bool IsSpeechEngineAvailable() { #ifdef HAVE_SAPI_H if (s_bTTSDisabled) return false; static bool _bIsAvailable = false; static bool _bCheckedAvailable = false; if (!_bCheckedAvailable) { _bCheckedAvailable = true; if (theTextToSpeech.IsActive()) { _bIsAvailable = true; } else { _bIsAvailable = theTextToSpeech.CreateTTS(); theTextToSpeech.ReleaseTTS(); } } return _bIsAvailable; #else//HAVE_SAPI_H return false; #endif//HAVE_SAPI_H }
void ReleaseTTS() { #ifdef HAVE_SAPI_H theTextToSpeech.ReleaseTTS(); s_bInitialized = false; #endif//HAVE_SAPI_H }