Пример #1
0
void GroupManager::leaveGroup(ManagedReference<GroupObject*> group, CreatureObject* player) {
	// Pre: player locked
	// Post: player locked
	if (group == NULL)
		return;

	try {
		Locker clocker(group, player);

		ChatRoom* groupChannel = group->getGroupChannel();
		if (groupChannel != NULL && player->isPlayerCreature()) {
			CreatureObject* playerCreature = cast<CreatureObject*>( player);
			groupChannel->removePlayer(playerCreature, false);
			groupChannel->sendDestroyTo(playerCreature);

			ChatRoom* room = groupChannel->getParent();
			room->sendDestroyTo(playerCreature);
		}

		if (!group->isOtherMemberPlayingMusic(player))
			group->setBandSong("");

		player->updateGroup(NULL);

		//if (player != NULL && player->isOnline() && !player->isLoggingOut())
		if (player->isPlayerCreature())
			player->sendSystemMessage("@group:removed");

		player->unlock();

		group->removeMember(player);

		if (player->isPlayerCreature())
			group->sendDestroyTo(player);

		player->info("leaving group");

		if (group->getGroupSize() < 2) {
			group->disband();
		}

	} catch (Exception& e) {
		System::out << e.getMessage();
		e.printStackTrace();

	} catch (...) {
		player->wlock();

		throw;
	}

	player->wlock();
}
void GroupObjectImplementation::disband() {
	// this locked
	ManagedReference<ChatRoom* > chat = chatRoom;

	for (int i = 0; i < groupMembers.size(); i++) {
		if (groupMembers.get(i) == NULL) {
			continue;
		}

		Reference<CreatureObject*> groupMember = getGroupMember(i).castTo<CreatureObject*>();

		try {
			Locker clocker(groupMember, _this.get());

			if (groupMember->isPlayerCreature()) {
				if (chat != NULL) {
					chat->removePlayer(groupMember, false);
					chat->sendDestroyTo(groupMember);

					ChatRoom* room = chat->getParent();
					room->sendDestroyTo(groupMember);
				}

				if (groupMember->getPlayerObject() != NULL) {
					PlayerObject* ghost = groupMember->getPlayerObject();
					ghost->removeWaypointBySpecialType(WaypointObject::SPECIALTYPE_NEARESTMISSIONFORGROUP);
				}
			}

			groupMember->updateGroup(NULL);
			//play->updateGroupId(0);

			//sendClosestWaypointDestroyTo(play);

			//removeSquadLeaderBonuses(play);
		} catch (Exception& e) {
			System::out << "Exception in GroupObject::disband(Player* player)\n";
		}
	}

	destroyChatRoom();

	if (hasSquadLeader())
		removeGroupModifiers();

	groupMembers.removeAll();

	//The mission waypoints should not be destroyed. They belong to the players.
	//missionWaypoints.removeAll();
}