//------------------------------------------------------------------------ int CScriptBind_Vehicle::ChangeSeat(IFunctionHandler* pH, ScriptHandle actorHandle, int seatId, bool isAnimationEnabled) { CVehicle* pVehicle = GetVehicle(pH); if (!pVehicle || !actorHandle.n) return pH->EndFunction(0); bool ret = true; pVehicle->ChangeSeat((EntityId)actorHandle.n, seatId, 0 ); return pH->EndFunction(ret); }