Пример #1
0
/*!****************************************************************************
 @Function		ReleaseView
 @Return		bool		true if no error occured
 @Description	Code in ReleaseView() will be called by PVRShell when the
				application quits or before a change in the rendering context.
******************************************************************************/
bool OGLES2StencilBuffer::ReleaseView()
{
	// Delete textures
	glDeleteTextures(1, &m_uiCylinderTex);
	glDeleteTextures(1, &m_uiStoneTex);
	glDeleteTextures(1, &m_uiTileTex);

	// Delete program and shader objects
	glDeleteProgram(m_ShaderProgram.uiId);

	glDeleteShader(m_uiVertShader);
	glDeleteShader(m_uiFragShader);

	// Delete buffer objects
	m_Cylinder.DeleteVbos();
	m_Sphere.DeleteVbos();

	// Release Print3D Textures
	m_Print3D.ReleaseTextures();

	return true;
}