/////////////////////////////////////////////////////////////// // // CServerIdManagerImpl::StaticSaveServerIdMap // // // /////////////////////////////////////////////////////////////// void CServerIdManagerImpl::StaticSaveServerIdMap ( void ) { CXMLFile* pConfigFile = g_pCore->GetXML ()->CreateXML ( PathJoin ( g_pClientGame->GetFileCacheRoot(), MTA_SERVERID_LOOKUP_XML ) ); if ( !pConfigFile ) return; pConfigFile->Reset (); CXMLNode* pRoot = pConfigFile->GetRootNode (); if ( !pRoot ) pRoot = pConfigFile->CreateRootNode ( "root" ); // Transfer each item from m_ServerIdMap into the file for ( std::map < CServerIdKey, CServerIdInfo >::iterator it = ms_ServerIdMap.begin () ; it != ms_ServerIdMap.end () ; ++it ) { const SString& strId = it->first.strId; const SString& strDir = it->second.strDir; CXMLNode* pSubNode = pRoot->CreateSubNode ( "id" ); pSubNode->SetTagContent ( strId ); pSubNode->GetAttributes().Create ( "dir" )->SetValue ( strDir ); } pConfigFile->Write (); delete pConfigFile; }