Пример #1
0
/*
 * Attribute: type
 *
 * The type of cargo contained within this cargo body, as a
 * <Constants.EquipType> constant.
 *
 * Availability:
 *
 *  alpha 10
 * 
 * Status:
 *
 *  experimental
 */
static int l_cargobody_attr_type(lua_State *l)
{
	CargoBody *b = LuaCargoBody::GetFromLua(1);
	lua_pushstring(l, LuaConstants::GetConstantString(l, "EquipType", b->GetCargoType()));
	return 1;
}
Пример #2
0
/*
 * Attribute: type
 *
 * The type of cargo contained within this cargo body, as a
 * <Constants.EquipType> constant.
 *
 * Availability:
 *
 *  alpha 10
 *
 * Status:
 *
 *  experimental
 */
static int l_cargobody_attr_type(lua_State *l)
{
	CargoBody *b = LuaObject<CargoBody>::CheckFromLua(1);
	lua_pushstring(l, EnumStrings::GetString("EquipType", b->GetCargoType()));
	return 1;
}