).second->dwfGetEdgeCount()) < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID)))); tGraphHeader.m_edge_count += (GameGraph::_GRAPH_ID)(*I).second->dwfGetEdgeCount(); tGraphHeader.m_death_point_count+= (*I).second->dwfGetDeathPointCount(); } } /////////////////////////////////////////////////// // save all the graphs Phase("Saving graph being merged"); CMemoryWriter F; tGraphHeader.m_version = XRAI_CURRENT_VERSION; VERIFY (dwOffset < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID)))); tGraphHeader.m_vertex_count = (GameGraph::_GRAPH_ID)dwOffset; tGraphHeader.save (&F); u32 vertex_count = 0; dwOffset *= sizeof(CGameGraph::CVertex); u32 l_dwOffset = F.size(); l_dwPointOffset = dwOffset + tGraphHeader.edge_count()*sizeof(CGameGraph::CEdge); u32 l_dwStartPointOffset = l_dwPointOffset; { GRAPH_P_PAIR_IT I = tpGraphs.begin(); GRAPH_P_PAIR_IT E = tpGraphs.end(); for ( ; I != E; I++) { (*I).second->vfSaveVertices (F,dwOffset,l_dwPointOffset,&l_tpLevelPoints); vertex_count += (*I).second->m_tpGraph->header().vertex_count(); } } { GRAPH_P_PAIR_IT I = tpGraphs.begin(); GRAPH_P_PAIR_IT E = tpGraphs.end(); for ( ; I != E; I++) (*I).second->vfSaveEdges(F); } { l_tpLevelPoints.clear (); GRAPH_P_PAIR_IT I = tpGraphs.begin(); GRAPH_P_PAIR_IT E = tpGraphs.end(); for ( ; I != E; I++) l_tpLevelPoints.insert(l_tpLevelPoints.end(),(*I).second->m_tpLevelPoints.begin(),(*I).second->m_tpLevelPoints.end()); } R_ASSERT2 (l_dwStartPointOffset == F.size() - l_dwOffset,"Graph file format is corrupted"); { LEVEL_POINT_STORAGE::const_iterator I = l_tpLevelPoints.begin(); LEVEL_POINT_STORAGE::const_iterator E = l_tpLevelPoints.end(); for ( ; I != E; ++I) save_data (*I,F); } { GRAPH_P_PAIR_IT I = tpGraphs.begin(); GRAPH_P_PAIR_IT E = tpGraphs.end(); for ( ; I != E; I++) { Msg ("cross_table offset: %d",F.size()); (*I).second->save_cross_table (F); } } string256 l_caFileName; strcpy_s (l_caFileName,game_graph_id); F.save_to (l_caFileName); // free all the graphs Phase("Freeing resources being allocated"); { GRAPH_P_PAIR_IT I = tpGraphs.begin(); GRAPH_P_PAIR_IT E = tpGraphs.end(); for ( ; I != E; I++) xr_free((*I).second); } xr_delete (Ini); }
void CGameGraphBuilder::save_graph (const float &start, const float &amount) { Progress (start); Msg ("Saving graph"); // header CMemoryWriter writer; CGameGraph::CHeader header; header.m_version = XRAI_CURRENT_VERSION; VERIFY (graph().vertices().size() < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID)))); header.m_vertex_count = (GameGraph::_GRAPH_ID)graph().vertices().size(); VERIFY (graph().edge_count() < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID)))); header.m_edge_count = (GameGraph::_GRAPH_ID)graph().edge_count(); header.m_death_point_count = 0; header.m_guid = m_graph_guid; // levels CGameGraph::SLevel level; level.m_offset.set (0,0,0); level.m_id = 0; level.m_name = m_level_name; level.m_section = ""; level.m_guid = level_graph().header().guid(); header.m_levels.insert (std::make_pair(level.m_id,level)); header.save (&writer); { u32 edge_offset = graph().vertices().size()*sizeof(CGameGraph::CVertex); graph_type::const_vertex_iterator I = graph().vertices().begin(); graph_type::const_vertex_iterator E = graph().vertices().end(); for ( ; I != E; ++I) { CGameGraph::CVertex &vertex = (*I).second->data(); VERIFY ((*I).second->edges().size() < 256); vertex.tNeighbourCount = (u8)(*I).second->edges().size(); vertex.dwEdgeOffset = edge_offset; edge_offset += vertex.tNeighbourCount*sizeof(CGameGraph::CEdge); writer.w (&vertex,sizeof(CGameGraph::CVertex)); } } { graph_type::const_vertex_iterator I = graph().vertices().begin(); graph_type::const_vertex_iterator E = graph().vertices().end(); for ( ; I != E; ++I) { graph_type::const_iterator i = (*I).second->edges().begin(); graph_type::const_iterator e = (*I).second->edges().end(); for ( ; i != e; ++i) { GameGraph::CEdge edge; VERIFY ((*i).vertex_id() < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID)))); edge.m_vertex_id = (GameGraph::_GRAPH_ID)(*i).vertex_id(); edge.m_path_distance = (*i).weight(); writer.w (&edge.m_vertex_id,sizeof(edge.m_vertex_id)); writer.w_float (edge.m_path_distance); } } } #ifdef PRIQUEL writer.save_to (m_graph_name); #else // PRIQUEL string_path file_name; strconcat (sizeof(file_name),file_name,*m_level_name,GAME_LEVEL_GRAPH); writer.save_to (file_name); #endif // PRIQUEL Msg ("%d bytes saved",int(writer.size())); Progress (start + amount); }
bool EDetailManager::Export(LPCSTR path) { AnsiString fn = AnsiString(path)+"build.details"; bool bRes=true; SPBItem* pb = UI->ProgressStart(5,"Making details..."); CMemoryWriter F; pb->Inc ("merge textures"); Fvector2Vec offsets; Fvector2Vec scales; boolVec rotated; RStringSet textures_set; RStringVec textures; U32Vec remap; U8Vec remap_object (objects.size(),u8(-1)); int slot_cnt = dtH.size_x*dtH.size_z; for (int slot_idx=0; slot_idx<slot_cnt; slot_idx++){ DetailSlot* it = &dtSlots[slot_idx]; for (int part=0; part<4; part++){ u8 id = it->r_id(part); if (id!=DetailSlot::ID_Empty) { textures_set.insert(((EDetail*)(objects[id]))->GetTextureName()); remap_object[id] = 1; } } } textures.assign (textures_set.begin(),textures_set.end()); U8It remap_object_it= remap_object.begin(); u32 new_idx = 0; for (DetailIt d_it=objects.begin(); d_it!=objects.end(); d_it++,remap_object_it++) if ((*remap_object_it==1)&&(textures_set.find(((EDetail*)(*d_it))->GetTextureName())!=textures_set.end())) *remap_object_it = (u8)new_idx++; AnsiString do_tex_name = ChangeFileExt(fn,"_details"); int res = ImageLib.CreateMergedTexture(textures,do_tex_name.c_str(),STextureParams::tfADXT1,256,1024,256,1024,offsets,scales,rotated,remap); if (1!=res) bRes=FALSE; pb->Inc ("export geometry"); // objects int object_idx = 0; if (bRes){ do_tex_name = ExtractFileName(do_tex_name); F.open_chunk (DETMGR_CHUNK_OBJECTS); for (DetailIt it=objects.begin(); it!=objects.end(); it++){ if (remap_object[it-objects.begin()]!=u8(-1)){ F.open_chunk (object_idx++); if (!((EDetail*)(*it))->m_pRefs){ ELog.DlgMsg(mtError, "Bad object or object not found '%s'.", ((EDetail*)(*it))->m_sRefs.c_str()); bRes=false; }else{ LPCSTR tex_name = ((EDetail*)(*it))->GetTextureName(); for (u32 t_idx=0; t_idx<textures.size(); t_idx++) if (textures[t_idx]==tex_name) break; VERIFY(t_idx<textures.size()); t_idx = remap[t_idx]; ((EDetail*)(*it))->Export (F,do_tex_name.c_str(),offsets[t_idx],scales[t_idx],rotated[t_idx]); } F.close_chunk (); if (!bRes) break; } } F.close_chunk (); } pb->Inc ("export slots"); // slots if (bRes){ xr_vector<DetailSlot> dt_slots(slot_cnt); dt_slots.assign(dtSlots,dtSlots+slot_cnt); for (slot_idx=0; slot_idx<slot_cnt; slot_idx++){ DetailSlot& it = dt_slots[slot_idx]; // zero colors need lighting it.c_dir = 0; it.c_hemi = 0; it.c_r = 0; it.c_g = 0; it.c_b = 0; for (int part=0; part<4; part++){ u8 id = it.r_id(part); if (id!=DetailSlot::ID_Empty) it.w_id(part,remap_object[id]); } } F.open_chunk (DETMGR_CHUNK_SLOTS); F.w (dt_slots.begin(),dtH.size_x*dtH.size_z*sizeof(DetailSlot)); F.close_chunk (); pb->Inc(); // write header dtH.version = DETAIL_VERSION; dtH.object_count= object_idx; F.w_chunk (DETMGR_CHUNK_HEADER,&dtH,sizeof(DetailHeader)); bRes = F.save_to(fn.c_str()); } pb->Inc(); UI->ProgressEnd(pb); return bRes; }