//------------------------------------------------------------------------
int CScriptBind_Vehicle::ChangeSeat(IFunctionHandler* pH, ScriptHandle actorHandle, int seatId, bool isAnimationEnabled)
{
	CVehicle* pVehicle = GetVehicle(pH);
	if (!pVehicle || !actorHandle.n)
		return pH->EndFunction(0);

	bool ret = true;
	pVehicle->ChangeSeat((EntityId)actorHandle.n, seatId, 0 );
	
	return pH->EndFunction(ret);
}