void RemoveNpcData(int index) // clear specific NPC's history { CUtlFixedLinkedList< LagRecord > *track = &m_EntityTrack[index]; track->Purge(); }
void RemoveNpcData(int index) // clear specific NPC's history // AI Patch Addition. { // AI Patch Addition. CUtlFixedLinkedList< LagRecord > *track = &m_EntityTrack[index]; // AI Patch Addition. track->Purge(); // AI Patch Addition. } // AI Patch Addition.