void CSprite::SetPosition(CVector2D pos) { _position = pos; _rect.x = pos.GetX() - (int) ((float)_rect.w / 2.0f); _rect.y = pos.GetY() - _rect.h; }
void CSprite::SetPosition(CVector2D pos) { _position = pos; _rect.x = pos.GetX() - (int) ((float)_rect.w / 2.0f); _rect.y = pos.GetY() - _rect.h; }