void OptionsDialog::_buildFrameNetwork() { Input* i; Checkbox* c; int y = 0; mFrameNetwork->mSortable = false; /* new Label(mFrameNetwork, "", rect(0,y), "Reconnect"); i = new Input(mFrameNetwork, "reconnect", rect(95, y, 150, 20), "0123456789", 0, true, NULL); i->SetText( "0" ); //game->mConfig.GetParamString("connection", "delay") ); i->mHoverText = "Delay (in minutes) between reconnect attempts. 0 to disable."; y += 25; */ c = new Checkbox(mFrameNetwork, "joinparts", rect(0,y), "Show Joins/Parts", 0); c->SetState( game->mShowJoinParts ); y += 25; c = new Checkbox(mFrameNetwork, "addr", rect(0,y), "Show Addresses In Joins/Parts", 0); c->SetState( game->mShowAddresses ); y += 25; c = new Checkbox(mFrameNetwork, "privmsg", rect(0,y), "Accept Private Messages", 0); c->SetState( sti(game->mUserData.GetValue("MapSettings", "PrivMsg")) ); y += 25; }
void OptionsDialog::_buildFrameGraphics() { Input* i; Checkbox* c; int y = 0; mFrameGraphics->mSortable = false; new Label(mFrameGraphics, "", rect(0,y), "FPS Cap"); i = new Input(mFrameGraphics, "fps", rect(95, y, 150, 20), "0123456789", 0, true, NULL); i->SetText( its(gui->mFpsCap) ); y += 25; c = new Checkbox(mFrameGraphics, "lowcpu", rect(0,y), "Use Lower Cpu When Inactive", 0); c->SetState( gui->mUseLowCpu ); y += 25; c = new Checkbox(mFrameGraphics, "nolimit", rect(0,y), "Max Speed (Not Recommended)", 0); c->SetState( gui->mNoFpsLimit ); c->mHoverText = "Seriously, this is a 2D chat room. Why have 4000 FPS?"; y += 25; }
void OptionsDialog::_buildFrameAudio() { #ifdef _SOUNDMANAGER_H_ Scrollbar* sc; Checkbox* c; int y = 0; mFrameAudio->mSortable = false; new Label(mFrameAudio, "", rect(0,y), "Volume"); sc = new Scrollbar(mFrameAudio, "vol", rect(95, y, 150, 20), HORIZONTAL, MAX_VOLUME, 10, 0, NULL); sc->SetValue( config.GetParamInt("sound", "volume") ); y += 25; c = new Checkbox(mFrameAudio, "", rect(0,y), "Enable Voice Chat", 0); c->SetState( 0 ); c->mHoverText = "Haha, you wish"; y += 25; #endif }
void OptionsDialog::_buildFrameUser() { Input* i; SmallSelect* ss; Checkbox* c; int y = 0; mFrameUser->mSortable = false; new Label(mFrameUser, "", rect(0,y), "Nickname"); i = new Input(mFrameUser, "nick", rect(95, y, 150, 20), "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ\\_-^`[]{}|", 32, true, NULL); i->SetText( game->mPlayer->GetName() ); y += 25; new Label(mFrameUser, "", rect(0,y), "Alerts"); ss = new SmallSelect(mFrameUser, "alerts", rect(95, y, 150, 20), NULL); ss->AddItem("Off"); ss->AddItem("Always"); ss->AddItem("Only When Inactive"); ss->mSelectedIndex = gui->mSystemAlertType; ss->mHoverText = "Controls when to flash the title bar for a new message"; y += 25; /* c = new Checkbox(mFrameUser, "names", rect(0,y), "Show Player Names", 0); c->SetState( game->mPlayerData.GetParamInt("map", "shownames") ); y += 25; c = new Checkbox(mFrameUser, "trading", rect(0,y), "Allow Trade Requests", 0); c->SetState( game->mPlayerData.GetParamInt("map", "trading") ); y += 25; */ c = new Checkbox(mFrameUser, "stamps", rect(0,y), "Show Timestamps", 0); c->SetState( sti(game->mUserData.GetValue("MapSettings", "Timestamps")) ); y += 25; }