void ImportConsoleCommand(const char * name) { CommandInfo * info = g_consoleCommands.GetByName(name); if(info) { CommandInfo infoCopy = *info; std::string newName; newName = std::string("con_") + name; infoCopy.shortName = ""; infoCopy.longName = _strdup(newName.c_str()); g_scriptCommands.Add(&infoCopy); // _MESSAGE("imported console command %s", name); } else { _WARNING("couldn't find console command (%s)", name); // pad it g_scriptCommands.Add(&kPaddingCommand); } }
void Hooks_ObScript_Init(void) { // read vanilla commands g_commandTable.Init(0x1000, 0x1480); g_commandTable.Read(g_scriptCommandsStart, g_scriptCommandsEnd); // pad to 0x1400 to give bethesda room // pretty sure obscript is dead, but eh be safe while(g_commandTable.GetID() < 0x1400) g_commandTable.Add(); // add our commands #define CMD(name) g_commandTable.Add(&kCommandInfo_##name) CMD(GetSKSEVersion); CMD(GetSKSEVersionMinor); CMD(GetSKSEVersionBeta); CMD(GetSKSERelease); CMD(ClearInvalidRegistrations); #ifdef _DEBUG CMD(SKSETestFunc); #endif #undef CMD g_commandTable.Add(); // padding command }