Пример #1
0
void Chaser_Test::quickChaser()
{
    Fixture* fxi = new Fixture(m_doc);
    fxi->setAddress(0);
    fxi->setUniverse(0);
    fxi->setChannels(1);
    m_doc->addFixture(fxi);

    Chaser* c = new Chaser(m_doc);
    // A really quick chaser
    c->setDuration(0);
    m_doc->addFunction(c);

    Scene* s1 = new Scene(m_doc);
    s1->setValue(fxi->id(), 0, 255);
    m_doc->addFunction(s1);
    c->addStep(s1->id());

    Scene* s2 = new Scene(m_doc);
    s2->setValue(fxi->id(), 0, 127);
    m_doc->addFunction(s2);
    c->addStep(s2->id());

    MasterTimer timer(m_doc);

    QVERIFY(c->isRunning() == false);
    QVERIFY(c->stopped() == true);
    c->start(&timer, FunctionParent::master());

    timer.timerTick();
    for (uint i = 0; i < 12; ++i)
    {
        timer.timerTick();
        QVERIFY(c->isRunning() == true);
        QVERIFY(c->stopped() == false);
        // always one function running while the other is not
        QVERIFY(s1->isRunning() == true || s2->isRunning() == true);
        QVERIFY(s1->stopped() == true || s2->stopped() == true);
    }

    c->stop(FunctionParent::master());

    timer.timerTick();

    QVERIFY(c->isRunning() == false);
    QVERIFY(c->stopped() == true);
    QVERIFY(s1->isRunning() == false);
    QVERIFY(s1->stopped() == true);
    QVERIFY(s2->isRunning() == false);
    QVERIFY(s2->stopped() == true);
}
Пример #2
0
void Chaser_Test::postRun()
{
    Chaser* c = new Chaser(m_doc);
    m_doc->addFunction(c);

    UniverseArray ua(512);
    MasterTimerStub timer(m_doc, ua);

    c->preRun(&timer);
    QCOMPARE(c->isRunning(), true);

    // The chaser has no steps so ChaserRunner::postrun() shouldn't do much
    c->postRun(&timer, &ua);
    QCOMPARE(c->isRunning(), false); // Make sure Function::postRun() is called
}
Пример #3
0
void Chaser_Test::postRun()
{
    Chaser* c = new Chaser(m_doc);
    m_doc->addFunction(c);

    QList<Universe*> ua;
    ua.append(new Universe(0, new GrandMaster()));
    MasterTimerStub timer(m_doc, ua);

    c->preRun(&timer);
    QCOMPARE(c->isRunning(), true);

    // The chaser has no steps so ChaserRunner::postrun() shouldn't do much
    c->postRun(&timer, ua);
    QCOMPARE(c->isRunning(), false); // Make sure Function::postRun() is called
}
Пример #4
0
void Chaser_Test::write()
{
    Fixture* fxi = new Fixture(m_doc);
    fxi->setAddress(0);
    fxi->setUniverse(0);
    fxi->setChannels(1);
    m_doc->addFixture(fxi);

    Chaser* c = new Chaser(m_doc);
    c->setDuration(MasterTimer::tick() * 10);
    m_doc->addFunction(c);

    Scene* s1 = new Scene(m_doc);
    s1->setValue(fxi->id(), 0, 255);
    m_doc->addFunction(s1);
    c->addStep(s1->id());

    Scene* s2 = new Scene(m_doc);
    s2->setValue(fxi->id(), 0, 127);
    m_doc->addFunction(s2);
    c->addStep(s2->id());

    MasterTimer timer(m_doc);

    QVERIFY(c->isRunning() == false);
    QVERIFY(c->stopped() == true);
    c->start(&timer);

    timer.timerTick();
    for (uint i = MasterTimer::tick(); i < c->duration(); i += MasterTimer::tick())
    {
        timer.timerTick();
        QVERIFY(c->isRunning() == true);
        QVERIFY(c->stopped() == false);
        QVERIFY(s1->isRunning() == true);
        QVERIFY(s2->isRunning() == false);
    }

    for (uint i = 0; i < c->duration(); i += MasterTimer::tick())
    {
        timer.timerTick();
        QVERIFY(c->isRunning() == true);
        QVERIFY(c->stopped() == false);
        QVERIFY(s1->isRunning() == false);
        QVERIFY(s2->isRunning() == true);
    }
}
Пример #5
0
void Chaser_Test::preRun()
{
    Chaser* c = new Chaser(m_doc);
    m_doc->addFunction(c);

    UniverseArray ua(512);
    MasterTimerStub timer(m_doc, ua);

    c->m_stop = true;

    c->preRun(&timer);
    QVERIFY(c->m_runner != NULL);
    QCOMPARE(c->isRunning(), true); // Make sure Function::preRun() is called
    QCOMPARE(c->m_runner->m_elapsed, uint(0)); // Make sure ChaserRunner::reset() is called
    c->postRun(&timer, &ua);
}
Пример #6
0
void Chaser_Test::preRun()
{
    Chaser* c = new Chaser(m_doc);
    m_doc->addFunction(c);

    QList<Universe*> ua;
    ua.append(new Universe(0, new GrandMaster()));
    MasterTimerStub timer(m_doc, ua);

    c->m_stop = true;

    c->preRun(&timer);
    QVERIFY(c->m_runner != NULL);
    QCOMPARE(c->isRunning(), true); // Make sure Function::preRun() is called
    QCOMPARE(c->m_runner->m_elapsed, uint(0)); // Make sure ChaserRunner::reset() is called
    c->postRun(&timer, ua);
}