int Script::GetDupRgnPlayerMaxNum(const CGUID& regionGuid) { CServerRegion* region = GameManager::GetInstance()->GetRgnManager()->FindRgnByRgnGUID(regionGuid); if(region==NULL) return EXEC_ERROR; switch((eRgnType)region->GetRgnType()) { case RGN_PERSONAL: return GlobalSetup::GetSetup()->lPDupRgnMaxPlayerNum; case RGN_PERSONAL_HOUSE: return GlobalSetup::GetSetup()->lPHDupRgnMaxPlayerNum; case RGN_TEAM: return GlobalSetup::GetSetup()->lTDupRgnMaxPlayerNum; default: return EXEC_ERROR; } }
void Script::EditDupRgnName(const CGUID& regionGuid, const char* regionName) { if(regionName==NULL) return; CServerRegion* region = GameManager::GetInstance()->GetRgnManager()->FindRgnByRgnGUID(regionGuid); if(region==NULL) return; region->SetName(regionName); if(m_RunEnv.srcShape==NULL) return; // 发送消息给客户端 CMessage msg(MSG_S2C_RGN_CHANGENAME); msg.Add((long)region->GetRgnType()); msg.Add(region->GetExID()); msg.Add(region->GetID()); msg.Add(region->GetResourceID()); msg.Add((char*)region->GetName()); msg.SendToPlayer(m_RunEnv.srcShape->GetExID()); }