Пример #1
0
bool MWWorld::ContainerStore::stacks(const ConstPtr& ptr1, const ConstPtr& ptr2) const
{
    const MWWorld::Class& cls1 = ptr1.getClass();
    const MWWorld::Class& cls2 = ptr2.getClass();

    if (!Misc::StringUtils::ciEqual(ptr1.getCellRef().getRefId(), ptr2.getCellRef().getRefId()))
        return false;

    // If it has an enchantment, don't stack when some of the charge is already used
    if (!ptr1.getClass().getEnchantment(ptr1).empty())
    {
        const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(
                    ptr1.getClass().getEnchantment(ptr1));
        float maxCharge = static_cast<float>(enchantment->mData.mCharge);
        float enchantCharge1 = ptr1.getCellRef().getEnchantmentCharge() == -1 ? maxCharge : ptr1.getCellRef().getEnchantmentCharge();
        float enchantCharge2 = ptr2.getCellRef().getEnchantmentCharge() == -1 ? maxCharge : ptr2.getCellRef().getEnchantmentCharge();
        if (enchantCharge1 != maxCharge || enchantCharge2 != maxCharge)
            return false;
    }

    return ptr1 != ptr2 // an item never stacks onto itself
        && ptr1.getCellRef().getOwner() == ptr2.getCellRef().getOwner()
        && ptr1.getCellRef().getSoul() == ptr2.getCellRef().getSoul()

        && ptr1.getClass().getRemainingUsageTime(ptr1) == ptr2.getClass().getRemainingUsageTime(ptr2)

        && cls1.getScript(ptr1) == cls2.getScript(ptr2)

        // item that is already partly used up never stacks
        && (!cls1.hasItemHealth(ptr1) || (
                cls1.getItemHealth(ptr1) == cls1.getItemMaxHealth(ptr1)
            && cls2.getItemHealth(ptr2) == cls2.getItemMaxHealth(ptr2)));
}
Пример #2
0
    void ProjectileManager::launchProjectile(Ptr actor, ConstPtr projectile, const osg::Vec3f &pos, const osg::Quat &orient, Ptr bow, float speed, float attackStrength)
    {
        ProjectileState state;
        state.mActorId = actor.getClass().getCreatureStats(actor).getActorId();
        state.mBowId = bow.getCellRef().getRefId();
        state.mVelocity = orient * osg::Vec3f(0,1,0) * speed;
        state.mId = projectile.getCellRef().getRefId();
        state.mCasterHandle = actor;
        state.mAttackStrength = attackStrength;

        MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), projectile.getCellRef().getRefId());
        MWWorld::Ptr ptr = ref.getPtr();

        createModel(state, ptr.getClass().getModel(ptr), pos, orient, false);

        mProjectiles.push_back(state);
    }
Пример #3
0
int MWWorld::ContainerStore::getType (const ConstPtr& ptr)
{
    if (ptr.isEmpty())
        throw std::runtime_error ("can't put a non-existent object into a container");

    if (ptr.getTypeName()==typeid (ESM::Potion).name())
        return Type_Potion;

    if (ptr.getTypeName()==typeid (ESM::Apparatus).name())
        return Type_Apparatus;

    if (ptr.getTypeName()==typeid (ESM::Armor).name())
        return Type_Armor;

    if (ptr.getTypeName()==typeid (ESM::Book).name())
        return Type_Book;

    if (ptr.getTypeName()==typeid (ESM::Clothing).name())
        return Type_Clothing;

    if (ptr.getTypeName()==typeid (ESM::Ingredient).name())
        return Type_Ingredient;

    if (ptr.getTypeName()==typeid (ESM::Light).name())
        return Type_Light;

    if (ptr.getTypeName()==typeid (ESM::Lockpick).name())
        return Type_Lockpick;

    if (ptr.getTypeName()==typeid (ESM::Miscellaneous).name())
        return Type_Miscellaneous;

    if (ptr.getTypeName()==typeid (ESM::Probe).name())
        return Type_Probe;

    if (ptr.getTypeName()==typeid (ESM::Repair).name())
        return Type_Repair;

    if (ptr.getTypeName()==typeid (ESM::Weapon).name())
        return Type_Weapon;

    throw std::runtime_error (
        "Object '" + ptr.getCellRef().getRefId() + "' of type " + ptr.getTypeName() + " can not be placed into a container");
}