Пример #1
0
void CastleRedrawTownName(const Castle & castle, const Point & dst)
{
    const Sprite & ramka = AGG::GetICN(ICN::TOWNNAME, 0);
    Point dst_pt(dst.x + 320 - ramka.w() / 2, dst.y + 248);
    ramka.Blit(dst_pt);

    Text text(castle.GetName(), Font::SMALL);
    dst_pt.x = dst.x + 320 - text.w() / 2;
    dst_pt.y = dst.y + 248;
    text.Blit(dst_pt);
}
Пример #2
0
void Dialog::QuickInfo(const Castle & castle)
{
    Display & display = Display::Get();

    Cursor & cursor = Cursor::Get();
    cursor.Hide();

    const ICN::icn_t qwiktown = ICN::QWIKTOWN;
    AGG::PreloadObject(qwiktown);

    // image box
    const Sprite &box = AGG::GetICN(qwiktown, 0);
    const Interface::GameArea & gamearea = Interface::GameArea::Get();
    const Rect ar(BORDERWIDTH, BORDERWIDTH, gamearea.GetArea().w, gamearea.GetArea().h);

    LocalEvent & le = LocalEvent::Get();
    const Point & mp = le.GetMouseCursor();
    
    Rect cur_rt; 
    u16 mx = (mp.x - BORDERWIDTH) / TILEWIDTH;
    mx *= TILEWIDTH;
    u16 my = (mp.y - BORDERWIDTH) / TILEWIDTH;
    my *= TILEWIDTH;

    // top left
    if(mx <= ar.x + ar.w / 2 && my <= ar.y + ar.h / 2)
	cur_rt = Rect(mx + TILEWIDTH, my + TILEWIDTH, box.w(), box.h());
    else
    // top right
    if(mx > ar.x + ar.w / 2 && my <= ar.y + ar.h / 2)
	cur_rt = Rect(mx - box.w(), my + TILEWIDTH, box.w(), box.h());
    else
    // bottom left
    if(mx <= ar.x + ar.w / 2 && my > ar.y + ar.h / 2)
	cur_rt = Rect(mx + TILEWIDTH, my - box.h(), box.w(), box.h());
    else
    // bottom right
	cur_rt = Rect(mx - box.w(), my - box.h(), box.w(), box.h());

    if(Settings::Get().QVGA())
    {
	cur_rt = Rect((display.w() - box.w()) / 2, (display.h() - box.h()) / 2, box.w(), box.h());
    }

    Background back(cur_rt);
    back.Save();
    display.Blit(box, cur_rt.x, cur_rt.y);

    cur_rt = Rect(back.GetRect().x + 28 , back.GetRect().y + 12, 178, 140);
    Point dst_pt;
    Text text;

    // castle name
    text.Set(castle.GetName(), Font::SMALL);
    dst_pt.x = cur_rt.x + (cur_rt.w - text.w()) / 2;
    dst_pt.y = cur_rt.y + 5;
    text.Blit(dst_pt);

    u8 index = 0;

    switch(castle.GetRace())
    {
	case Race::KNGT: index = (castle.isCastle() ?  9 : 15); break;
	case Race::BARB: index = (castle.isCastle() ? 10 : 16); break;
	case Race::SORC: index = (castle.isCastle() ? 11 : 17); break;
	case Race::WRLK: index = (castle.isCastle() ? 12 : 18); break;
	case Race::WZRD: index = (castle.isCastle() ? 13 : 19); break;
	case Race::NECR: index = (castle.isCastle() ? 14 : 20); break;
	default: DEBUG(DBG_GAME , DBG_WARN, "Dialog::QuickInfo: unknown race."); return;
    }
    
    // castle icon
    const Sprite & sprite = AGG::GetICN(ICN::LOCATORS, index);

    dst_pt.x = cur_rt.x + (cur_rt.w - sprite.w()) / 2;
    dst_pt.y += 18;
    display.Blit(sprite, dst_pt);

    // color flags
    switch(castle.GetColor())
    {
	case Color::BLUE:	index = 0; break;
	case Color::GREEN:	index = 2; break;
	case Color::RED:	index = 4; break;
	case Color::YELLOW:	index = 6; break;
	case Color::ORANGE:	index = 8; break;
	case Color::PURPLE:	index = 10; break;
	case Color::GRAY:	index = 12; break;
    }

    const Sprite & l_flag = AGG::GetICN(ICN::FLAG32, index);
    dst_pt.x = cur_rt.x + (cur_rt.w - 60) / 2 - l_flag.w();
    display.Blit(l_flag, dst_pt);

    const Sprite & r_flag = AGG::GetICN(ICN::FLAG32, index + 1);
    dst_pt.x = cur_rt.x + (cur_rt.w + 60) / 2;
    display.Blit(r_flag, dst_pt);

    // info
    text.Set(_("Defenders:"));
    dst_pt.x = cur_rt.x + (cur_rt.w - text.w()) / 2;
    dst_pt.y += sprite.h() + 5;
    text.Blit(dst_pt);

    u8 count = castle.GetArmy().GetCount();

    if(! count)
    {
	text.Set(_("None"));
	dst_pt.x = cur_rt.x + (cur_rt.w - text.w()) / 2;
	dst_pt.y += 45;
	text.Blit(dst_pt);
    }
    else
	castle.GetArmy().DrawMons32Line(cur_rt.x - 5, cur_rt.y + 100, 192, 0, 0, (Settings::Get().MyColor() != castle.GetColor()));

    cursor.Show();
    display.Flip();

    // quick info loop
    while(le.HandleEvents() && le.MousePressRight());

    // restore background
    cursor.Hide();
    back.Restore();
    cursor.Show();
    display.Flip();
}