Пример #1
0
void Game::close(const ContainerPtr& container)
{
    if(!canPerformGameAction() || !container)
        return;

    m_protocolGame->sendCloseContainer(container->getId());
}
Пример #2
0
void Game::openParent(const ContainerPtr& container)
{
    if(!canPerformGameAction() || !container)
        return;

    m_protocolGame->sendUpContainer(container->getId());
}
Пример #3
0
int Game::open(const ItemPtr& item, const ContainerPtr& previousContainer)
{
    if(!canPerformGameAction() || !item)
        return -1;

    int id = 0;
    if(!previousContainer)
        id = findEmptyContainerId();
    else
        id = previousContainer->getId();

    m_protocolGame->sendUseItem(item->getPosition(), item->getId(), item->getStackPos(), id);
    return id;
}
Пример #4
0
void Game::open(const ItemPtr& item, const ContainerPtr& previousContainer)
{
    if(!canPerformGameAction() || !item)
        return;

    int id = 0;
    if(!previousContainer) {
        // find a free container id
        while(m_containers[id] != nullptr)
            id++;
    } else {
        id = previousContainer->getId();
    }

    m_protocolGame->sendUseItem(item->getPosition(), item->getId(), item->getStackpos(), id);
}
Пример #5
0
void Game::refreshContainer(const ContainerPtr& container)
{
    if(!canPerformGameAction())
        return;
    m_protocolGame->sendRefreshContainer(container->getId());
}