Пример #1
0
btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {

	if (cp.getDistance() <= m_min_distance) {
		m_min_distance = cp.getDistance();

		CollisionObjectBullet *colObj;
		if (m_self_object == colObj0Wrap->getCollisionObject()) {
			colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer());
			m_result->shape = cp.m_index1;
			B_TO_G(cp.getPositionWorldOnB(), m_result->point);
			m_rest_info_bt_point = cp.getPositionWorldOnB();
			m_rest_info_collision_object = colObj1Wrap->getCollisionObject();
		} else {
			colObj = static_cast<CollisionObjectBullet *>(colObj0Wrap->getCollisionObject()->getUserPointer());
			m_result->shape = cp.m_index0;
			B_TO_G(cp.m_normalWorldOnB * -1, m_result->normal);
			m_rest_info_bt_point = cp.getPositionWorldOnA();
			m_rest_info_collision_object = colObj0Wrap->getCollisionObject();
		}

		if (colObj)
			m_result->collider_id = colObj->get_instance_id();
		else
			m_result->collider_id = 0;
		m_result->rid = colObj->get_self();

		m_collided = true;
	}

	return cp.getDistance();
}
Пример #2
0
btScalar GodotAllContactResultCallback::addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {

	if (cp.getDistance() <= 0) {

		PhysicsDirectSpaceState::ShapeResult &result = m_results[m_count];
		// Penetrated

		CollisionObjectBullet *colObj;
		if (m_self_object == colObj0Wrap->getCollisionObject()) {
			colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer());
			result.shape = cp.m_index1;
		} else {
			colObj = static_cast<CollisionObjectBullet *>(colObj0Wrap->getCollisionObject()->getUserPointer());
			result.shape = cp.m_index0;
		}

		if (colObj)
			result.collider_id = colObj->get_instance_id();
		else
			result.collider_id = 0;
		result.collider = 0 == result.collider_id ? NULL : ObjectDB::get_instance(result.collider_id);
		result.rid = colObj->get_self();
		++m_count;
	}

	return m_count < m_resultMax;
}
Пример #3
0
void BulletPhysicsServer::body_attach_object_instance_id(RID p_body, uint32_t p_ID) {
	CollisionObjectBullet *body = get_collisin_object(p_body);
	if (!body) {
		body = soft_body_owner.get(p_body);
	}
	ERR_FAIL_COND(!body);

	body->set_instance_id(p_ID);
}
Пример #4
0
btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) {
	CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(convexResult.m_hitCollisionObject->getUserPointer());

	PhysicsDirectSpaceState::ShapeResult &result = m_results[count];

	result.shape = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
	result.rid = gObj->get_self();
	result.collider_id = gObj->get_instance_id();
	result.collider = 0 == result.collider_id ? NULL : ObjectDB::get_instance(result.collider_id);

	++count;
	return count < m_resultMax;
}
Пример #5
0
bool GodotAllConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
	const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
	if (needs) {
		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
		if (m_exclude->has(gObj->get_self())) {
			return false;
		}
		return true;
	} else {
		return false;
	}
}
Пример #6
0
bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
	const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
	if (needs) {
		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
		if (gObj == m_self_object) {
			return false;
		} else {
			if (m_ignore_areas && gObj->getType() == CollisionObjectBullet::TYPE_AREA) {
				return false;
			} else if (m_self_object->has_collision_exception(gObj)) {
				return false;
			}
		}
		return true;
	} else {
		return false;
	}
}
Пример #7
0
uint32_t BulletPhysicsServer::body_get_object_instance_id(RID p_body) const {
	CollisionObjectBullet *body = get_collisin_object(p_body);
	ERR_FAIL_COND_V(!body, 0);

	return body->get_instance_id();
}