void CDisplayInfo::StartDisplayInfo(std::string filename, int index, bool bSoluce) { Gfx::Light light; Math::Point pos, dim; Ui::CWindow* pw; Ui::CEdit* edit; Ui::CButton* button; Ui::CSlider* slider; CMotionToto* toto; m_index = index; m_bSoluce = bSoluce; m_bEditLock = m_main->GetEditLock(); if ( m_bEditLock ) // edition running program? { pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW3)); if ( pw != 0 ) { pw->ClearState(STATE_ENABLE); // CStudio inactive } } m_main->SetEditLock(true, false); m_main->SetEditFull(false); m_bInitPause = m_pause->GetPauseType(); m_pause->SetPause(PAUSE_SATCOM); m_infoCamera = m_camera->GetType(); m_camera->SetType(Gfx::CAM_TYPE_INFO); pos = m_infoActualPos = m_infoFinalPos; dim = m_infoActualDim = m_infoFinalDim; pw = m_interface->CreateWindows(pos, dim, 4, EVENT_WINDOW4); if ( pw == 0 ) return; //? pw->SetClosable(true); //? GetResource(RES_TEXT, RT_DISINFO_TITLE, res); //? pw->SetName(res); //? pw->SetMinDim(Math::Point(0.56f, 0.40f)); //? pw->SetMaximized(m_bInfoMaximized); //? pw->SetMinimized(m_bInfoMinimized); //? m_main->SetEditFull(m_bInfoMaximized); edit = pw->CreateEdit(pos, dim, 0, EVENT_EDIT1); if ( edit == 0 ) return; edit->SetState(STATE_SHADOW); edit->SetMultiFont(true); edit->SetMaxChar(10000); edit->SetFontType(Gfx::FONT_COLOBOT); edit->SetSoluceMode(bSoluce); edit->ReadText(filename.c_str()); edit->HyperHome(filename.c_str()); edit->SetEditCap(false); // just to see! edit->SetHighlightCap(false); edit->SetFocus(true); ViewDisplayInfo(); button = pw->CreateButton(pos, dim, 128+57, EVENT_SATCOM_HUSTON); button->SetState(STATE_SHADOW); button = pw->CreateButton(pos, dim, 128+58, EVENT_SATCOM_SAT); button->SetState(STATE_SHADOW); //? button = pw->CreateButton(pos, dim, 128+59, EVENT_SATCOM_OBJECT); //? button->SetState(STATE_SHADOW); button = pw->CreateButton(pos, dim, 53, EVENT_SATCOM_LOADING); button->SetState(STATE_SHADOW); button = pw->CreateButton(pos, dim, 128+60, EVENT_SATCOM_PROG); button->SetState(STATE_SHADOW); button = pw->CreateButton(pos, dim, 20, EVENT_SATCOM_SOLUCE); button->SetState(STATE_SHADOW); pw->CreateGroup(pos, dim, 18, EVENT_LABEL1); // arrow > pw->CreateGroup(pos, dim, 19, EVENT_LABEL2); // symbol SatCom button = pw->CreateButton(pos, dim, 55, EVENT_HYPER_PREV); button->SetState(STATE_SHADOW); button = pw->CreateButton(pos, dim, 48, EVENT_HYPER_NEXT); button->SetState(STATE_SHADOW); button = pw->CreateButton(pos, dim, 30, EVENT_HYPER_HOME); button->SetState(STATE_SHADOW); button = pw->CreateButton(pos, dim, 82, EVENT_HYPER_SIZE1); button->SetState(STATE_SHADOW); button = pw->CreateButton(pos, dim, 83, EVENT_HYPER_SIZE2); button->SetState(STATE_SHADOW); button = pw->CreateButton(pos, dim, 90, EVENT_HYPER_SIZE3); button->SetState(STATE_SHADOW); button = pw->CreateButton(pos, dim, 91, EVENT_HYPER_SIZE4); button->SetState(STATE_SHADOW); slider = pw->CreateSlider(pos, dim, 0, EVENT_STUDIO_SIZE); slider->SetState(STATE_SHADOW); slider->SetVisibleValue((m_main->GetFontSize()-9.0f)/15.0f); button = pw->CreateButton(pos, dim, 61, EVENT_HYPER_COPY); button->SetState(STATE_SHADOW); HyperUpdate(); button = pw->CreateButton(pos, dim, -1, EVENT_OBJECT_INFOOK); button->SetState(STATE_SHADOW); button->SetState(STATE_SIMPLY); button->SetState(STATE_DEFAULT); pw->CreateGroup(pos, dim, 21, EVENT_LABEL3); // symbol stand-by AdjustDisplayInfo(m_infoActualPos, m_infoActualDim); UpdateIndexButton(); m_engine->SetDrawWorld(false); // doesn't draw anything in the interface m_engine->SetDrawFront(true); // toto draws on the interface m_particle->SetFrameUpdate(Gfx::SH_WORLD, false); // particles break into world m_toto = SearchToto(); if ( m_toto != 0 ) { m_toto->SetDrawFront(true); toto = static_cast<CMotionToto*>(m_toto->GetMotion()); if ( toto != 0 ) { toto->StartDisplayInfo(); } } light.type = Gfx::LIGHT_DIRECTIONAL; light.ambient = Gfx::Color(0.0f, 0.0f, 0.0f); light.diffuse = Gfx::Color(1.0f, 0.1f, 0.1f); light.direction = Math::Vector(1.0f, 0.0f, 1.0f); m_lightSuppl = m_light->CreateLight(); m_light->SetLight(m_lightSuppl, light); m_light->SetLightExcludeType(m_lightSuppl, Gfx::ENG_OBJTYPE_TERRAIN); }