void TeleopPeriodic() { // Comment the next line out to disable movement drive->doDrive(stick->GetX(), -stick->GetY()); intake->periodic(); shooter->periodic(); camSystem->periodic(); }
void ModelObject::configShader(mat4& model, mat4& view, mat4& projection) { _gameModel = model; _gameView = view; _gameProjection = projection; _shader->use(); ResourceManager *resourceManager = &ResourceManager::getResourceManager(); CameraSystem *cameraSystem = &CameraSystem::getCameraSystem(); Camera *currentCamera = cameraSystem->getCurrentCamera(); Vector3 lamp1Position = makeVector3( resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(0).position.x, resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(0).position.y, resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(0).position.z); Vector3 lamp2Position = makeVector3( resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(1).position.x, resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(1).position.y, resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(1).position.z); glUniform3f(_shader->getUniformLocation("viewPos"), currentCamera->Position.x, currentCamera->Position.y, currentCamera->Position.z); glUniform3f(_shader->getUniformLocation("pointLights[0].position"), lamp1Position.x, lamp1Position.y, lamp1Position.z); glUniform3f(_shader->getUniformLocation("pointLights[0].ambient"), resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(0).ambient.x, resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(0).ambient.y, resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(0).ambient.z); glUniform3f(_shader->getUniformLocation("pointLights[0].diffuse"), resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(0).diffuse.x, resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(0).diffuse.y, resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(0).diffuse.z); glUniform3f(_shader->getUniformLocation("pointLights[0].specular"), resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(0).specular.x, resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(0).specular.y, resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(0).specular.z); glUniform3f(_shader->getUniformLocation("pointLights[1].position"), lamp2Position.x, lamp2Position.y, lamp2Position.z); glUniform3f(_shader->getUniformLocation("pointLights[1].ambient"), resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(1).ambient.x, resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(1).ambient.y, resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(1).ambient.z); glUniform3f(_shader->getUniformLocation("pointLights[1].diffuse"), resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(1).diffuse.x, resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(1).diffuse.y, resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(1).diffuse.z); glUniform3f(_shader->getUniformLocation("pointLights[1].specular"), resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(1).specular.x, resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(1).specular.y, resourceManager->getVertexBufferArray()->at(5)->getShaderData()->get_uLightArray()->at(1).specular.z); //przekazanie do shadera GLint modelLoc = _shader->getUniformLocation("model"); GLint viewLoc = _shader->getUniformLocation("view"); GLint projLoc = _shader->getUniformLocation("projection"); glUniformMatrix4fv(modelLoc, 1, GL_FALSE, value_ptr(_gameModel)); glUniformMatrix4fv(viewLoc, 1, GL_FALSE, value_ptr(_gameView)); glUniformMatrix4fv(projLoc, 1, GL_FALSE, value_ptr(_gameProjection)); }
int main(int argc, char *argv[]) { CSimpleOpt s(argc, argv, argumentSpecifications); logger.setDefaultLogLevel(LOG_INFO); uint16_t vid = 0; Vector<uint16_t> pids; String serialNumber; String dumpFileName; String type = "raw"; int32_t frameCount = 1; char *endptr; while (s.Next()) { if (s.LastError() != SO_SUCCESS) { std::cout << s.GetLastErrorText(s.LastError()) << ": '" << s.OptionText() << "' (use -h to get command line help)" << std::endl; help(); return -1; } //std::cout << s.OptionId() << ": " << s.OptionArg() << std::endl; Vector<String> splits; switch (s.OptionId()) { case VENDOR_ID: vid = (uint16_t)strtol(s.OptionArg(), &endptr, 16); break; case PRODUCT_ID: split(s.OptionArg(), ',', splits); for(auto &s1: splits) pids.push_back((uint16_t)strtol(s1.c_str(), &endptr, 16)); break; case SERIAL_NUMBER: serialNumber = s.OptionArg(); break; case DUMP_FILE: dumpFileName = s.OptionArg(); break; case NUM_OF_FRAMES: frameCount = (int32_t)strtol(s.OptionArg(), &endptr, 10); break; case CAPTURE_TYPE: type = s.OptionArg(); break; default: help(); break; }; } if(vid == 0 || pids.size() == 0 || pids[0] == 0 || dumpFileName.size() == 0) { std::cerr << "Required argument missing." << std::endl; help(); return -1; } if (type != "raw" && type != "raw_processed" && type != "depth" && type != "pointcloud") { std::cerr << "Unknown type '" << type << "'" << std::endl; help(); return -1; } std::ofstream f(dumpFileName, std::ios::binary | std::ios::out); if(!f.good()) { std::cerr << "Failed to open '" << dumpFileName << "'" << std::endl; return -1; } CameraSystem sys; // Get all valid detected devices const Vector<DevicePtr> &devices = sys.scan(); DevicePtr toConnect; std::cout << "Detected devices: " << std::endl; for(auto &d: devices) { std::cout << d->id() << std::endl; if(d->interfaceID() == Device::USB) { USBDevice &usb = (USBDevice &)*d; if(usb.vendorID() == vid && (serialNumber.size() == 0 || usb.serialNumber() == serialNumber)) { for(auto pid: pids) if(usb.productID() == pid) toConnect = d; } } } if(!toConnect) { std::cerr << "No valid device found for the specified VID:PID:serialnumber" << std::endl; return -1; } DepthCameraPtr depthCamera = sys.connect(toConnect); if(!depthCamera) { std::cerr << "Could not load depth camera for device " << toConnect->id() << std::endl; return -1; } if(!depthCamera->isInitialized()) { std::cerr << "Depth camera not initialized for device " << toConnect->id() << std::endl; return -1; } std::cout << "Successfully loaded depth camera for device " << toConnect->id() << std::endl; int count = 0; TimeStampType lastTimeStamp = 0; if (type == "raw") { depthCamera->registerCallback(DepthCamera::FRAME_RAW_FRAME_UNPROCESSED, [&](DepthCamera &dc, const Frame &frame, DepthCamera::FrameType c) { const RawDataFrame *d = dynamic_cast<const RawDataFrame *>(&frame); if (!d) { std::cout << "Null frame captured? or not of type RawDataFrame" << std::endl; return; } std::cout << "Capture frame " << d->id << "@" << d->timestamp; if (lastTimeStamp != 0) std::cout << " (" << 1E6 / (d->timestamp - lastTimeStamp) << " fps)"; std::cout << std::endl; f.write((char *)&d->id, sizeof(d->id)); f.write((char *)&d->timestamp, sizeof(d->timestamp)); lastTimeStamp = d->timestamp; f.write((char *)d->data.data(), d->data.size()); count++; if (count >= frameCount) dc.stop(); }); } else if (type == "raw_processed") { depthCamera->registerCallback(DepthCamera::FRAME_RAW_FRAME_PROCESSED, [&](DepthCamera &dc, const Frame &frame, DepthCamera::FrameType c) { const ToFRawFrame *d = dynamic_cast<const ToFRawFrame *>(&frame); if (!d) { std::cout << "Null frame captured? or not of type ToFRawFrame" << std::endl; return; } std::cout << "Capture frame " << d->id << "@" << d->timestamp; if (lastTimeStamp != 0) std::cout << " (" << 1E6 / (d->timestamp - lastTimeStamp) << " fps)"; std::cout << std::endl; f.write((char *)&d->id, sizeof(d->id)); f.write((char *)&d->timestamp, sizeof(d->timestamp)); lastTimeStamp = d->timestamp; if (d->phase()) f.write((char *)d->phase(), d->phaseWordWidth()*d->size.width*d->size.height); if (d->amplitude()) f.write((char *)d->amplitude(), d->amplitudeWordWidth()*d->size.width*d->size.height); if (d->ambient()) f.write((char *)d->ambient(), d->ambientWordWidth()*d->size.width*d->size.height); if (d->flags()) f.write((char *)d->flags(), d->flagsWordWidth()*d->size.width*d->size.height); count++; if (count >= frameCount) dc.stop(); }); } else if (type == "depth") { depthCamera->registerCallback(DepthCamera::FRAME_DEPTH_FRAME, [&](DepthCamera &dc, const Frame &frame, DepthCamera::FrameType c) { const DepthFrame *d = dynamic_cast<const DepthFrame *>(&frame); if (!d) { std::cout << "Null frame captured? or not of type DepthFrame" << std::endl; return; } std::cout << "Capture frame " << d->id << "@" << d->timestamp; if (lastTimeStamp != 0) std::cout << " (" << 1E6 / (d->timestamp - lastTimeStamp) << " fps)"; std::cout << std::endl; f.write((char *)&d->id, sizeof(d->id)); f.write((char *)&d->timestamp, sizeof(d->timestamp)); lastTimeStamp = d->timestamp; f.write((char *)d->depth.data(), sizeof(float)*d->size.width*d->size.height); f.write((char *)d->amplitude.data(), sizeof(float)*d->size.width*d->size.height); count++; if (count >= frameCount) dc.stop(); }); } else if (type == "pointcloud") { depthCamera->registerCallback(DepthCamera::FRAME_XYZI_POINT_CLOUD_FRAME, [&](DepthCamera &dc, const Frame &frame, DepthCamera::FrameType c) { const XYZIPointCloudFrame *d = dynamic_cast<const XYZIPointCloudFrame *>(&frame); if (!d) { std::cout << "Null frame captured? or not of type XYZIPointCloudFrame" << std::endl; return; } std::cout << "Capture frame " << d->id << "@" << d->timestamp; if (lastTimeStamp != 0) std::cout << " (" << 1E6 / (d->timestamp - lastTimeStamp) << " fps)"; std::cout << std::endl; f.write((char *)&d->id, sizeof(d->id)); f.write((char *)&d->timestamp, sizeof(d->timestamp)); lastTimeStamp = d->timestamp; f.write((char *)d->points.data(), sizeof(IntensityPoint)*d->points.size()); count++; if (count >= frameCount) dc.stop(); }); } if(depthCamera->start()) { FrameRate r; if(depthCamera->getFrameRate(r)) logger(LOG_INFO) << "Capturing at a frame rate of " << r.getFrameRate() << " fps" << std::endl; depthCamera->wait(); } else std::cerr << "Could not start the depth camera " << depthCamera->id() << std::endl; return 0; }
void TestPeriodic() { shooter->periodic(); camSystem->periodic(); testSystem->periodic(); }
int main (int argc, char* argv[]) { logger.setDefaultLogLevel(LOG_INFO); CameraSystem sys; DepthCameraPtr depthCamera; FrameSize real; DepthFrame *frm, hand; float ampGain = 200.0; float proximity = 0.5; float area = 0; uint illum_power = 48U; ClusterMap cmap(0.8, 0.1, 3); real.width = XDIM; real.height = YDIM; hand.size = real; if (argc != 5) { cout << "Usage: glass_gesture <ampGain> <proximity> <illum power> <area> " << endl; return -1; } ampGain = atof(argv[1]); proximity = atof(argv[2]); illum_power = atoi(argv[3]); area = atof(argv[4]); cout << "ampGain= " << ampGain << " " << "proximity= " << proximity << " " << "illum_power = " << illum_power << "area = " << area << endl; const Vector<DevicePtr> &devices = sys.scan(); if(devices.size() > 0) { depthCamera = sys.connect(devices[0]); // Connect to first available device } else { cerr << "Error: Could not find a compatible device." << endl; return -1; } if(!depthCamera) { cerr << "Error: Could not open a depth camera." << endl; return -1; } if (!depthCamera->isInitialized()) { cerr << "Error: Depth camera not initialized " << endl; return -1; } cout << "Successfully loaded depth camera " << endl; depthCamera->registerCallback(DepthCamera::FRAME_DEPTH_FRAME, frameCallback); depthCamera->setFrameSize(real); cout << "set intg = " << depthCamera->set("intg_duty_cycle", 1U) << endl; depthCamera->start(); bool done = false; namedWindow( "AmpThresh", WINDOW_NORMAL ); namedWindow( "DepthThresh", WINDOW_NORMAL ); namedWindow( "Original", WINDOW_NORMAL ); namedWindow( "Filtered", WINDOW_NORMAL ); while (!done) { char key = getkey(); if ('q' == key) { done = true; cout << "Exit." << endl; } if (!qFrame.empty()) { frm = &qFrame.front(); // Clip background (objects > proximity) // hand.depth.clear(); hand.amplitude.clear(); for (int i = 0; i < frm->depth.size(); i++) { hand.depth.push_back((frm->depth[i] < proximity && frm->amplitude[i] > 0.01) ? frm->depth[i] : 0.0); hand.amplitude.push_back((frm->depth[i] < proximity && frm->amplitude[i] > 0.01) ? ampGain : 0.0); } // Create viewable images // unsigned char *depth = FloatImageUtils::getVisualImage(hand.depth.data(), hand.size.width, hand.size.height, 0, MAX_AMPLITUDE,false); unsigned char *orig = FloatImageUtils::getVisualImage(frm->amplitude.data(), frm->size.width, frm->size.height, 0, MAX_AMPLITUDE,true); Mat orig_img = Mat(frm->size.height, frm->size.width, CV_8UC3, orig); Mat depth_img = Mat(hand.size.height, hand.size.width, CV_8UC3, depth); Mat amp_img = Mat(hand.size.height, hand.size.width, CV_32FC1, hand.amplitude.data()); Mat filter_img = Mat(hand.size.height, hand.size.width, CV_32FC1, Scalar(0)); // Perform clustering // cmap.scan(amp_img); // Find the largest cluster, which should be the hand // int max_cluster_id = 0; float max_area = 0; for (int i=0; i < cmap.getClusters().size(); i++) { if (cmap.getClusters()[i].getArea() > max_area) { max_area = cmap.getClusters()[i].getArea(); max_cluster_id = i; } } // Find the finger tip // POINT tip = POINT(amp_img.cols,amp_img.rows,0); float dist2, max_dist2 = 0.0; if (cmap.getClusters().size() > 0) { // Find tip which point in cluster farthest from bottom-right corner // for (int i=0; i < cmap.getClusters()[max_cluster_id].getPoints().size(); i++) { POINT p = cmap.getClusters()[max_cluster_id].getPoints()[i]; filter_img.at<float>(p.y, p.x) = p.z; if ((p.y <= cmap.getClusters()[max_cluster_id].getMin().y) || (p.x <= cmap.getClusters()[max_cluster_id].getMin().x)) { dist2 = (filter_img.cols-p.x)*(filter_img.cols-p.x) + (filter_img.rows-p.y)*(filter_img.rows-p.y); if (dist2 > max_dist2) { max_dist2 = dist2; tip = p; } } } POINT p = cmap.getClusters()[max_cluster_id].getCentroid(); cv::Point palm = cv::Point(p.x, p.y); cv::Point finger_tip = cv::Point(tip.x, tip.y); float click_dist = depth_img.at<float>(finger_tip) - depth_img.at<float>(palm); // Draw bounding box and tip if (max_area > area) { cv::Point Pmax = cv::Point(cmap.getClusters()[max_cluster_id].getMax().x, cmap.getClusters()[max_cluster_id].getMax().y); cv::Point Pmin = cv::Point(cmap.getClusters()[max_cluster_id].getMin().x, cmap.getClusters()[max_cluster_id].getMin().y); rectangle(orig_img, Pmin, Pmax, Scalar(255)); circle(orig_img, finger_tip, 3, Scalar(255)); circle(orig_img, palm, 3, Scalar(255)); } cout << "tip = (" << tip.x << "," << tip.y << ") " << "tip depth = " << frm->depth[frm->size.width*tip.y+tip.x] << "click_dist2 = " << max_dist2 << endl; if (max_dist2 < 2000) cout << " ======== mouse down ========" << endl; } int mid = (frm->size.width*frm->size.height + frm->size.width)/2; cout << "center amp =" << frm->amplitude[mid] << " " << "center depth =" << frm->depth[mid] << "depth*amp = " << frm->depth[mid]*frm->amplitude[mid] << endl; imshow("Original", ampGain*orig_img); imshow("AmpThresh", amp_img); imshow("DepthThresh", depth_img); imshow("Filtered", filter_img); delete depth; delete orig; qFrame.pop_front(); } if (waitKey(30) >= 0) done = true; } // end while depthCamera->stop(); return 0; }