void OpenglApplication::update( real_t dt ) { // update camera camera_control.update( dt ); // update project project.update( dt ); }
void RaytracerApplication::update( real_t delta_time ) { if ( raytracing ) { // do part of the raytrace if ( !raytrace_finished ) { assert( buffer ); raytrace_finished = raytracer.raytrace( buffer, &delta_time ); } } else { // copy camera over from camera control (if not raytracing) camera_control.update( delta_time ); scene.camera = camera_control.camera; } }
void PhysicsApplication::update( real_t delta_time ) { // copy camera over from camera control (if not raytracing) camera_control.update( delta_time ); scene.camera = camera_control.camera; static const size_t NUM_ITER = 20; // step the simulation if ( !pause ) { real_t step_size = delta_time / NUM_ITER; for ( size_t i = 0; i < NUM_ITER; i++ ) { scene.update( step_size * speed ); } } }
void GlslApplication::update( real_t dt ) { // update camera camera_control.update( dt ); }