Пример #1
0
 bool AnimationPlayer::deserialize(const ConfigParserPtr& parser) {
     if(parser->toNode(L"animations")) {
         if(parser->toFirstChild()) {
             do {
                 StoryBoardPtr storyboard = MakeSharedPtr<StoryBoard>();
                 MistString name = parser->getString(L"name");
                 if(!name.empty()) {
                     bool isdefault = parser->getBool(L"default", false);
                     if(isdefault)
                         setDefault(name);
                     
                     if(parser->toFirstChild()) {
                         do {
                             MistString type = parser->getCurrentNodeName();
                             
                             // linear animation
                             if(type == L"linear") {
                                 MistString prop_name = parser->getString(L"prop");
                                 MistString prop_type = parser->getString(L"prop_type");
                                 
                                 void* prop = getProperty(prop_name);
                                 if(prop) {
                                     create_linear_animation(prop_type,
                                                             prop,
                                                             parser,
                                                             storyboard.get());
                                 }
                                 
                             // keyframe animation
                             } else if(type == L"keyframe") {
                                 MistString prop_name = parser->getString(L"prop");
                                 MistString prop_type = parser->getString(L"prop_type");
                                 void* prop = getProperty(prop_name);
                                 if(prop) {
                                     create_key_frame_animation(prop_type,
                                                                prop,
                                                                parser,
                                                                storyboard.get());
                                   
                                     // back to parent node
                                     parser->toParent();
                                 }
                             }
                             
                         } while(parser->toNextChild());
                         
                         // back to parent node
                         parser->toParent();
                         
                         // add storyboard
                         mStoryBoards[name] = storyboard;
                         // connect to finish event
                         storyboard->onComplete() += Bind(this, &AnimationPlayer::onAnimationFinished);
                     }
                         
                 }
                 
             } while(parser->toNextChild());
             
             parser->toParent();
         }
         
         parser->toParent();
     } else
         return false;
     
     if(!mDefault.empty())
         play(mDefault);
     
     return true;
 }