Entity::ComponentVector Entity::GetComponents(const QString &type_name) const { ComponentVector ret; for(size_t i = 0; i < components_.size() ; ++i) if (components_[i]->TypeName() == type_name) ret.push_back(components_[i]); return ret; }
Entity::ComponentVector Entity::ComponentsOfType(u32 typeId) const { ComponentVector ret; for (ComponentMap::const_iterator i = components_.begin(); i != components_.end(); ++i) if (i->second->TypeId() == typeId) ret.push_back(i->second); return ret; }
// test similar to ruby test, but without saving to osp, to see if problem // can be replicated in C++ TEST_F(ModelFixture, Component_CreateScheduleLibrary) { Model model = exampleModel(); ScheduleVector schedules = model.getModelObjects<Schedule>(); ComponentVector components; BOOST_FOREACH(const Schedule& schedule, schedules) { Component newComponent = schedule.createComponent(); bool ok = newComponent.componentData().setName(schedule.name().get()); EXPECT_TRUE(ok); components.push_back(newComponent); }
vector<string> Generator::Generate(string baseRule) const { ComponentVector mainList; ComponentVector tempList; static std::random_device rd; static std::mt19937 gen(rd()); { const pair< RuleMap::const_iterator, RuleMap::const_iterator > &range = mpRuleset->GetRulesFor(baseRule); std::pair< DistributionMap::const_iterator, DistributionMap::const_iterator > weightData = mpRuleset->GetWeightsFor(baseRule); vector< float > weights = iterator_to_vector(weightData.first, weightData.second); std::discrete_distribution<int> dist(weights.begin(), weights.end()); RuleMap::const_iterator it = range.first; std::advance(it, dist(gen)); ComponentVector initial = it->second; mainList = initial; } bool run; do { run = false; tempList.clear(); for(ComponentVector::const_iterator it = mainList.begin(); it != mainList.end(); ++it) { if(mpRuleset->IsTerminal(*it)) tempList.push_back(*it); else { run = true; const pair< RuleMap::const_iterator, RuleMap::const_iterator > &rules = mpRuleset->GetRulesFor(*it); if ( rules.first != rules.second ) { // Fetch weights for the current to-be-decomposed rules std::pair< DistributionMap::const_iterator, DistributionMap::const_iterator > ruleWeightData = mpRuleset->GetWeightsFor(*it); vector< float > ruleWeights = iterator_to_vector(ruleWeightData.first, ruleWeightData.second); // Setup distribution with the weights and choose a random rule to apply std::discrete_distribution<int> dist(ruleWeights.begin(), ruleWeights.end()); RuleMap::const_iterator it = rules.first; std::advance(it, dist(gen)); const ComponentVector &tobeadded = it->second; tempList.insert(tempList.end(), tobeadded.begin(), tobeadded.end()); } } } mainList = tempList; } while(run); return mainList; }
// test similar to ruby test, but without saving to osp, to see if problem // can be replicated in C++ TEST_F(ModelFixture, Component_CreateScheduleLibrary) { Model model = exampleModel(); ScheduleVector schedules = model.getModelObjects<Schedule>(); ComponentVector components; for (const Schedule& schedule : schedules) { Component newComponent = schedule.createComponent(); bool ok = newComponent.componentData().setName(schedule.name().get()); EXPECT_TRUE(ok); components.push_back(newComponent); } int index(1); for (Component& component : components) { std::stringstream ss; ss << "./component" << index; openstudio::path p = toPath(ss.str()); if (boost::filesystem::exists(p)) { boost::filesystem::remove_all(p); } component.save(p / toPath("component.osc")); ++index; } }