void CPartyQuestProcessor::SetPartyQuest( int nQuestId, int nState, int ns, int nf, u_long idParty, OBJID objidWormon ) { if( nQuestId >= MAX_PARTY_QUEST ) { Error( "" ); return; } PARTYQUESTPROP* pProp = prj.GetPartyQuestProp( nQuestId ); if( !pProp ) { Error( "" ); return; } TRACE( "SET_PARTY_QUEST, %d, %d, %d\n", nQuestId, idParty, objidWormon ); PPARTYQUESTELEM pElem = &m_pElem[nQuestId]; pElem->nId = nQuestId; pElem->nState = nState; pElem->idParty = idParty; pElem->dwEndTime = GetTickCount() + MIN( 60 ); pElem->nProcess = PQP_WORMON; pElem->ns = ns; pElem->nf = nf; pElem->objidWormon = objidWormon; pElem->nCount = 0; // 유저에게 공략시간을 넘겨준다... SendQuestLimitTime( PQP_WORMON, MIN( 60 ), idParty ); // 파티퀘스트시작시 정보를 파일에 기록한다. CString strFileName = "StartPartyQuestInfo.txt"; CString strQuestInfo; CString strMemberName; CString strDateTime; CTime time = CTime::GetCurrentTime(); strDateTime.Format( "DATE : %d%.2d%.2d\nTIME : %d::%d::%d\n", time.GetYear(), time.GetMonth(), time.GetDay(), time.GetHour(), time.GetMinute(), time.GetSecond() ); strQuestInfo.Format( "QUEST ID = %d, PARTY ID = %d, WORMON ID = %d\n", nQuestId, idParty, objidWormon ); CParty* pParty = g_PartyMng.GetParty( idParty ); if( pParty ) { int i; for( i = 0 ; i < pParty->GetSizeofMember() ; ++i ) { CUser* pUsertmp = (CUser *)prj.GetUserByID( pParty->GetPlayerId( i ) ); if( IsValidObj( pUsertmp ) ) { strMemberName += pUsertmp->GetName(); strMemberName += "\n"; } } } FILEOUT( strFileName, "%s%s%s\n", strDateTime, strQuestInfo, strMemberName ); //////////////////////////////////////////////////////////////////////////////////////////// }
void CPartyMng::PartyMapInfo( ) { const float PARTY_MAP_AROUND = 32.0f * 32.0f; // m_nVisibilityRange에 영향을 받는다. if( ++m_nSecCount < PARTY_MAP_SEC ) return; m_nSecCount = 0; D3DXVECTOR3 vPosBuf; float fDist; for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ) { CParty* pParty = (CParty*)i->second; for( int j = 0 ; j < pParty->GetSizeofMember() ; ++j ) { CMover* pMover = prj.GetUserByID( pParty->GetPlayerId( j ) ); if( !IsValidObj( pMover ) ) continue; vPosBuf = pMover->GetPos() - pParty->GetPos( j ); fDist = D3DXVec3LengthSq( &vPosBuf ); if( 0.0f < fDist ) { pParty->SetPos( j, pMover->GetPos() ); CMover* pSendMover; for( int k = 0 ; k < pParty->GetSizeofMember() ; ++k ) { if( k == j ) continue; pSendMover = prj.GetUserByID( pParty->GetPlayerId( k ) ); if( !IsValidObj( pSendMover ) ) continue; vPosBuf = pSendMover->GetPos() - pMover->GetPos(); fDist = D3DXVec3LengthSq( &vPosBuf ); if( fDist > PARTY_MAP_AROUND ) ((CUser*)pSendMover)->AddPartyMapInfo( j, pMover->GetPos() ); } } } } }
void CPartyQuestProcessor::SendQuestLimitTime( int nState, DWORD dwTime, u_long idParty ) { CParty* pParty = g_PartyMng.GetParty( idParty ); if( pParty ) { int i; for( i = 0 ; i < pParty->GetSizeofMember() ; ++i ) { CUser* pUsertmp = (CUser *)prj.GetUserByID( pParty->GetPlayerId( i ) ); if( IsValidObj( pUsertmp ) ) { pUsertmp->AddQuestTextTime( 1, nState, dwTime ); } } } }
void CPartyQuestProcessor::Process() { DWORD dwTickCount = GetTickCount(); int i; for( i = 0; i < MAX_GUILD_QUEST; i++ ) { PPARTYQUESTELEM pElem = &m_pElem[i]; if( pElem->nId == i ) { CParty* pParty = g_PartyMng.GetParty( pElem->idParty ); // if( !pGuild ) // continue; PARTYQUESTPROP* pProp = prj.GetPartyQuestProp( pElem->nId ); if( !pProp ) continue; // 제한 시간 지났다... if( pElem->dwEndTime < dwTickCount ) { switch( pElem->nProcess ) { case PQP_WORMON: { TRACE( "PQP_WORMON - r\n" ); CRect rect; rect.SetRect( pProp->x1, pProp->y2, pProp->x2, pProp->y1 ); // if( pParty ) // { // pParty->ReplaceLodestar( rect ); // } /* CMover* pWormon = prj.GetMover( pElem->objidWormon ); if( pWormon ) pWormon->Delete(); */ CPoint point; D3DXVECTOR3 vPos; point = rect.CenterPoint(); vPos.x = (float)( point.x ); vPos.z = (float)( point.y ); vPos.y = 100.0f; RemoveAllDynamicObj( pProp->dwWorldId, vPos, 500 ); RemovePartyQuest( pElem->nId ); } break; case PQP_GETITEM: { TRACE( "PQP_GETITEM - r\n" ); CRect rect; rect.SetRect( pProp->x1, pProp->y2, pProp->x2, pProp->y1 ); // if( pParty ) // { // pParty->ReplaceLodestar( rect ); // } CPoint point; D3DXVECTOR3 vPos; point = rect.CenterPoint(); vPos.x = (float)( point.x ); vPos.z = (float)( point.y ); vPos.y = 100.0f; RemoveAllDynamicObj( pProp->dwWorldId, vPos, 500 ); RemovePartyQuest( pElem->nId ); } break; default: break; } } else // 아직 열시미 잡고있는중이다~ { switch( pElem->nProcess ) { case PQP_WORMON: { TRACE( "PQP_WORMON - p\n" ); if( ++pElem->nCount < 10 ) continue; CRect rect; rect.SetRect( pProp->x1, pProp->y2, pProp->x2, pProp->y1 ); BOOL bsurvivor = FALSE; // is survivor exists? if( pParty ) { CUser* pUser; for( int k = 0 ; k < pParty->GetSizeofMember() ; k++ ) { u_long idPlayer = pParty->GetPlayerId( k ); pUser = (CUser*)prj.GetUserByID( idPlayer ); if( IsValidObj( pUser ) ) { POINT point = { (int)pUser->GetPos().x, (int)pUser->GetPos().z }; if( rect.PtInRect( point ) && pUser->IsLive() ) { bsurvivor = TRUE; break; } else { pUser->AddQuestTextTime( 0, 0, 0xffffffff ); } } } for( int k = 0 ; k < pParty->GetSizeofMember() ; k++ ) { u_long idPlayer = pParty->GetPlayerId( k ); pUser = (CUser*)prj.GetUserByID( idPlayer ); if( IsValidObj( pUser ) ) { POINT point = { (int)pUser->GetPos().x, (int)pUser->GetPos().z }; if( !rect.PtInRect( point ) ) { pUser->AddQuestTextTime( 0, 0, 0xffffffff ); } } } } if( !bsurvivor ) { // if( pParty ) // { // pParty->ReplaceLodestar( rect ); // } /* CMover* pWormon = prj.GetMover( pElem->objidWormon ); if( pWormon ) pWormon->Delete(); */ CPoint point; D3DXVECTOR3 vPos; point = rect.CenterPoint(); vPos.x = (float)( point.x ); vPos.z = (float)( point.y ); vPos.y = 100.0f; RemoveAllDynamicObj( pProp->dwWorldId, vPos, 500 ); RemovePartyQuest( pElem->nId ); } } break; case PQP_GETITEM: { TRACE( "PQP_GETITEM - p\n" ); CRect rect; rect.SetRect( pProp->x1, pProp->y2, pProp->x2, pProp->y1 ); BOOL bexist = FALSE; // is member here? if( pParty ) { CUser* pUser; for( int k = 0 ; k < pParty->GetSizeofMember() ; k++ ) { u_long idPlayer = pParty->GetPlayerId( k ); pUser = (CUser*)prj.GetUserByID( idPlayer ); if( IsValidObj( pUser ) ) { POINT point = { (int)pUser->GetPos().x, (int)pUser->GetPos().z }; if( rect.PtInRect( point ) ) { bexist = TRUE; break; } } } for( int k = 0 ; k < pParty->GetSizeofMember() ; k++ ) { u_long idPlayer = pParty->GetPlayerId( k ); pUser = (CUser*)prj.GetUserByID( idPlayer ); if( IsValidObj( pUser ) ) { POINT point = { (int)pUser->GetPos().x, (int)pUser->GetPos().z }; if( !rect.PtInRect( point ) ) { pUser->AddQuestTextTime( 0, 0, 0xffffffff ); } } } } if( !bexist ) { // if( pParty ) // { // pParty->ReplaceLodestar( rect ); // } CPoint point; D3DXVECTOR3 vPos; point = rect.CenterPoint(); vPos.x = (float)( point.x ); vPos.z = (float)( point.y ); vPos.y = 100.0f; RemoveAllDynamicObj( pProp->dwWorldId, vPos, 500 ); RemovePartyQuest( pElem->nId ); } } break; default: break; } } } } }
void CPartyMng::Worker( void ) { CPlayer* pMember; HANDLE hHandle = m_hCloseWorker; while( WaitForSingleObject( hHandle, 1000 ) == WAIT_TIMEOUT ) { CTime timeCurr = CTime::GetCurrentTime(); CMclAutoLock Lock( g_PlayerMng.m_AddRemoveLock ); CMclAutoLock Lock2( m_AddRemoveLock ); for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ) { CParty* pParty = (CParty*)i->second; ++i; if( pParty->m_nReferens > 0 ) { for( int j = 1; j < pParty->m_nSizeofMember; j++ ) { if( pParty->m_aMember[j].m_uPlayerId != 0 && pParty->m_aMember[j].m_bRemove ) { if( timeCurr.GetTime() - pParty->m_aMember[j].m_tTime.GetTime() > 60 * 10 ) // 10분 : 60 * 10 // 지금은 1분 { u_long idMember = pParty->GetPlayerId( j ); if( pParty->DeleteMember( idMember ) ) { pParty->m_nReferens--; g_dpCoreSrvr.SendRemoveParty( pParty->m_uPartyId, pParty->m_aMember[0].m_uPlayerId, idMember ); if( pParty->GetSizeofMember() < 2 ) { pMember = g_PlayerMng.GetPlayer( pParty->GetPlayerId( 0 ) ); if( pMember ) pMember->m_uPartyId = 0; DeleteParty( pParty->m_uPartyId ); break; } if( pParty->m_nReferens == 0 ) break; } } } } // for } // if // 파티모드를 체크 for( int j = 0 ; j < MAX_PARTYMODE ; j++ ) { if( pParty->m_nModeTime[j] ) { #if __VER >= 12 // __PARSKILL1001 //12차 파스킬 아이템 수정 world,core,neuz if( j == PARTY_PARSKILL_MODE) continue; #endif //__PARSKILL1001 //12차 파스킬 아이템 수정 world,core,neuz pParty->m_nModeTime[j] -= 1000; if( pParty->m_nModeTime[j] <= 0 ) { pParty->m_nModeTime[j] = 0; g_dpCoreSrvr.SendSetPartyMode( pParty->m_uPartyId, j, FALSE ); } } } } // for // TRACE( "Worker Party\n" ); } }