Пример #1
0
void ObjCSelfInitChecker::checkPostStmt(const CallOrObjCMessage &CE,
                                        CheckerContext &C) const {
  ProgramStateRef state = C.getState();
  unsigned NumArgs = CE.getNumArgs();
  for (unsigned i = 0; i < NumArgs; ++i) {
    SVal argV = CE.getArgSVal(i);
    if (isSelfVar(argV, C)) {
      // If the address of 'self' is being passed to the call, assume that the
      // 'self' after the call will have the same flags.
      // EX: log(&self)
      SelfFlagEnum prevFlags = (SelfFlagEnum)state->get<PreCallSelfFlags>();
      state = state->remove<PreCallSelfFlags>();
      addSelfFlag(state, state->getSVal(cast<Loc>(argV)), prevFlags, C);
      return;
    } else if (hasSelfFlag(argV, SelfFlag_Self, C)) {
      // If 'self' is passed to the call by value, assume that the function
      // returns 'self'. So assign the flags, which were set on 'self' to the
      // return value.
      // EX: self = performMoreInitialization(self)
      SelfFlagEnum prevFlags = (SelfFlagEnum)state->get<PreCallSelfFlags>();
      state = state->remove<PreCallSelfFlags>();
      const Expr *CallExpr = CE.getOriginExpr();
      if (CallExpr)
        addSelfFlag(state, state->getSVal(CallExpr, C.getLocationContext()),
                                          prevFlags, C);
      return;
    }
  }
}
Пример #2
0
void CallAndMessageChecker::PreVisitProcessArgs(CheckerContext &C,
                                                CallOrObjCMessage callOrMsg,
                                                const char *BT_desc,
                                                llvm::OwningPtr<BugType> &BT) {
  for (unsigned i = 0, e = callOrMsg.getNumArgs(); i != e; ++i)
    if (PreVisitProcessArg(C, callOrMsg.getArgSVal(i),
                           callOrMsg.getArgSourceRange(i), callOrMsg.getArg(i),
                           BT_desc, BT))
      return;
}
Пример #3
0
void CallAndMessageChecker::PreVisitProcessArgs(CheckerContext &C,
                                                CallOrObjCMessage callOrMsg,
                                                const char *BT_desc,
                                                OwningPtr<BugType> &BT) {
  // Don't check for uninitialized field values in arguments if the
  // caller has a body that is available and we have the chance to inline it.
  // This is a hack, but is a reasonable compromise betweens sometimes warning
  // and sometimes not depending on if we decide to inline a function.
  const Decl *D = callOrMsg.getDecl();
  const bool checkUninitFields =
    !(C.getAnalysisManager().shouldInlineCall() &&
      (D && D->getBody()));
  
  for (unsigned i = 0, e = callOrMsg.getNumArgs(); i != e; ++i)
    if (PreVisitProcessArg(C, callOrMsg.getArgSVal(i),
                           callOrMsg.getArgSourceRange(i), callOrMsg.getArg(i),
                           checkUninitFields,
                           BT_desc, BT))
      return;
}
Пример #4
0
void ObjCSelfInitChecker::checkPreStmt(const CallOrObjCMessage &CE,
                                       CheckerContext &C) const {
  ProgramStateRef state = C.getState();
  unsigned NumArgs = CE.getNumArgs();
  // If we passed 'self' as and argument to the call, record it in the state
  // to be propagated after the call.
  // Note, we could have just given up, but try to be more optimistic here and
  // assume that the functions are going to continue initialization or will not
  // modify self.
  for (unsigned i = 0; i < NumArgs; ++i) {
    SVal argV = CE.getArgSVal(i);
    if (isSelfVar(argV, C)) {
      unsigned selfFlags = getSelfFlags(state->getSVal(cast<Loc>(argV)), C);
      C.addTransition(state->set<PreCallSelfFlags>(selfFlags));
      return;
    } else if (hasSelfFlag(argV, SelfFlag_Self, C)) {
      unsigned selfFlags = getSelfFlags(argV, C);
      C.addTransition(state->set<PreCallSelfFlags>(selfFlags));
      return;
    }
  }
}
Пример #5
0
ProgramStateRef 
ExprEngine::invalidateArguments(ProgramStateRef State,
                                const CallOrObjCMessage &Call,
                                const LocationContext *LC) {
  SmallVector<const MemRegion *, 8> RegionsToInvalidate;

  if (Call.isObjCMessage()) {
    // Invalidate all instance variables of the receiver of an ObjC message.
    // FIXME: We should be able to do better with inter-procedural analysis.
    if (const MemRegion *MR = Call.getInstanceMessageReceiver(LC).getAsRegion())
      RegionsToInvalidate.push_back(MR);

  } else if (Call.isCXXCall()) {
    // Invalidate all instance variables for the callee of a C++ method call.
    // FIXME: We should be able to do better with inter-procedural analysis.
    // FIXME: We can probably do better for const versus non-const methods.
    if (const MemRegion *Callee = Call.getCXXCallee().getAsRegion())
      RegionsToInvalidate.push_back(Callee);

  } else if (Call.isFunctionCall()) {
    // Block calls invalidate all captured-by-reference values.
    SVal CalleeVal = Call.getFunctionCallee();
    if (const MemRegion *Callee = CalleeVal.getAsRegion()) {
      if (isa<BlockDataRegion>(Callee))
        RegionsToInvalidate.push_back(Callee);
    }
  }

  // Indexes of arguments whose values will be preserved by the call.
  llvm::SmallSet<unsigned, 1> PreserveArgs;
  findPtrToConstParams(PreserveArgs, Call);

  for (unsigned idx = 0, e = Call.getNumArgs(); idx != e; ++idx) {
    if (PreserveArgs.count(idx))
      continue;

    SVal V = Call.getArgSVal(idx);

    // If we are passing a location wrapped as an integer, unwrap it and
    // invalidate the values referred by the location.
    if (nonloc::LocAsInteger *Wrapped = dyn_cast<nonloc::LocAsInteger>(&V))
      V = Wrapped->getLoc();
    else if (!isa<Loc>(V))
      continue;

    if (const MemRegion *R = V.getAsRegion()) {
      // Invalidate the value of the variable passed by reference.

      // Are we dealing with an ElementRegion?  If the element type is
      // a basic integer type (e.g., char, int) and the underlying region
      // is a variable region then strip off the ElementRegion.
      // FIXME: We really need to think about this for the general case
      //   as sometimes we are reasoning about arrays and other times
      //   about (char*), etc., is just a form of passing raw bytes.
      //   e.g., void *p = alloca(); foo((char*)p);
      if (const ElementRegion *ER = dyn_cast<ElementRegion>(R)) {
        // Checking for 'integral type' is probably too promiscuous, but
        // we'll leave it in for now until we have a systematic way of
        // handling all of these cases.  Eventually we need to come up
        // with an interface to StoreManager so that this logic can be
        // appropriately delegated to the respective StoreManagers while
        // still allowing us to do checker-specific logic (e.g.,
        // invalidating reference counts), probably via callbacks.
        if (ER->getElementType()->isIntegralOrEnumerationType()) {
          const MemRegion *superReg = ER->getSuperRegion();
          if (isa<VarRegion>(superReg) || isa<FieldRegion>(superReg) ||
              isa<ObjCIvarRegion>(superReg))
            R = cast<TypedRegion>(superReg);
        }
        // FIXME: What about layers of ElementRegions?
      }

      // Mark this region for invalidation.  We batch invalidate regions
      // below for efficiency.
      RegionsToInvalidate.push_back(R);
    } else {
      // Nuke all other arguments passed by reference.
      // FIXME: is this necessary or correct? This handles the non-Region
      //  cases.  Is it ever valid to store to these?
      State = State->unbindLoc(cast<Loc>(V));
    }
  }

  // Invalidate designated regions using the batch invalidation API.

  // FIXME: We can have collisions on the conjured symbol if the
  //  expression *I also creates conjured symbols.  We probably want
  //  to identify conjured symbols by an expression pair: the enclosing
  //  expression (the context) and the expression itself.  This should
  //  disambiguate conjured symbols.
  unsigned Count = currentBuilderContext->getCurrentBlockCount();
  StoreManager::InvalidatedSymbols IS;

  // NOTE: Even if RegionsToInvalidate is empty, we may still invalidate
  //  global variables.
  return State->invalidateRegions(RegionsToInvalidate,
                                  Call.getOriginExpr(), Count, LC,
                                  &IS, &Call);

}