void SetCelFrame::onUndo() { Cel* cel = this->cel(); cel->layer()->moveCel(cel, m_oldFrame); cel->incrementVersion(); }
void SetCelFrame::onExecute() { Cel* cel = this->cel(); cel->layer()->moveCel(cel, m_newFrame); cel->incrementVersion(); }
void SetCelFrame::onUndo() { Cel* cel = this->cel(); cel->layer()->moveCel(cel, m_oldFrame); cel->incrementVersion(); }
void SetCelFrame::onExecute() { Cel* cel = this->cel(); cel->layer()->moveCel(cel, m_newFrame); cel->incrementVersion(); }