Пример #1
0
// warning: initialization of item is incomplete!
// initialization of item's height, text static and icon still necessary
CUIPdaMsgListItem* CUIGameLog::AddPdaMessage(LPCSTR msg, float delay){
	CUIPdaMsgListItem* pItem				= xr_new<CUIPdaMsgListItem>();
	pItem->Init								(0,0, GetDesiredChildWidth(), 10);	//fake height
	pItem->UIMsgText.SetTextST				(msg);
	pItem->SetClrAnimDelay					(delay);
    pItem->SetClrLightAnim					(CHAT_LOG_ITEMS_ANIMATION, false, true, true, true);
	AddWindow								(pItem, true);

	return pItem;
}
Пример #2
0
void CUIMessagesWindow::AddIconedPdaMessage(LPCSTR textureName, Frect originalRect, LPCSTR message, int iDelay){
	
	CUIPdaMsgListItem *pItem			= m_pGameLog->AddPdaMessage(message, float(iDelay));
	pItem->SetTextComplexMode			(true);
	pItem->UIIcon.InitTexture			(textureName);
	pItem->UIIcon.SetOriginalRect		(originalRect.left, originalRect.top, originalRect.right, originalRect.bottom);
	pItem->UIMsgText.SetWndPos			(pItem->UIIcon.GetWidth(), pItem->UIMsgText.GetWndPos().y);
	pItem->UIMsgText.AdjustHeightToText	();

	if (pItem->UIIcon.GetHeight() > pItem->UIMsgText.GetHeight())
		pItem->SetHeight(pItem->UIIcon.GetHeight());
	else
		pItem->SetHeight(pItem->UIMsgText.GetHeight());
	m_pGameLog->SendMessage(pItem,CHILD_CHANGED_SIZE);
}
Пример #3
0
void CUIMessagesWindow::AddIconedPdaMessage(GAME_NEWS_DATA* news)
{
	CUIPdaMsgListItem *pItem			= m_pGameLog->AddPdaMessage();
	
	LPCSTR time_str = InventoryUtilities::GetTimeAsString( news->receive_time, InventoryUtilities::etpTimeToMinutes ).c_str();
	pItem->UITimeText.SetText			(time_str);
	pItem->UITimeText.AdjustWidthToText	();
	Fvector2 p							= pItem->UICaptionText.GetWndPos();
	p.x									= pItem->UITimeText.GetWndPos().x + pItem->UITimeText.GetWidth() + 3.0f;
	pItem->UICaptionText.SetWndPos		(p);
	pItem->UICaptionText.SetTextST		(news->news_caption.c_str());
	pItem->UIMsgText.SetTextST			(news->news_text.c_str());
	pItem->UIMsgText.AdjustHeightToText	();
	
    pItem->SetColorAnimation			("ui_main_msgs_short", LA_ONLYALPHA|LA_TEXTCOLOR|LA_TEXTURECOLOR, float(news->show_time));
	pItem->UIIcon.InitTexture			(news->texture_name.c_str());
	
	float h1 = _max( pItem->UIIcon.GetHeight(), pItem->UIMsgText.GetWndPos().y + pItem->UIMsgText.GetHeight() );
	pItem->SetHeight( h1 + 3.0f );

	m_pGameLog->SendMessage(pItem,CHILD_CHANGED_SIZE);
}