Пример #1
0
void ValidateSpew( CValidator &validator )
{
	validator.Push( _T("Spew globals"), NULL, _T("Global") );

	validator.ClaimMemory( s_pSpewGroups );

	validator.Pop( );
}
Пример #2
0
void CUtlVector<T, A>::Validate(CValidator &validator, char *pchName)
{
    validator.Push(typeid(*this).name(), this, pchName);

    m_Memory.Validate(validator, "m_Memory");

    validator.Pop();
}
Пример #3
0
//-----------------------------------------------------------------------------
// Purpose: Ensure that all of our internal structures are consistent, and
//			account for all memory that we've allocated.
// Input:	validator -		Our global validator object
//			pchName -		Our name (typically a member var in our container)
//-----------------------------------------------------------------------------
void CVariableBitStringBase::Validate( CValidator &validator, const char *pchName )
{
	validator.Push( "CVariableBitStringBase", this, pchName );
    
	if ( m_numInts > 1 )
	{
		validator.ClaimMemory( m_pInt );
	}

	validator.Pop();
}
Пример #4
0
void CUtlMemoryBase::Validate( CValidator &validator, const char *pchName )
{

#ifdef _WIN32
	validator.Push( typeid(*this).raw_name(), this, pchName );
#else
	validator.Push( typeid(*this).name(), this, pchName );
#endif

	if ( NULL != m_pMemory )
		validator.ClaimMemory( m_pMemory );

	validator.Pop();
}