Пример #1
0
            ControlList GetExportableChildren(Gwen::Controls::Base* pRoot)
            {
                ControlList list;

                for (int i = 0; i < pRoot->NumChildren(); i++)
                {
                    Gwen::Controls::Base* pBaseChild = pRoot->GetChild(i);

                    if (!pBaseChild)
                        continue;

                    //
                    // If we have a child is isn't exportable - maybe it has a
                    // child that is
                    // We will count it as one of our children.
                    //
                    if (!pBaseChild->UserData.Exists("ControlFactory"))
                    {
                        list.Add(GetExportableChildren(pBaseChild));
                        continue;
                    }

                    list.Add(pBaseChild);
                }

                return list;
            }
Пример #2
0
void Hierarchy::OnNodeSelected( Event::Info info )
{
	if ( !info.ControlCaller->UserData.Exists( "TargetControl" ) ) return;

	Controls::Base* ctrl = info.ControlCaller->UserData.Get<Controls::Base*>( "TargetControl" );

	ControlList list;
	list.Add( ctrl );

	m_pCanvas->SelectControls( list );
}