int CGameTitle::Init(void) { for (int i=0;i<m_basicButtonKosuu;i++) { CPicture* lpPic = m_menu->GetPicture(i); LPSTR name = m_menu->GetFileName(i); char filename[256]; wsprintf(filename,"sys\\%s",name); lpPic->LoadDWQ(filename); } m_menu->Init(); m_commonParts->LoadDWQ("sys\\ta_title_bg"); m_nekoX = 270.0f; m_nekoY = 800.0f; m_nekoHoukou = 90.0f; m_nekoKasoku = 0.0f; m_nekoCount = 0; m_nekoPointer = 0; for (int i=0;i<6;i++) { m_nekoZahyo[i*2] = -40.0f; m_nekoZahyo[i*2+1] = -40.0f; m_nekoMuki[i] = 0.0f; } return -1; }