Пример #1
0
	void RemoveNpcData(int index) // clear specific NPC's history
	{
		CUtlFixedLinkedList< LagRecord > *track = &m_EntityTrack[index];
		track->Purge();
	}
	void RemoveNpcData(int index) // clear specific NPC's history // AI Patch Addition.
	{ // AI Patch Addition.
		CUtlFixedLinkedList< LagRecord > *track = &m_EntityTrack[index]; // AI Patch Addition.
		track->Purge(); // AI Patch Addition.
	} // AI Patch Addition.