Пример #1
0
void AISTCollisionDetectorImpl::checkCollisionsOfAssignedPairs
(int pairIndexBegin, int pairIndexEnd, vector<ColdetModelPairEx*>& collidingModelPairs)
{
    collidingModelPairs.clear();
    for(int i=pairIndexBegin; i < pairIndexEnd; ++i){
        ColdetModelPairEx* modelPair;
        if(ENABLE_SHUFFLE){
            modelPair = modelPairs[shuffledPairIndices[i]].get();
        } else {
            modelPair = modelPairs[i].get();
        }
        if(!modelPair->detectCollisions().empty()){
            collidingModelPairs.push_back(modelPair);
        }
    }
}
Пример #2
0
void AISTCollisionDetectorImpl::extractCollisionsOfAssignedPairs
(int pairIndexBegin, int pairIndexEnd, CollisionPairArray& collisionPairs)
{
    collisionPairs.clear();

    for(int i=pairIndexBegin; i < pairIndexEnd; ++i){
        ColdetModelPairEx* modelPair;
        if(ENABLE_SHUFFLE){
            modelPair = modelPairs[shuffledPairIndices[i]].get();
        } else {
            modelPair = modelPairs[i].get();
        }
        const std::vector<collision_data>& cdata = modelPair->detectCollisions();
        if(!cdata.empty()){
            collisionPairs.push_back(CollisionPair());
            CollisionPair& collisionPair = collisionPairs.back();
            collisionPair.geometryId[0] = modelPair->id1();
            collisionPair.geometryId[1] = modelPair->id2();
            vector<Collision>& collisions = collisionPair.collisions;
            const int n = cdata.size();
            collisions.reserve(n);
            for(int j=0; j < n; ++j){
                const collision_data& cd = cdata[j];
                for(int k=0; k < cd.num_of_i_points; ++k){
                    if(cd.i_point_new[k]){
                        collisions.push_back(Collision());
                        Collision& collision = collisions.back();
                        collision.point = cd.i_points[k];
                        collision.normal = cd.n_vector;
                        collision.depth = cd.depth;
                        collision.id1 = cd.id1;
                        collision.id2 = cd.id2;
                    }
                }
            }
            if(collisions.empty()){
                collisionPairs.pop_back();
            }
        }
    }
}
bool CollisionDetector_impl::detectCollisionsOfLinkPair
(ColdetModelPairEx& coldetPair, CollisionPointSequence& out_collisionPoints, const bool addCollisionPoints)
{
  bool detected = false;

  vector<collision_data>& cdata = coldetPair.detectCollisions();

  int npoints = 0;
  for(int i=0; i < cdata.size(); i++) {
    for(int j=0; j < cdata[i].num_of_i_points; j++){
      if(cdata[i].i_point_new[j]){
	npoints ++;
      }
    }
  }
  if(npoints > 0){
    detected = true;
    if(addCollisionPoints){
      out_collisionPoints.length(npoints);
      int index = 0;
      for(int i=0; i < cdata.size(); i++) {
	collision_data& cd = cdata[i];
	for(int j=0; j < cd.num_of_i_points; j++){
	  if (cd.i_point_new[j]){
	    CollisionPoint& point = out_collisionPoints[index];
	    for(int k=0; k < 3; k++){
	      point.position[k] = cd.i_points[j][k];
	    }
	    for(int k=0; k < 3; k++){
	      point.normal[k] = cd.n_vector[k];
	    }
	    point.idepth = cd.depth;
	    index++;
	  }
	}
      }
    }
  }
	
  return detected;
}