//发送技能失败消息 void COpSendMsg::CreateSKillFailMsg() { CMoveShape* pUser = m_pParam->pUser; if(m_strVariaName !="") { // [5/4/2009 chenxianj] m_lValue = (long)m_pParam->pVariableList->GetVarValue<double>(m_strVariaName.c_str(),0); // [5/4/2009 chenxianj] } //技能失败重置吟唱时间 if (pUser) { m_pParam->pUser->SetIntonateTime(timeGetTime(),0); } CMessage msg(MSG_S2C_SKILL_USE); msg.Add((CHAR)SKILL_USE_RESULT_FAILED); msg.Add( pUser->GetExID()); //id和等级 msg.Add((long)m_pParam->nID); msg.Add((BYTE)m_pParam->nLvl ); //全局id msg.Add(m_pParam->dwGlobleID); //错误类型 msg.Add((BYTE)m_lValue); CMoveShape* pPlayer = pUser; if( TYPE_PET == pUser->GetType() ) { pPlayer = pUser->GetHost(); } if(m_eRange == MsgRange_Single) msg.SendToPlayer(pPlayer->GetExID(), false); else if(m_eRange == MsgRange_Around) msg.SendToPlayers(m_pParam->SendMsgPlayers); #ifdef _DEBUG char str[256]=""; _snprintf(str, 256, "发送技能失败消息:技能ID:%6d,全局ID:%6d,阶段号:%d\n",m_pParam->nID,m_pParam->dwGlobleID, m_pParam->nProceNum); OutputDebugString(str); #endif }
void CPKSys::SetPKValue(CMoveShape *pAttacker,CMoveShape *pBeenAttacker,int nAddSub) { //主动攻击(包含使用减益技能)本国白名玩家,每次攻击将增加20点PK值,因此方法获得的PK值上限为20,若PK值已经达到或超过20,则不会再因此方法而增加。 if (pAttacker==NULL || pBeenAttacker==NULL) { return; } if (pAttacker->GetType()==TYPE_MONSTER) { return; } if (pBeenAttacker->GetType()==TYPE_MONSTER) { if (((CMonster*)pBeenAttacker)->GetNpcType()!=NT_Guard) { return; } } CMoveShape* pAtker = pAttacker; CMoveShape* pDefer = pBeenAttacker; if( TYPE_PET == pAtker->GetType() ) { pAtker = pAtker->GetHost(); } if( TYPE_PET == pDefer->GetType() ) { pDefer = pDefer->GetHost(); } if( NULL == pAtker || NULL == pDefer ) { //PutoutLog("Pet", LT_ERROR, "..."); return; } // [8/24/2009 chenxianj] ////////////////////////////////////////////////////////////////////////// //竞技区域不进行pk值设定 CServerRegion* pRegion = dynamic_cast<CServerRegion*>( pAttacker->GetFather() ); if( !pRegion ) { return; } CRegion::eSecurity eSecurityType = pRegion->GetSecurity(pAttacker->GetTileX(),pAttacker->GetTileY()); if (eSecurityType==CRegion::SECURTIY_FIGHT) { return; } ////////////////////////////////////////////////////////////////////////// long lNum = pAtker->GetPkValue() + GlobalSetup::GetSetup()->dwPkCountPerAttack; //攻击本阵营PK值为0的角色(白名角色)/攻击本国或本阵营PK值大于0小于等于20的角色(紫名角色) if (nAddSub==2 && IsSameCamp(pAtker,pDefer)&& (pDefer->GetPkValue()>=0 && pDefer->GetPkValue()<=20 )&& (pAtker->GetPkValue()<20)) { if (lNum>20) { lNum = 20; } pAtker->SetPkValue(lNum); } //对紫名、红名玩家释放增益技能,每次使用增益技能将增加20点PK值,因此方法获得的PK值上限为20,若PK值已经达到或超过20,则PK值不会再因此方法增加 else if (nAddSub==1 && (pDefer->GetPkValue()>0) && (pAtker->GetPkValue()<20) && pAtker!=pDefer) { if (lNum>20) { lNum = 20; } pAtker->SetPkValue(lNum); } else if (nAddSub==2 && !IsSameCamp(pAtker,pDefer) && pDefer->GetPVPValue()==0 && pDefer->GetPkValue()<=20 && pAtker->GetPVPValue()<20) { if(pRegion->GetStrongPointFlag()==false) // 未开启据点战标志 { //攻击非本阵营恶名值为0且PK值小于等于20的角色 long lNum = pAtker->GetPVPValue() + GlobalSetup::GetSetup()->dwPkCountPerAttack; if( lNum > (long) GlobalSetup::GetSetup()->dwPkCountPerAttack) { lNum = GlobalSetup::GetSetup()->dwPkCountPerAttack; } pAtker->SetAttribute("PVPValue",lNum); pAtker->UpdateAttribute(); } } else if (nAddSub==1 && pDefer->GetPVPValue()>0 && pAtker->GetPVPValue()<20 && pAtker!=pDefer) { if(pRegion->GetStrongPointFlag()==false) // 未开启据点战标志 { //对已有恶名值的角色使用增益技能&& !IsSameCamp(pAtker,pDefer) long lNum = pAtker->GetPVPValue() + GlobalSetup::GetSetup()->dwPkCountPerAttack; if (lNum>20) { lNum = 20; } pAtker->SetAttribute("PVPValue",lNum); pAtker->UpdateAttribute(); } } }