Пример #1
0
void Badger::Engine::run() {
  SDL_Event event;
  Clock* clock = new Clock();
  while(true) {
    if (SDL_PollEvent(&event)) {
      if(event.type == SDL_QUIT) {
        break;
      }
      _fireEvent(&event);
    }

    // Get the time since the last draw/update
    double elapsed = clock->elapsedTime();

    // Update the world
    _world->update(elapsed);

    // Draw the world
    _draw();

    // Display
    SDL_GL_SwapBuffers();
  }

  // Uninitialize the joystick
  //joystick = SDL_JoystickOpen(0);

  // Destruct SDL
  SDL_Quit();
}
Пример #2
0
		void benchmarkSendUnavailablePresence() {
			Clock clk;
			std::vector<std::string> lst;
			for (int i = 0; i < 1000; i++) {
				pbnetwork::Buddy buddy;
				buddy.set_username("user@localhost");
				buddy.set_buddyname("buddy" + boost::lexical_cast<std::string>(i)  + "@test");
				buddy.set_status((pbnetwork::StatusType) 5);

				std::string message;
				buddy.SerializeToString(&message);
				lst.push_back(message);
			}

			std::vector<std::string> lst2;
			for (int i = 0; i < 1000; i++) {
				pbnetwork::Buddy buddy;
				buddy.set_username("user@localhost");
				buddy.set_buddyname("buddy" + boost::lexical_cast<std::string>(1000+i)  + "@test");
				buddy.set_status((pbnetwork::StatusType) 2);

				std::string message;
				buddy.SerializeToString(&message);
				lst2.push_back(message);
			}

			
			for (int i = 0; i < 1000; i++) {
				serv->handleBuddyChangedPayload(lst[i]);
				received.clear();
			}
			for (int i = 0; i < 1000; i++) {
				serv->handleBuddyChangedPayload(lst2[i]);
				received.clear();
			}

			User *user = userManager->getUser("user@localhost");
			clk.start();
			user->getRosterManager()->sendUnavailablePresences("user@localhost");
			clk.end();
			std::cerr << " " << clk.elapsedTime() << " s";
		}