static gboolean clutter_backend_x11_translate_event (ClutterBackend *backend, gpointer native, ClutterEvent *event) { ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend); ClutterBackendClass *parent_class; XEvent *xevent = native; /* X11 filter functions have a higher priority */ if (backend_x11->event_filters != NULL) { GSList *node = backend_x11->event_filters; while (node != NULL) { ClutterX11EventFilter *filter = node->data; switch (filter->func (xevent, event, filter->data)) { case CLUTTER_X11_FILTER_CONTINUE: break; case CLUTTER_X11_FILTER_TRANSLATE: return TRUE; case CLUTTER_X11_FILTER_REMOVE: return FALSE; default: break; } node = node->next; } } /* we update the event time only for events that can * actually reach Clutter's event queue */ update_last_event_time (backend_x11, xevent); /* chain up to the parent implementation, which will handle * event translators */ parent_class = CLUTTER_BACKEND_CLASS (clutter_backend_x11_parent_class); return parent_class->translate_event (backend, native, event); }
static gboolean event_translate (ClutterBackend *backend, ClutterEvent *event, XEvent *xevent) { ClutterBackendX11 *backend_x11; ClutterStageX11 *stage_x11; ClutterStage *stage; ClutterStageWindow *impl; ClutterDeviceManager *manager; gboolean res, not_yet_handled = FALSE; Window xwindow, stage_xwindow; ClutterInputDevice *device; backend_x11 = CLUTTER_BACKEND_X11 (backend); xwindow = xevent->xany.window; if (backend_x11->event_filters) { GSList *node; node = backend_x11->event_filters; while (node) { ClutterX11EventFilter *filter = node->data; switch (filter->func (xevent, event, filter->data)) { case CLUTTER_X11_FILTER_CONTINUE: break; case CLUTTER_X11_FILTER_TRANSLATE: return TRUE; case CLUTTER_X11_FILTER_REMOVE: return FALSE; default: break; } node = node->next; } } /* Do further processing only on events for the stage window (the x11 * filters might be getting events for other windows, so do not mess * them about. */ stage = clutter_x11_get_stage_from_window (xwindow); if (stage == NULL) return FALSE; impl = _clutter_stage_get_window (stage); stage_x11 = CLUTTER_STAGE_X11 (impl); stage_xwindow = xwindow; /* clutter_x11_get_stage_window (stage); */ event->any.stage = stage; res = TRUE; update_last_event_time (backend_x11, xevent); manager = clutter_device_manager_get_default (); switch (xevent->type) { case ConfigureNotify: if (!stage_x11->is_foreign_xwin) { CLUTTER_NOTE (BACKEND, "%s: ConfigureNotify[%x] (%d, %d)", G_STRLOC, (unsigned int) stage_x11->xwin, xevent->xconfigure.width, xevent->xconfigure.height); /* Queue a relayout - we want glViewport to be called * with the correct values, and this is done in ClutterStage * via _cogl_onscreen_clutter_backend_set_size (). * * We queue a relayout, because if this ConfigureNotify is * in response to a size we set in the application, the * set_size above is essentially a null-op. * * Make sure we do this only when the size has changed, * otherwise we end up relayouting on window moves. */ if ((stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN) || (stage_x11->xwin_width != xevent->xconfigure.width) || (stage_x11->xwin_height != xevent->xconfigure.height)) clutter_actor_queue_relayout (CLUTTER_ACTOR (stage)); /* If we're fullscreened, we want these variables to * represent the size of the window before it was set * to fullscreen. */ if (!(stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN)) { stage_x11->xwin_width = xevent->xconfigure.width; stage_x11->xwin_height = xevent->xconfigure.height; } clutter_actor_set_size (CLUTTER_ACTOR (stage), xevent->xconfigure.width, xevent->xconfigure.height); CLUTTER_UNSET_PRIVATE_FLAGS (stage_x11->wrapper, CLUTTER_STAGE_IN_RESIZE); /* the resize process is complete, so we can ask the stage * to set up the GL viewport with the new size */ clutter_stage_ensure_viewport (stage); } res = FALSE; break; case PropertyNotify: if (xevent->xproperty.atom == backend_x11->atom_NET_WM_STATE && xevent->xproperty.window == stage_xwindow && !stage_x11->is_foreign_xwin) { Atom type; gint format; gulong n_items, bytes_after; guchar *data = NULL; gboolean fullscreen_set = FALSE; clutter_x11_trap_x_errors (); XGetWindowProperty (backend_x11->xdpy, stage_xwindow, backend_x11->atom_NET_WM_STATE, 0, G_MAXLONG, False, XA_ATOM, &type, &format, &n_items, &bytes_after, &data); clutter_x11_untrap_x_errors (); if (type != None && data != NULL) { Atom *atoms = (Atom *) data; gulong i; gboolean is_fullscreen = FALSE; for (i = 0; i < n_items; i++) { if (atoms[i] == backend_x11->atom_NET_WM_STATE_FULLSCREEN) fullscreen_set = TRUE; } is_fullscreen = (stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN); if (fullscreen_set != is_fullscreen) { if (fullscreen_set) stage_x11->state |= CLUTTER_STAGE_STATE_FULLSCREEN; else stage_x11->state &= ~CLUTTER_STAGE_STATE_FULLSCREEN; stage_x11->fullscreening = fullscreen_set; event->type = CLUTTER_STAGE_STATE; event->stage_state.changed_mask = CLUTTER_STAGE_STATE_FULLSCREEN; event->stage_state.new_state = stage_x11->state; } else res = FALSE; XFree (data); } else res = FALSE; } else res = FALSE; break; case MapNotify: res = FALSE; break; case UnmapNotify: res = FALSE; break; case FocusIn: if (!(stage_x11->state & CLUTTER_STAGE_STATE_ACTIVATED)) { /* TODO: check xevent->xfocus.detail ? */ stage_x11->state |= CLUTTER_STAGE_STATE_ACTIVATED; event->type = CLUTTER_STAGE_STATE; event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED; event->stage_state.new_state = stage_x11->state; } else res = FALSE; break; case FocusOut: if (stage_x11->state & CLUTTER_STAGE_STATE_ACTIVATED) { stage_x11->state &= ~CLUTTER_STAGE_STATE_ACTIVATED; event->type = CLUTTER_STAGE_STATE; event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED; event->stage_state.new_state = stage_x11->state; } else res = FALSE; break; case Expose: { CLUTTER_NOTE (MULTISTAGE, "expose for stage: %p, redrawing", stage); clutter_actor_queue_redraw (CLUTTER_ACTOR (stage)); res = FALSE; } break; case DestroyNotify: CLUTTER_NOTE (EVENT, "destroy notify:\txid: %ld", xevent->xdestroywindow.window); if (xevent->xdestroywindow.window == stage_xwindow && !stage_x11->is_foreign_xwin) event->type = event->any.type = CLUTTER_DESTROY_NOTIFY; else res = FALSE; break; case ClientMessage: CLUTTER_NOTE (EVENT, "client message"); event->type = event->any.type = CLUTTER_CLIENT_MESSAGE; if (xevent->xclient.message_type == backend_x11->atom_XEMBED) res = handle_xembed_event (backend_x11, xevent); else if (xevent->xclient.message_type == backend_x11->atom_WM_PROTOCOLS) { res = handle_wm_protocols_event (backend_x11, stage_xwindow, xevent); event->type = event->any.type = CLUTTER_DELETE; } break; case KeyPress: event->key.type = event->type = CLUTTER_KEY_PRESS; event->key.device = clutter_device_manager_get_core_device (manager, CLUTTER_KEYBOARD_DEVICE); translate_key_event (backend, event, xevent); set_user_time (backend_x11, &xwindow, xevent->xkey.time); break; case KeyRelease: /* old-style X11 terminals require that even modern X11 send * KeyPress/KeyRelease pairs when auto-repeating. for this * reason modern(-ish) API like XKB has a way to detect * auto-repeat and do a single KeyRelease at the end of a * KeyPress sequence. * * this check emulates XKB's detectable auto-repeat; we peek * the next event and check if it's a KeyPress for the same key * and timestamp - and then ignore it if it matches the * KeyRelease */ if (XPending (xevent->xkey.display)) { XEvent next_event; XPeekEvent (xevent->xkey.display, &next_event); if (next_event.type == KeyPress && next_event.xkey.keycode == xevent->xkey.keycode && next_event.xkey.time == xevent->xkey.time) { res = FALSE; break; } } event->key.type = event->type = CLUTTER_KEY_RELEASE; event->key.device = clutter_device_manager_get_core_device (manager, CLUTTER_KEYBOARD_DEVICE); translate_key_event (backend, event, xevent); break; default: /* ignore every other event */ not_yet_handled = TRUE; break; } /* Input device event handling.. */ if (not_yet_handled) { device = clutter_device_manager_get_core_device (manager, CLUTTER_POINTER_DEVICE); /* Regular X event */ switch (xevent->type) { case ButtonPress: switch (xevent->xbutton.button) { case 4: /* up */ case 5: /* down */ case 6: /* left */ case 7: /* right */ event->scroll.type = event->type = CLUTTER_SCROLL; if (xevent->xbutton.button == 4) event->scroll.direction = CLUTTER_SCROLL_UP; else if (xevent->xbutton.button == 5) event->scroll.direction = CLUTTER_SCROLL_DOWN; else if (xevent->xbutton.button == 6) event->scroll.direction = CLUTTER_SCROLL_LEFT; else event->scroll.direction = CLUTTER_SCROLL_RIGHT; event->scroll.time = xevent->xbutton.time; event->scroll.x = xevent->xbutton.x; event->scroll.y = xevent->xbutton.y; event->scroll.modifier_state = xevent->xbutton.state; event->scroll.device = device; break; default: event->button.type = event->type = CLUTTER_BUTTON_PRESS; event->button.time = xevent->xbutton.time; event->button.x = xevent->xbutton.x; event->button.y = xevent->xbutton.y; event->button.modifier_state = xevent->xbutton.state; event->button.button = xevent->xbutton.button; event->button.device = device; break; } set_user_time (backend_x11, &xwindow, event->button.time); res = TRUE; break; case ButtonRelease: /* scroll events don't have a corresponding release */ if (xevent->xbutton.button == 4 || xevent->xbutton.button == 5 || xevent->xbutton.button == 6 || xevent->xbutton.button == 7) { res = FALSE; goto out; } event->button.type = event->type = CLUTTER_BUTTON_RELEASE; event->button.time = xevent->xbutton.time; event->button.x = xevent->xbutton.x; event->button.y = xevent->xbutton.y; event->button.modifier_state = xevent->xbutton.state; event->button.button = xevent->xbutton.button; event->button.device = device; res = TRUE; break; case MotionNotify: event->motion.type = event->type = CLUTTER_MOTION; event->motion.time = xevent->xmotion.time; event->motion.x = xevent->xmotion.x; event->motion.y = xevent->xmotion.y; event->motion.modifier_state = xevent->xmotion.state; event->motion.device = device; res = TRUE; break; case EnterNotify: /* we know that we are entering the stage here */ _clutter_input_device_set_stage (device, stage); CLUTTER_NOTE (EVENT, "Entering the stage"); /* Convert enter notifies to motion events because X doesn't emit the corresponding motion notify */ event->motion.type = event->type = CLUTTER_MOTION; event->motion.time = xevent->xcrossing.time; event->motion.x = xevent->xcrossing.x; event->motion.y = xevent->xcrossing.y; event->motion.modifier_state = xevent->xcrossing.state; event->motion.source = CLUTTER_ACTOR (stage); event->motion.device = device; res = TRUE; break; case LeaveNotify: if (device->stage == NULL) { CLUTTER_NOTE (EVENT, "Discarding LeaveNotify for ButtonRelease " "event off-stage"); res = FALSE; goto out; } /* we know that we are leaving the stage here */ _clutter_input_device_set_stage (device, NULL); CLUTTER_NOTE (EVENT, "Leaving the stage (time:%u)", event->crossing.time); event->crossing.type = event->type = CLUTTER_LEAVE; event->crossing.time = xevent->xcrossing.time; event->crossing.x = xevent->xcrossing.x; event->crossing.y = xevent->xcrossing.y; event->crossing.source = CLUTTER_ACTOR (stage); event->crossing.device = device; res = TRUE; break; default: res = FALSE; break; } } /* XInput fun...*/ if (!res && clutter_x11_has_xinput ()) { #ifdef HAVE_XINPUT int *ev_types = backend_x11->event_types; int button_press, button_release; int key_press, key_release; int motion_notify; button_press = ev_types[CLUTTER_X11_XINPUT_BUTTON_PRESS_EVENT]; button_release = ev_types[CLUTTER_X11_XINPUT_BUTTON_RELEASE_EVENT]; motion_notify = ev_types[CLUTTER_X11_XINPUT_MOTION_NOTIFY_EVENT]; key_press = ev_types[CLUTTER_X11_XINPUT_KEY_PRESS_EVENT]; key_release = ev_types[CLUTTER_X11_XINPUT_KEY_RELEASE_EVENT]; CLUTTER_NOTE (EVENT, "XInput event type: %d", xevent->type); if (xevent->type == button_press) { XDeviceButtonEvent *xbev = (XDeviceButtonEvent *) xevent; device = _clutter_x11_get_device_for_xid (xbev->deviceid); _clutter_input_device_set_stage (device, stage); CLUTTER_NOTE (EVENT, "XI ButtonPress for %li ('%s') at %d, %d", xbev->deviceid, device->device_name, xbev->x, xbev->y); switch (xbev->button) { case 4: case 5: case 6: case 7: event->scroll.type = event->type = CLUTTER_SCROLL; if (xbev->button == 4) event->scroll.direction = CLUTTER_SCROLL_UP; else if (xbev->button == 5) event->scroll.direction = CLUTTER_SCROLL_DOWN; else if (xbev->button == 6) event->scroll.direction = CLUTTER_SCROLL_LEFT; else event->scroll.direction = CLUTTER_SCROLL_RIGHT; event->scroll.time = xbev->time; event->scroll.x = xbev->x; event->scroll.y = xbev->y; event->scroll.modifier_state = xbev->state; event->scroll.device = device; break; default: event->button.type = event->type = CLUTTER_BUTTON_PRESS; event->button.time = xbev->time; event->button.x = xbev->x; event->button.y = xbev->y; event->button.modifier_state = xbev->state; event->button.button = xbev->button; event->button.device = device; break; } set_user_time (backend_x11, &xwindow, xbev->time); res = TRUE; } else if (xevent->type == button_release) { XDeviceButtonEvent *xbev = (XDeviceButtonEvent *)xevent; device = _clutter_x11_get_device_for_xid (xbev->deviceid); _clutter_input_device_set_stage (device, stage); CLUTTER_NOTE (EVENT, "XI ButtonRelease for %li ('%s') at %d, %d", xbev->deviceid, device->device_name, xbev->x, xbev->y); /* scroll events don't have a corresponding release */ if (xbev->button == 4 || xbev->button == 5 || xbev->button == 6 || xbev->button == 7) { res = FALSE; goto out; } event->button.type = event->type = CLUTTER_BUTTON_RELEASE; event->button.time = xbev->time; event->button.x = xbev->x; event->button.y = xbev->y; event->button.modifier_state = xbev->state; event->button.button = xbev->button; event->button.device = device; res = TRUE; } else if (xevent->type == motion_notify) { XDeviceMotionEvent *xmev = (XDeviceMotionEvent *)xevent; device = _clutter_x11_get_device_for_xid (xmev->deviceid); _clutter_input_device_set_stage (device, stage); CLUTTER_NOTE (EVENT, "XI Motion for %li ('%s') at %d, %d", xmev->deviceid, device->device_name, xmev->x, xmev->y); event->motion.type = event->type = CLUTTER_MOTION; event->motion.time = xmev->time; event->motion.x = xmev->x; event->motion.y = xmev->y; event->motion.modifier_state = xmev->state; event->motion.device = device; res = TRUE; } else if (xevent->type == key_press || xevent->type == key_release) { /* the XInput 1.x handling of key presses/releases is broken: * it makes key repeat, key presses and releases outside the * window not generate events even when the window has focus */ XDeviceKeyEvent *xkev = (XDeviceKeyEvent *) xevent; XEvent xevent_converted; convert_xdevicekey_to_xkey (xkev, &xevent_converted); event->key.type = event->type = (xevent->type == key_press) ? CLUTTER_KEY_PRESS : CLUTTER_KEY_RELEASE; translate_key_event (backend, event, &xevent_converted); if (xevent->type == key_press) set_user_time (backend_x11, &xwindow, xkev->time); } else #endif /* HAVE_XINPUT */ { CLUTTER_NOTE (EVENT, "Uknown Event"); res = FALSE; } } out: return res; }