Пример #1
0
Physics::CRay* CPhysicsServer::CreateRay(const vector3& Origin, const vector3& Dir) const
{
	CRay* R = CRay::Create();
	R->SetOrigin(Origin);
	R->SetDirection(Dir);
	return R;
}
Пример #2
0
// Do a ray check starting from position `pos' along direction `dir'.
// Make resulting intersection points available in `GetIntersectionPoints()'.
bool CPhysicsServer::RayCheck(const vector3& Pos, const vector3& Dir, const CFilterSet* ExcludeSet)
{
	Contacts.Clear();
	CRay R;
	R.SetOrigin(Pos);
	R.SetDirection(Dir);
	if (ExcludeSet) R.SetExcludeFilterSet(*ExcludeSet);
	R.DoRayCheckAllContacts(matrix44::identity, Contacts);
	return Contacts.Size() > 0;
}