Пример #1
0
/// \brief Add unique file and folders and its subfolders to playlist
/// \param pItem The file item to add
void CGUIWindowMusicBase::AddItemToPlayList(const CFileItemPtr &pItem, CFileItemList &queuedItems)
{
  if (!pItem->CanQueue() || pItem->IsRAR() || pItem->IsZIP() || pItem->IsParentFolder()) // no zip/rar enques thank you!
    return;

  // fast lookup is needed here
  queuedItems.SetFastLookup(true);

  if (pItem->IsMusicDb() && pItem->m_bIsFolder && !pItem->IsParentFolder())
  { // we have a music database folder, just grab the "all" item underneath it
    CMusicDatabaseDirectory dir;
    if (!dir.ContainsSongs(pItem->GetPath()))
    { // grab the ALL item in this category
      // Genres will still require 2 lookups, and queuing the entire Genre folder
      // will require 3 lookups (genre, artist, album)
      CMusicDbUrl musicUrl;
      musicUrl.FromString(pItem->GetPath());
      musicUrl.AppendPath("-1/");
      CFileItemPtr item(new CFileItem(musicUrl.ToString(), true));
      item->SetCanQueue(true); // workaround for CanQueue() check above
      AddItemToPlayList(item, queuedItems);
      return;
    }
  }
  if (pItem->m_bIsFolder || (g_windowManager.GetActiveWindow() == WINDOW_MUSIC_NAV && pItem->IsPlayList()))
  {
    // Check if we add a locked share
    if ( pItem->m_bIsShareOrDrive )
    {
      CFileItem item = *pItem;
      if ( !g_passwordManager.IsItemUnlocked( &item, "music" ) )
        return ;
    }

    // recursive
    CFileItemList items;
    GetDirectory(pItem->GetPath(), items);
    //OnRetrieveMusicInfo(items);
    FormatAndSort(items);
    for (int i = 0; i < items.Size(); ++i)
      AddItemToPlayList(items[i], queuedItems);
  }
  else
  {
    if (pItem->IsPlayList())
    {
      auto_ptr<CPlayList> pPlayList (CPlayListFactory::Create(*pItem));
      if (pPlayList.get())
      {
        // load it
        if (!pPlayList->Load(pItem->GetPath()))
        {
          CGUIDialogOK::ShowAndGetInput(6, 0, 477, 0);
          return; //hmmm unable to load playlist?
        }

        CPlayList playlist = *pPlayList;
        for (int i = 0; i < (int)playlist.size(); ++i)
        {
          AddItemToPlayList(playlist[i], queuedItems);
        }
        return;
      }
    }
    else if(pItem->IsInternetStream())
    { // just queue the internet stream, it will be expanded on play
      queuedItems.Add(pItem);
    }
    else if (pItem->IsPlugin() && pItem->GetProperty("isplayable") == "true")
    {
      // python files can be played
      queuedItems.Add(pItem);
    }
    else if (!pItem->IsNFO() && pItem->IsAudio())
    {
      CFileItemPtr itemCheck = queuedItems.Get(pItem->GetPath());
      if (!itemCheck || itemCheck->m_lStartOffset != pItem->m_lStartOffset)
      { // add item
        CFileItemPtr item(new CFileItem(*pItem));
        m_musicdatabase.SetPropertiesForFileItem(*item);
        queuedItems.Add(item);
      }
    }
  }
}
Пример #2
0
/// \brief Add unique file and folders and its subfolders to playlist
/// \param pItem The file item to add
void CGUIWindowMusicBase::AddItemToPlayList(const CFileItem* pItem, CFileItemList &queuedItems)
{
  if (!pItem->CanQueue() || pItem->IsRAR() || pItem->IsZIP() || pItem->IsParentFolder()) // no zip/rar enques thank you!
    return;

  if (pItem->IsMusicDb() && pItem->m_bIsFolder && !pItem->IsParentFolder())
  { // we have a music database folder, just grab the "all" item underneath it
    CMusicDatabaseDirectory dir;
    if (!dir.ContainsSongs(pItem->m_strPath))
    { // grab the ALL item in this category
      // Genres will still require 2 lookups, and queuing the entire Genre folder
      // will require 3 lookups (genre, artist, album)
      CFileItem item(pItem->m_strPath + "-1/", true);
      item.SetCanQueue(true); // workaround for CanQueue() check above
      AddItemToPlayList(&item, queuedItems);
      return;
    }
  }
  if (pItem->m_bIsFolder || (m_gWindowManager.GetActiveWindow() == WINDOW_MUSIC_NAV && pItem->IsPlayList()))
  {
    // Check if we add a locked share
    if ( pItem->m_bIsShareOrDrive )
    {
      CFileItem item = *pItem;
      if ( !g_passwordManager.IsItemUnlocked( &item, "music" ) )
        return ;
    }

    // recursive
    CFileItemList items;
    GetDirectory(pItem->m_strPath, items);
    //OnRetrieveMusicInfo(items);
    FormatAndSort(items);
    for (int i = 0; i < items.Size(); ++i)
      AddItemToPlayList(items[i], queuedItems);
  }
  else
  {
    if (pItem->IsPlayList())
    {
      auto_ptr<CPlayList> pPlayList (CPlayListFactory::Create(*pItem));
      if (pPlayList.get())
      {
        // load it
        if (!pPlayList->Load(pItem->m_strPath))
        {
          CGUIDialogOK::ShowAndGetInput(6, 0, 477, 0);
          return; //hmmm unable to load playlist?
        }

        CPlayList playlist = *pPlayList;
        for (int i = 0; i < (int)playlist.size(); ++i)
          AddItemToPlayList(&playlist[i], queuedItems);
        return;
      }
    }
    else if(pItem->IsInternetStream())
    { // just queue the internet stream, it will be expanded on play
      queuedItems.Add(new CFileItem(*pItem));
    }
    else if (!pItem->IsNFO() && pItem->IsAudio())
    {
      CFileItem *itemCheck = queuedItems.Get(pItem->m_strPath);
      if (!itemCheck || itemCheck->m_lStartOffset != pItem->m_lStartOffset)
      { // add item
        CLog::Log(LOGDEBUG, "Adding item (%s) to playlist", pItem->m_strPath.c_str());
        queuedItems.Add(new CFileItem(*pItem));
      }
    }
  }
}