Пример #1
0
void CEditCameraWnd::OnSaveAsSceneInitClicked(wxCommandEvent& /*event*/)
{
    CScene* pCurScene = CSceneManager::GetInstance()->GetCurrentScene();
    if (pCurScene != NULL)
    {
        pCurScene->SetInitCameraPos(CVec3((float)m_pPosX->GetValue().GetDouble(),
                                    (float)m_pPosY->GetValue().GetDouble(),
                                    (float)m_pPosZ->GetValue().GetDouble()));
        UPDATE_PROXY_PROPERTY_BY_NAME(pCurScene, pCurScene->GetInitCameraPos(), "m_cameraInitPos");
        pCurScene->SetInitCameraRotation(CVec3((float)m_pRotationX->GetValue().GetDouble(),
                                        (float)m_pRotationY->GetValue().GetDouble(),
                                        (float)m_pRotationZ->GetValue().GetDouble()));
        UPDATE_PROXY_PROPERTY_BY_NAME(pCurScene, pCurScene->GetInitCameraRotation(), "m_cameraInitRotation");
        pCurScene->SetInitCameraNear((float)m_pClipNear->GetValue().GetDouble());
        UPDATE_PROXY_PROPERTY_BY_NAME(pCurScene, pCurScene->GetInitCameraNear(), "m_fCameraInitNear");
        pCurScene->SetInitCameraFar((float)m_pClipFar->GetValue().GetDouble());
        UPDATE_PROXY_PROPERTY_BY_NAME(pCurScene, pCurScene->GetInitCameraFar(), "m_fCameraInitFar");
        pCurScene->SetInitCameraFov((float)m_pFov->GetValue().GetDouble());
        UPDATE_PROXY_PROPERTY_BY_NAME(pCurScene, pCurScene->GetInitCameraFov(), "m_fCameraInitFov");
        CEditorMainFrame* pMainFrame = static_cast<CEngineEditor*>(wxApp::GetInstance())->GetMainFrame();
        CComponentProxy* pProxy = pCurScene->GetProxyComponent();
        BEATS_ASSERT(pProxy != NULL, _T("Can't find the proxy of Scene!"));
        if (pMainFrame->GetSelectedComponent() == pProxy)
        {
            //Refresh the current showing property grid.
            pMainFrame->SelectComponent(pProxy);
        }
    }
}
Пример #2
0
void CEditCameraWnd::OnLoadSceneInitClicked(wxCommandEvent& /*event*/)
{
    CScene* pCurScene = CSceneManager::GetInstance()->GetCurrentScene();
    if (pCurScene != NULL)
    {
        CEditorMainFrame* pMainFrame = static_cast<CEngineEditor*>(wxApp::GetInstance())->GetMainFrame();
        CBeyondEngineEditorGLWindow* pSceneWnd = pMainFrame->GetSceneWindow();
        CCamera* pCurCamera = pSceneWnd->GetCamera();

        if (pCurCamera != NULL)
        {
            const CVec3& rotation = pCurScene->GetInitCameraRotation();
            pCurCamera->SetRotation(rotation);
            const CVec3& viewPos = pCurScene->GetInitCameraPos();
            pCurCamera->SetViewPos(viewPos);
            float fNear = pCurScene->GetInitCameraNear();
            pCurCamera->SetNear(fNear);
            float fFar = pCurScene->GetInitCameraFar();
            pCurCamera->SetFar(fFar);
            float fFov = pCurScene->GetInitCameraFov();
            pCurCamera->SetFOV(fFov);
        }
    }
}