CStdStringW AlphaIndexFormatter::Render(int iValue) { iValue = iValue % 780; int iRep = (iValue-1) / 26 + 1; int iChar = (iValue-1) % 26 + 'A'; CStdStringW sResult; sResult.resize(iRep, iChar); if (m_bLowerCase) sResult.ToLower(); return sResult; }
void CGUITextLayout::ParseText(const CStdStringW &text, uint32_t defaultStyle, color_t defaultColor, vecColors &colors, vecText &parsedText) { // run through the string, searching for: // [B] or [/B] -> toggle bold on and off // [I] or [/I] -> toggle italics on and off // [COLOR ffab007f] or [/COLOR] -> toggle color on and off // [CAPS <option>] or [/CAPS] -> toggle capatilization on and off uint32_t currentStyle = defaultStyle; // start with the default font's style color_t currentColor = 0; colors.push_back(defaultColor); stack<color_t> colorStack; colorStack.push(0); // these aren't independent, but that's probably not too much of an issue // eg [UPPERCASE]Glah[LOWERCASE]FReD[/LOWERCASE]Georeg[/UPPERCASE] will work (lower case >> upper case) // but [LOWERCASE]Glah[UPPERCASE]FReD[/UPPERCASE]Georeg[/LOWERCASE] won't int startPos = 0; size_t pos = text.Find(L'['); while (pos != CStdString::npos && pos + 1 < text.size()) { uint32_t newStyle = 0; color_t newColor = currentColor; bool colorTagChange = false; bool newLine = false; // have a [ - check if it's an ON or OFF switch bool on(true); int endPos = pos++; // finish of string if (text[pos] == L'/') { on = false; pos++; } // check for each type if (text.Mid(pos,2) == L"B]") { // bold - finish the current text block and assign the bold state pos += 2; if ((on && text.Find(L"[/B]",pos) >= 0) || // check for a matching end point (!on && (currentStyle & FONT_STYLE_BOLD))) // or matching start point newStyle = FONT_STYLE_BOLD; } else if (text.Mid(pos,2) == L"I]") { // italics pos += 2; if ((on && text.Find(L"[/I]",pos) >= 0) || // check for a matching end point (!on && (currentStyle & FONT_STYLE_ITALICS))) // or matching start point newStyle = FONT_STYLE_ITALICS; } else if (text.Mid(pos,10) == L"UPPERCASE]") { pos += 10; if ((on && text.Find(L"[/UPPERCASE]",pos) >= 0) || // check for a matching end point (!on && (currentStyle & FONT_STYLE_UPPERCASE))) // or matching start point newStyle = FONT_STYLE_UPPERCASE; } else if (text.Mid(pos,10) == L"LOWERCASE]") { pos += 10; if ((on && text.Find(L"[/LOWERCASE]",pos) >= 0) || // check for a matching end point (!on && (currentStyle & FONT_STYLE_LOWERCASE))) // or matching start point newStyle = FONT_STYLE_LOWERCASE; } else if (text.Mid(pos,3) == L"CR]" && on) { newLine = true; pos += 3; } else if (text.Mid(pos,5) == L"COLOR") { // color size_t finish = text.Find(L']', pos + 5); if (on && finish != CStdString::npos && (size_t)text.Find(L"[/COLOR]",finish) != CStdString::npos) { color_t color = g_colorManager.GetColor(text.Mid(pos + 5, finish - pos - 5)); vecColors::const_iterator it = std::find(colors.begin(), colors.end(), color); if (it == colors.end()) { // create new color if (colors.size() <= 0xFF) { newColor = colors.size(); colors.push_back(color); } else // we have only 8 bits for color index, fallback to first color if reach max. newColor = 0; } else // reuse existing color newColor = it - colors.begin(); colorStack.push(newColor); colorTagChange = true; } else if (!on && finish == pos + 5 && colorStack.size() > 1) { // revert to previous color colorStack.pop(); newColor = colorStack.top(); colorTagChange = true; } if (finish != CStdString::npos) pos = finish + 1; } if (newStyle || colorTagChange || newLine) { // we have a new style or a new color, so format up the previous segment CStdStringW subText = text.Mid(startPos, endPos - startPos); if (currentStyle & FONT_STYLE_UPPERCASE) subText.ToUpper(); if (currentStyle & FONT_STYLE_LOWERCASE) subText.ToLower(); AppendToUTF32(subText, ((currentStyle & 3) << 24) | (currentColor << 16), parsedText); if (newLine) parsedText.push_back(L'\n'); // and switch to the new style startPos = pos; currentColor = newColor; if (on) currentStyle |= newStyle; else currentStyle &= ~newStyle; } pos = text.Find(L'[',pos); } // now grab the remainder of the string CStdStringW subText = text.Mid(startPos, text.GetLength() - startPos); if (currentStyle & FONT_STYLE_UPPERCASE) subText.ToUpper(); if (currentStyle & FONT_STYLE_LOWERCASE) subText.ToLower(); AppendToUTF32(subText, ((currentStyle & 3) << 24) | (currentColor << 16), parsedText); }
void CGUITextLayout::ParseText(const CStdStringW &text, uint32_t defaultStyle, vecColors &colors, vecText &parsedText) { // run through the string, searching for: // [B] or [/B] -> toggle bold on and off // [I] or [/I] -> toggle italics on and off // [COLOR ffab007f] or [/COLOR] -> toggle color on and off // [CAPS <option>] or [/CAPS] -> toggle capatilization on and off // uint32_t currentStyle = defaultStyle; // start with the default font's style // color_t currentColor = 0; stack<color_t> colorStack; colorStack.push(0); // these aren't independent, but that's probably not too much of an issue // eg [UPPERCASE]Glah[LOWERCASE]FReD[/LOWERCASE]Georeg[/UPPERCASE] will work (lower case >> upper case) // but [LOWERCASE]Glah[UPPERCASE]FReD[/UPPERCASE]Georeg[/LOWERCASE] won't #define FONT_STYLE_UPPERCASE 4 #define FONT_STYLE_LOWERCASE 8 int boldCounter = 0; int italicsCoutner = 0; int upperCounter = 0; int lowerCounter = 0; color_t color = 0; int startPos = 0; size_t pos = text.Find(L'['); while (pos != CStdString::npos && pos + 1 < text.size()) { int style = 0; if (pos - startPos > 0) { if (boldCounter) style |= FONT_STYLE_BOLD; if (italicsCoutner) style |= FONT_STYLE_ITALICS; CStdStringW subText = text.Mid(startPos, pos - startPos); if (upperCounter) { #if defined(_LINUX) && !defined(__APPLE__) std::transform(subText.begin(), subText.end(), subText.begin(), (gunichar(*)(gunichar)) g_unichar_toupper); #else subText.ToUpper(); #endif } if (lowerCounter) { #if defined(_LINUX) && !defined(__APPLE__) std::transform(subText.begin(), subText.end(), subText.begin(), (gunichar(*)(gunichar)) g_unichar_tolower); #else subText.ToLower(); #endif } AppendToUTF32(subText, ((style & 3) << 24) | (color << 16), parsedText); startPos = pos; } // have a [ - check if it's an ON or OFF switch bool ignoreTag = false; ++pos; bool on = true; if (text[pos] == L'/') { on = false; pos++; } // check for each type if (text.Mid(pos,2) == L"B]") { // bold - finish the current text block and assign the bold state pos += 2; on ? ++boldCounter : --boldCounter; } else if (text.Mid(pos,2) == L"I]") { // italics pos += 2; on ? ++italicsCoutner : --italicsCoutner; } else if (text.Mid(pos,10) == L"UPPERCASE]") { pos += 10; on ? ++upperCounter : --upperCounter; } else if (text.Mid(pos,10) == L"LOWERCASE]") { pos += 10; on ? ++lowerCounter : --lowerCounter; } else if (text.Mid(pos,3) == L"CR]" && on) { pos += 3; parsedText.push_back(L'\n'); } else if (text.Mid(pos,5) == L"COLOR") { // color size_t finish = text.Find(L']', pos + 5); if (on && finish != CStdString::npos && (size_t) text.Find(L"[/COLOR]",finish) != CStdString::npos) { // create new color color = colors.size(); colors.push_back(g_colorManager.GetColor(text.Mid(pos + 5, finish - pos - 5))); colorStack.push(color); } else if (!on && finish == pos + 5 && colorStack.size() > 1) { // revert to previous color colorStack.pop(); color = colorStack.top(); } pos = finish + 1; } else { ignoreTag = true; } if (!ignoreTag) { startPos = pos; } pos = text.Find(L'[',pos); } // now grab the remainder of the string CStdStringW subText = text.Mid(startPos, text.GetLength() - startPos); int style = 0; if (upperCounter) { #if defined(_LINUX) && !defined(__APPLE__) std::transform(subText.begin(), subText.end(), subText.begin(), (gunichar(*)(gunichar)) g_unichar_toupper); #else subText.ToUpper(); #endif } if (lowerCounter) { #if defined(_LINUX) && !defined(__APPLE__) std::transform(subText.begin(), subText.end(), subText.begin(), (gunichar(*)(gunichar)) g_unichar_tolower); #else subText.ToLower(); #endif } if (boldCounter) style |= FONT_STYLE_BOLD; if (italicsCoutner) style |= FONT_STYLE_ITALICS; AppendToUTF32(subText, ((style & 3) << 24) | (color << 16), parsedText); }
void CGUITextLayout::ParseText(const CStdStringW &text, DWORD defaultStyle, vector<DWORD> &colors, vector<DWORD> &parsedText) { // run through the string, searching for: // [B] or [/B] -> toggle bold on and off // [I] or [/I] -> toggle italics on and off // [COLOR ffab007f] or [/COLOR] -> toggle color on and off // [CAPS <option>] or [/CAPS] -> toggle capatilization on and off DWORD currentStyle = defaultStyle; // start with the default font's style DWORD currentColor = 0; stack<DWORD> colorStack; colorStack.push(0); // these aren't independent, but that's probably not too much of an issue // eg [UPPERCASE]Glah[LOWERCASE]FReD[/LOWERCASE]Georeg[/UPPERCASE] will work (lower case >> upper case) // but [LOWERCASE]Glah[UPPERCASE]FReD[/UPPERCASE]Georeg[/LOWERCASE] won't #define FONT_STYLE_UPPERCASE 4 #define FONT_STYLE_LOWERCASE 8 int startPos = 0; size_t pos = text.Find(L'['); while (pos != CStdString::npos && pos + 1 < text.size()) { DWORD newStyle = 0; DWORD newColor = currentColor; bool newLine = false; // have a [ - check if it's an ON or OFF switch bool on(true); int endPos = pos++; // finish of string if (text[pos] == L'/') { on = false; pos++; } // check for each type if (text.Mid(pos,2) == L"B]") { // bold - finish the current text block and assign the bold state newStyle = FONT_STYLE_BOLD; pos += 2; } else if (text.Mid(pos,2) == L"I]") { // italics newStyle = FONT_STYLE_ITALICS; pos += 2; } else if (text.Mid(pos,10) == L"UPPERCASE]") { newStyle = FONT_STYLE_UPPERCASE; pos += 10; } else if (text.Mid(pos,10) == L"LOWERCASE]") { newStyle = FONT_STYLE_LOWERCASE; pos += 10; } else if (text.Mid(pos,3) == L"CR]" && on) { newLine = true; pos += 3; } else if (text.Mid(pos,5) == L"COLOR") { // color size_t finish = text.Find(L']', pos + 5); if (on && finish != CStdString::npos) { // create new color newColor = colors.size(); colors.push_back(g_colorManager.GetColor(text.Mid(pos + 5, finish - pos - 5))); colorStack.push(newColor); } else if (!on && finish == pos + 5) { // revert to previous color if (colorStack.size() > 1) colorStack.pop(); newColor = colorStack.top(); } pos = finish + 1; } if (newStyle || newColor != currentColor || newLine) { // we have a new style or a new color, so format up the previous segment CStdStringW subText = text.Mid(startPos, endPos - startPos); if (currentStyle & FONT_STYLE_UPPERCASE) subText.ToUpper(); if (currentStyle & FONT_STYLE_LOWERCASE) subText.ToLower(); AppendToUTF32(subText, ((currentStyle & 3) << 24) | (currentColor << 16), parsedText); if (newLine) parsedText.push_back(L'\n'); // and switch to the new style startPos = pos; currentColor = newColor; if (on) currentStyle |= newStyle; else currentStyle &= ~newStyle; } pos = text.Find(L'[',pos); } // now grab the remainder of the string CStdStringW subText = text.Mid(startPos, text.GetLength() - startPos); if (currentStyle & FONT_STYLE_UPPERCASE) subText.ToUpper(); if (currentStyle & FONT_STYLE_LOWERCASE) subText.ToLower(); AppendToUTF32(subText, ((currentStyle & 3) << 24) | (currentColor << 16), parsedText); }