Пример #1
0
bool LocalNode::_cmdAddListener( Command& command )
{
    NodeAddListenerPacket* packet =
        command.getModifiable< NodeAddListenerPacket >();
    ConnectionDescriptionPtr description =
        new ConnectionDescription( packet->connectionData );
    command.getNode()->addConnectionDescription( description );

    if( command.getNode() != this )
        return true;

    EQASSERT( packet->connection );
    ConnectionPtr connection = packet->connection;
    packet->connection = 0;
    connection->unref( CO_REFERENCED_PARAM );

    _connectionNodes[ connection ] = this;
    _incoming.addConnection( connection );
    if( connection->getDescription()->type >= CONNECTIONTYPE_MULTICAST )
    {
        MCData data;
        data.connection = connection;
        data.node = this;

        base::ScopedMutex<> mutex( _outMulticast );
        _multicasts.push_back( data );
    }

    connection->acceptNB();
    return true;
}
Пример #2
0
void LocalNode::_handleConnect()
{
    ConnectionPtr connection = _incoming.getConnection();
    ConnectionPtr newConn = connection->acceptSync();
    connection->acceptNB();

    if( !newConn )
    {
        EQINFO << "Received connect event, but accept() failed" << std::endl;
        return;
    }
    _addConnection( newConn );
}
Пример #3
0
bool LocalNode::listen()
{
    EQVERB << "Listener data: " << serialize() << std::endl;
    if( !isClosed() || !_connectSelf( ))
        return false;

    ConnectionDescriptions descriptions = getConnectionDescriptions();
    for( ConnectionDescriptions::const_iterator i =
             descriptions.begin(); i != descriptions.end(); ++i )
    {
        ConnectionDescriptionPtr description = *i;
        ConnectionPtr connection = Connection::create( description );

        if( !connection )
            continue;

        if( !connection->listen( ))
        {
            EQWARN << "Can't create listener connection: " << description
                   << std::endl;
            return false;
        }

        _connectionNodes[ connection ] = this;
        _incoming.addConnection( connection );
        if( description->type >= CONNECTIONTYPE_MULTICAST )
        {
            MCData data;
            data.connection = connection;
            data.node = this;
            _multicasts.push_back( data );
        }

        connection->acceptNB();

        EQVERB << "Added node " << _id << " using " << connection << std::endl;
    }
    
    _state = STATE_LISTENING;
    
    EQVERB << base::className( this ) << " start command and receiver thread "
           << std::endl;
    _receiverThread->start();

    EQINFO << *this << std::endl;
    return true;
}