void CounterNode::resetThisAndDescendantsRenderers() { CounterNode* node = this; do { node->resetRenderers(); node = node->nextInPreOrder(this); } while (node); }
void CounterNode::resetThisAndDescendantsLayoutObjects() { CounterNode* node = this; do { node->resetLayoutObjects(); node = node->nextInPreOrder(this); } while (node); }