void
ControlPanel::initBodypartChoices()
{
	CStudioHdr *hdr = models->GetActiveStudioModel()->GetStudioHdr();
	if (hdr)
	{
		int i;
		mstudiobodyparts_t *pbodyparts = hdr->pBodypart(0);

		cBodypart->removeAll();
		if (hdr->numbodyparts() > 0)
		{
			for (i = 0; i < hdr->numbodyparts(); i++)
				cBodypart->add (pbodyparts[i].pszName());

			cBodypart->select (0);

			cSubmodel->removeAll();
			for (i = 0; i < pbodyparts[0].nummodels; i++)
			{
				char str[64];
				sprintf (str, "Submodel %d", i + 1);
				cSubmodel->add (str);
			}
			cSubmodel->select (0);
		}
	}
}
Пример #2
0
bool StudioModel::PostLoadModel( const char *modelname )
{
	MDLCACHE_CRITICAL_SECTION_( g_pMDLCache );

	CStudioHdr *pStudioHdr = GetStudioHdr();
	if (pStudioHdr == NULL)
		return false;

	SetSequence (0);
	SetController (0, 0.0f);
	SetController (1, 0.0f);
	SetController (2, 0.0f);
	SetController (3, 0.0f);
	SetBlendTime( DEFAULT_BLEND_TIME );
	// SetHeadTurn( 1.0f );  // FIXME:!!!

	int n;
	for (n = 0; n < pStudioHdr->numbodyparts(); n++)
	{
		SetBodygroup (n, 0);
	}

	SetSkin (0);

/*
	Vector mins, maxs;
	ExtractBbox (mins, maxs);
	if (mins[2] < 5.0f)
		m_origin[2] = -mins[2];
*/
	return true;
}
Пример #3
0
void StudioModel::scaleMeshes (float scale)
{
	CStudioHdr *pStudioHdr = GetStudioHdr();
	if (!pStudioHdr)
		return;

	int i, j, k;

	// manadatory to access correct verts
	SetCurrentModel();

	// scale verts
	int tmp = m_bodynum;
	for (i = 0; i < pStudioHdr->numbodyparts(); i++)
	{
		mstudiobodyparts_t *pbodypart = pStudioHdr->pBodypart( i );
		for (j = 0; j < pbodypart->nummodels; j++)
		{
			SetBodygroup (i, j);
			SetupModel (i);

			const mstudio_modelvertexdata_t *vertData = m_pmodel->GetVertexData();

			for (k = 0; k < m_pmodel->numvertices; k++)
			{
				*vertData->Position(k) *= scale;
			}
		}
	}

	m_bodynum = tmp;

	// scale complex hitboxes
	int hitboxset = g_MDLViewer->GetCurrentHitboxSet();

	mstudiobbox_t *pbboxes = pStudioHdr->pHitbox( 0, hitboxset );
	for (i = 0; i < pStudioHdr->iHitboxCount( hitboxset ); i++)
	{
		VectorScale (pbboxes[i].bbmin, scale, pbboxes[i].bbmin);
		VectorScale (pbboxes[i].bbmax, scale, pbboxes[i].bbmax);
	}

	// scale bounding boxes
	for (i = 0; i < pStudioHdr->GetNumSeq(); i++)
	{
		mstudioseqdesc_t &seqdesc = pStudioHdr->pSeqdesc( i );
		Vector tmp;

		tmp = seqdesc.bbmin;
		VectorScale( tmp, scale, tmp );
		seqdesc.bbmin = tmp;

		tmp = seqdesc.bbmax;
		VectorScale( tmp, scale, tmp );
		seqdesc.bbmax = tmp;

	}

	// maybe scale exeposition, pivots, attachments
}
Пример #4
0
//------------------------------------------------------------------------------
// Returns true if the model has at least one body part with model data, false if not.
//------------------------------------------------------------------------------
bool StudioModel::HasModel()
{
	CStudioHdr *pStudioHdr = GetStudioHdr();
	if ( !pStudioHdr )
		return false;
		
	for ( int i = 0; i < pStudioHdr->numbodyparts(); i++ )
	{
		if ( pStudioHdr->pBodypart(i)->nummodels )
		{
			return true;
		}
	}

	return false;
}
Пример #5
0
int StudioModel::SetBodygroup( int iGroup, int iValue )
{
	CStudioHdr *pStudioHdr = GetStudioHdr();
	if (!pStudioHdr)
		return 0;

	if (iGroup > pStudioHdr->numbodyparts())
		return -1;

	mstudiobodyparts_t *pbodypart = pStudioHdr->pBodypart( iGroup );

	int iCurrent = (m_bodynum / pbodypart->base) % pbodypart->nummodels;

	if (iValue >= pbodypart->nummodels)
		return iCurrent;

	m_bodynum = (m_bodynum - (iCurrent * pbodypart->base) + (iValue * pbodypart->base));

	return iValue;
}
void
ControlPanel::setModelInfo()
{
	static char str[2048];
	CStudioHdr *hdr = models->GetActiveStudioModel()->GetStudioHdr();

	if (!hdr)
		return;

	int hbcount = 0;
	for ( int s = 0; s < hdr->numhitboxsets(); s++ )
	{
		hbcount += hdr->iHitboxCount( s );
	}

	sprintf (str,
		"Bones: %d\n"
		"Bone Controllers: %d\n"
		"Hit Boxes: %d in %d sets\n"
		"Sequences: %d\n",
		hdr->numbones(),
		hdr->numbonecontrollers(),
		hbcount,
		hdr->numhitboxsets(),
		hdr->GetNumSeq()
		);

	lModelInfo1->setLabel (str);

	sprintf (str,
		"Textures: %d\n"
		"Skin Families: %d\n"
		"Bodyparts: %d\n"
		"Attachments: %d\n",
		hdr->numtextures(),
		hdr->numskinfamilies(),
		hdr->numbodyparts(),
		hdr->GetNumAttachments());

	lModelInfo2->setLabel (str);
}
void
ControlPanel::setBodypart (int index)
{
	CStudioHdr *hdr = models->GetActiveStudioModel()->GetStudioHdr();
	if (hdr)
	{
		//cBodypart->setEn
		cBodypart->select (index);
		if (index < hdr->numbodyparts())
		{
			mstudiobodyparts_t *pbodyparts = hdr->pBodypart(0);
			cSubmodel->removeAll();
		
			for (int i = 0; i < pbodyparts[index].nummodels; i++)
			{
				char str[64];
				sprintf (str, "Submodel %d", i + 1);
				cSubmodel->add (str);
			}
			cSubmodel->select (0);
			//models->GetActiveStudioModel()->SetBodygroup (index, 0);
		}
	}
}