int BountyMissionObjectiveImplementation::handleNpcTargetReceivesDamage(ManagedObject* arg1) {
	CreatureObject* target = NULL;

	target = cast<CreatureObject*>(arg1);

	ManagedReference<MissionObject* > mission = this->mission.get();
	ManagedReference<CreatureObject*> owner = getPlayerOwner();

	if (owner != NULL && target != NULL && target->getFirstName() == owner->getFirstName() &&
			target->isPlayerCreature() && objectiveStatus == HASBIOSIGNATURESTATUS) {
		updateMissionStatus(mission->getMissionLevel());

		String diffString = "easy";
		if (mission->getMissionLevel() == 3) {
			diffString = "hard";
		} else if (mission->getMissionLevel() == 2) {
			diffString = "medium";
		}

		target->getZoneServer()->getChatManager()->broadcastMessage(npcTarget, "@mission/mission_bounty_neutral_" + diffString + ":m" + String::valueOf(mission->getMissionNumber()) + "v", 0, 0, 0);
		return 1;
	}

	return 0;
}
void ManufactureSchematicImplementation::sendBaselinesTo(SceneObject* player) {
	ManagedReference<DraftSchematic* > draftSchematic = this->draftSchematic;

	if (!player->isPlayerCreature() || draftSchematic == NULL)
		return;

	CreatureObject* playerCreature = cast<CreatureObject*>( player);

	ManufactureSchematicObjectMessage3* msco3;

	if(prototype != NULL)
		msco3 = new ManufactureSchematicObjectMessage3(_this.getReferenceUnsafeStaticCast(), playerCreature->getFirstName());
	 else
		msco3 = new ManufactureSchematicObjectMessage3(getObjectID(), complexity, playerCreature->getFirstName());

	player->sendMessage(msco3);

	// MSCO6
	ManufactureSchematicObjectMessage6* msco6 =
		new ManufactureSchematicObjectMessage6(getObjectID(), draftSchematic->getClientObjectCRC());
	player->sendMessage(msco6);

	// MSCO8
	ManufactureSchematicObjectMessage8* msco8 =
		new ManufactureSchematicObjectMessage8(getObjectID());
	player->sendMessage(msco8);

	// MSCO9
	ManufactureSchematicObjectMessage9* msco9 =
		new ManufactureSchematicObjectMessage9(getObjectID());
	player->sendMessage(msco9);

}
Пример #3
0
void GroupManager::makeLeader(GroupObject* group, CreatureObject* player, CreatureObject* newLeader) {
	// Pre: player locked
	// Post: player locked
	player->unlock();

	try {
		group->wlock();

		if (group->getLeader() != player) {
			player->sendSystemMessage("@group:must_be_leader");
			group->unlock();
			player->wlock();
			return;
		}

		if (!group->hasMember(newLeader) || !newLeader->isPlayerCreature()) {
			group->unlock();
			player->wlock();
			return;
		}

		group->makeLeader(newLeader);

		String firstNameLeader;
		firstNameLeader = "[Offline player]";

		if (newLeader->isPlayerCreature()) {
			CreatureObject* playerLeader = cast<CreatureObject*>( newLeader);

			if (playerLeader->isOnline())
				firstNameLeader= playerLeader->getFirstName();
		}

		StringIdChatParameter message;
		message.setStringId("group", "new_leader"); // %TU is now the group leader.
		message.setTU(newLeader);

		for (int i = 0; i < group->getGroupSize(); i++) {
			Reference<CreatureObject*> play = ( group->getGroupMember(i)).castTo<CreatureObject*>();

			if (play->isPlayerCreature())
				play->sendSystemMessage(message);
		}

		group->unlock();
	} catch (...) {
		group->unlock();

		player->wlock();

		throw;
	}

	player->wlock();
}
void BountyMissionObjectiveImplementation::handleNpcTargetKilled(ManagedObject* arg1) {
	CreatureObject* attacker = NULL;

	attacker = cast<CreatureObject*>(arg1);

	ManagedReference<MissionObject* > mission = this->mission.get();
	ManagedReference<CreatureObject*> owner = getPlayerOwner();

	if (owner == NULL)
		return;

	if (attacker != NULL && attacker->getFirstName() == owner->getFirstName() &&
			attacker->isPlayerCreature()) {
		//Target killed by player, complete mission.
		complete();
	} else {
		//Target killed by other player, fail mission.
		owner->sendSystemMessage("@mission/mission_generic:failed"); // Mission failed
		abort();
		removeMissionFromPlayer();
	}
}
void StructurePermissionList::sendTo(CreatureObject* creature, const String& listName) {
	ZoneServer* zoneServer = creature->getZoneServer();

	ReadLocker locker(&lock);

	if (!idPermissionLists.contains(listName)) {
		return;
	}

	PermissionListCreateMessage* listMsg = new PermissionListCreateMessage(listName);

	SortedVector<uint64>* list = &idPermissionLists.get(listName);
	Vector<uint64> invalidIDs;

	for (int i = 0; i < list->size(); ++i) {
		Reference<SceneObject*> object = zoneServer->getObject(list->get(i));

		if (object != NULL && object->isPlayerCreature()) {
			CreatureObject* player = object.castTo<CreatureObject*>();
			String name = player->getFirstName();
			listMsg->addName(name);
		} else if (object != NULL && object->isGuildObject()) {
			GuildObject* guild = object.castTo<GuildObject*>();
			String name = "guild:" + guild->getGuildAbbrev();
			listMsg->addName(name);
		} else {
			invalidIDs.add(list->get(i));
		}
	}

	for (int i = 0; i < invalidIDs.size(); i++) {
		list->drop(invalidIDs.get(i));
	}

	listMsg->generateMessage();
	creature->sendMessage(listMsg);
}
Пример #6
0
void StructureManager::reportStructureStatus(CreatureObject* creature,
		StructureObject* structure) {
	ManagedReference<PlayerObject*> ghost = creature->getPlayerObject();

	if (ghost == NULL)
		return;

	//Close the window if it is already open.
	ghost->closeSuiWindowType(SuiWindowType::STRUCTURE_STATUS);

	ManagedReference<SuiListBox*> status = new SuiListBox(creature,
			SuiWindowType::STRUCTURE_STATUS);
	status->setPromptTitle("@player_structure:structure_status_t"); //Structure Status
	status->setPromptText(
			"@player_structure:structure_name_prompt "
					+ structure->getDisplayedName()); //Structure Name:
	status->setUsingObject(structure);
	status->setOkButton(true, "@refresh");
	status->setCancelButton(true, "@cancel");
	status->setCallback(new StructureStatusSuiCallback(server));

	ManagedReference<SceneObject*> ownerObject = server->getObject(
			structure->getOwnerObjectID());

	if (ownerObject != NULL && ownerObject->isCreatureObject()) {
		CreatureObject* owner = cast<CreatureObject*>(ownerObject.get());
		status->addMenuItem(
				"@player_structure:owner_prompt " + owner->getFirstName());
	}

	uint64 declaredOidResidence = ghost->getDeclaredResidence();

	ManagedReference<BuildingObject*> declaredResidence =
			server->getObject(declaredOidResidence).castTo<BuildingObject*>();

	if (declaredResidence == structure) {
		status->addMenuItem("@player_structure:declared_residency"); //You have declared your residency here.
	}

	if (structure->isPrivateStructure() && !structure->isCivicStructure()) {
		status->addMenuItem("@player_structure:structure_private"); //This structure is private
	} else {
		status->addMenuItem("@player_structure:structure_public"); //This structure is public
	}

	status->addMenuItem(
			"@player_structure:condition_prompt "
					+ String::valueOf(structure->getDecayPercentage()) + "%");

	if (!structure->isCivicStructure()) {

		// property tax
		float propertytax = 0.f;
		if(!structure->isCivicStructure() && structure->getCityRegion() != NULL){
			ManagedReference<CityRegion*> city = structure->getCityRegion().get();
			if(city != NULL){
				propertytax = city->getPropertyTax()/ 100.f * structure->getMaintenanceRate();
				status->addMenuItem(
							"@city/city:property_tax_prompt : "
									+ String::valueOf(ceil(propertytax))
									+  " cr/hr");
			}
		}

		// maintenance
		float secsRemainingMaint = 0.f;
		if( structure->getSurplusMaintenance() > 0 ){
			float totalrate = (float)structure->getMaintenanceRate() + propertytax;
			secsRemainingMaint = ((float)structure->getSurplusMaintenance() / totalrate)*3600;
		}

		status->addMenuItem(
			"@player_structure:maintenance_pool_prompt "
					+ String::valueOf( (int) floor( (float) structure->getSurplusMaintenance()))
					+ " "
					+ getTimeString( (uint32)secsRemainingMaint ) );

		status->addMenuItem(
			"@player_structure:maintenance_rate_prompt "
					+ String::valueOf(structure->getMaintenanceRate())
					+ " cr/hr");

		status->addMenuItem(
			"@player_structure:maintenance_mods_prompt "
					+ structure->getMaintenanceMods());
	}


	if (structure->isInstallationObject() && !structure->isGeneratorObject() && !structure->isCivicStructure()) {
		InstallationObject* installation = cast<InstallationObject*>(structure);

		float secsRemainingPower = 0.f;
		if( installation->getSurplusPower() > 0 ){
			secsRemainingPower = ((float)installation->getSurplusPower() / (float)installation->getBasePowerRate())*3600;
		}

		status->addMenuItem(
				"@player_structure:power_reserve_prompt "
						+ String::valueOf( (int) installation->getSurplusPower())
						+ " "
						+ getTimeString( (uint32)secsRemainingPower ) );

		status->addMenuItem(
				"@player_structure:power_consumption_prompt "
						+ String::valueOf(
								(int) installation->getBasePowerRate())
						+ " @player_structure:units_per_hour");
	}

	if (structure->isBuildingObject()) {
		BuildingObject* building = cast<BuildingObject*>(structure);

		status->addMenuItem(
				"@player_structure:items_in_building_prompt "
						+ String::valueOf(
								building->getCurrentNumberOfPlayerItems())); //Number of Items in Building:
	}

	ghost->addSuiBox(status);
	creature->sendMessage(status->generateMessage());
}
Пример #7
0
int PlayerContainerComponent::canAddObject(SceneObject* sceneObject, SceneObject* object, int containmentType, String& errorDescription) {
	CreatureObject* creo = dynamic_cast<CreatureObject*>(sceneObject);

	if (object->isTangibleObject() && containmentType == 4) {
		TangibleObject* wearable = cast<TangibleObject*>( object);

		SharedTangibleObjectTemplate* tanoData = dynamic_cast<SharedTangibleObjectTemplate*>(wearable->getObjectTemplate());
		Vector<uint32>* races = tanoData->getPlayerRaces();
		String race = creo->getObjectTemplate()->getFullTemplateString();

		if (!races->contains(race.hashCode())) {
			errorDescription = "You lack the necessary requirements to wear this object";

			return TransferErrorCode::PLAYERUSEMASKERROR;
		}

		if (creo->isPlayerCreature()) {
			if (!wearable->isNeutral()) {
				ManagedReference<PlayerObject*> playerObject = creo->getPlayerObject();

				if (wearable->isImperial() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isImperial())) {
					errorDescription = "You lack the necessary requirements to wear this object";

					return TransferErrorCode::PLAYERUSEMASKERROR;
				}

				if (wearable->isRebel() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isRebel())) {
					errorDescription = "You lack the necessary requirements to wear this object";

					return TransferErrorCode::PLAYERUSEMASKERROR;
				}
			}
		}
	}

	if (object->isArmorObject() && containmentType == 4) {
		PlayerManager* playerManager = sceneObject->getZoneServer()->getPlayerManager();

		if (!playerManager->checkEncumbrancies(dynamic_cast<CreatureObject*>(sceneObject), cast<ArmorObject*>( object))) {
			errorDescription = "You lack the necessary secondary stats to equip this item";

			return TransferErrorCode::NOTENOUGHENCUMBRANCE;
		}
	}

	if (object->isRobeObject() && containmentType == 4) {
		ManagedReference<RobeObject*> robe = cast<RobeObject*>( object);
		String skillRequired = robe->getSkillRequired();

		if (!creo->hasSkill(skillRequired) && skillRequired != ""){
			errorDescription = "You are not eligible to wear this robe.";

			return TransferErrorCode::PLAYERUSEMASKERROR;
		}


	}

	if (object->isWeaponObject() && containmentType == 4) {
		ManagedReference<WeaponObject*> weapon = cast<WeaponObject*>( object);
		int bladeColor = weapon->getBladeColor();

		if (weapon->isJediWeapon()){
			if (bladeColor == 31) {
				errorDescription = "@jedi_spam:lightsaber_no_color";
				return TransferErrorCode::PLAYERUSEMASKERROR;
			}
			if (weapon->getCraftersName() != creo->getFirstName()) {
				errorDescription = "@jedi_spam:not_your_lightsaber";
				return TransferErrorCode::PLAYERUSEMASKERROR;
			}
		}
	}

	return ContainerComponent::canAddObject(sceneObject, object, containmentType, errorDescription);
}
int PlayerContainerComponent::canAddObject(SceneObject* sceneObject, SceneObject* object, int containmentType, String& errorDescription) {
	CreatureObject* creo = dynamic_cast<CreatureObject*>(sceneObject);

	if (object->isTangibleObject() && containmentType == 4) {
		TangibleObject* wearable = cast<TangibleObject*>( object);

		SharedTangibleObjectTemplate* tanoData = dynamic_cast<SharedTangibleObjectTemplate*>(wearable->getObjectTemplate());
		Vector<uint32>* races = tanoData->getPlayerRaces();
		String race = creo->getObjectTemplate()->getFullTemplateString();

		if (!races->contains(race.hashCode())) {
			errorDescription = "You lack the necessary requirements to wear this object";

			return TransferErrorCode::PLAYERUSEMASKERROR;
		}

		if (creo->isPlayerCreature()) {
			if (!wearable->isNeutral()) {
				ManagedReference<PlayerObject*> playerObject = creo->getPlayerObject();

				if (wearable->isImperial() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isImperial())) {
					errorDescription = "You lack the necessary requirements to wear this object";

					return TransferErrorCode::PLAYERUSEMASKERROR;
				}

				if (wearable->isRebel() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isRebel())) {
					errorDescription = "You lack the necessary requirements to wear this object";

					return TransferErrorCode::PLAYERUSEMASKERROR;
				}
			}
		}
	}

	if (object->isArmorObject() && containmentType == 4) {
		PlayerManager* playerManager = sceneObject->getZoneServer()->getPlayerManager();

		if (!playerManager->checkEncumbrancies(dynamic_cast<CreatureObject*>(sceneObject), cast<ArmorObject*>( object))) {
			errorDescription = "You lack the necessary secondary stats to equip this item";

			return TransferErrorCode::NOTENOUGHENCUMBRANCE;
		}
	}

	if (object->isWearableObject() && containmentType == 4) {
		ManagedReference<WearableObject*> wearable = cast<WearableObject*>( object);
		SharedTangibleObjectTemplate* wearableData = dynamic_cast<SharedTangibleObjectTemplate*>(wearable->getObjectTemplate());

		Vector<String> skillsRequired = wearableData->getCertificationsRequired();

		if (skillsRequired.size() > 0) {
			bool hasSkill = false;
			for (int i = 0; i < skillsRequired.size(); i++) {
				String skill = skillsRequired.get(i);
				if (!skill.isEmpty() && creo->hasSkill(skill)) {
					hasSkill = true;
					break;
				}
			}

			if (!hasSkill) {
				errorDescription = "@error_message:insufficient_skill"; // You lack the skill to use this item.

				return TransferErrorCode::PLAYERUSEMASKERROR;
			}
		}
	}

	if (object->isWeaponObject() && containmentType == 4) {
		ManagedReference<WeaponObject*> weapon = cast<WeaponObject*>( object);
		int bladeColor = weapon->getBladeColor();

		if (weapon->isJediWeapon()){
			if (bladeColor == 31) {
				errorDescription = "@jedi_spam:lightsaber_no_color";
				return TransferErrorCode::PLAYERUSEMASKERROR;
			}
			if (weapon->getCraftersName() != creo->getFirstName()) {
				errorDescription = "@jedi_spam:not_your_lightsaber";
				return TransferErrorCode::PLAYERUSEMASKERROR;
			}
		}
	}

	return ContainerComponent::canAddObject(sceneObject, object, containmentType, errorDescription);
}
void ChatManagerImplementation::broadcastMessage(CreatureObject* player, const UnicodeString& message,  uint64 target, uint32 moodid, uint32 mood2) {
	Zone* zone = player->getZone();
	PlayerObject* myGhost = NULL;
	bool godMode = false;

	if (zone == NULL)
		return;

	int language = 0;
	String firstName;

	if (player->isPlayerCreature() /*|| !((Player *)player)->isChatMuted() */) {
		CreatureObject* playerCreature = cast<CreatureObject*>(player);
		if (playerCreature)
		{
			firstName = playerCreature->getFirstName().toLowerCase();
			myGhost = playerCreature->getPlayerObject();
		}

		if (myGhost)
			language = myGhost->getLanguageID();
	}

	if (myGhost)
	{
		if (myGhost->hasGodMode())
			godMode = true;
	}

	StringIdChatParameter* param = NULL;

	if (message[0] == '@' && message.indexOf(":") != -1) {
		param = new StringIdChatParameter(message.toString());
	}

	CloseObjectsVector* closeObjects = (CloseObjectsVector*) player->getCloseObjects();

	SortedVector<QuadTreeEntry*> closeEntryObjects(200, 50);

	if (closeObjects != NULL) {
		closeObjects->safeCopyTo(closeEntryObjects);
	} else {
		player->info("Null closeobjects vector in ChatManager::broadcastMessage", true);
		zone->getInRangeObjects(player->getWorldPositionX(), player->getWorldPositionY(), 128, &closeEntryObjects, true);
	}

	float range = defaultSpatialChatDistance;

	float specialRange = spatialChatDistances.get(mood2);
	if (specialRange != -1) {
		range = specialRange;
	}

	try {
		for (int i = 0; i < closeEntryObjects.size(); ++i) {
			SceneObject* object = cast<SceneObject*>(closeEntryObjects.get(i));

			if (player->isInRange(object, range)) {

				//Notify observers that are expecting spatial chat.
				if (object->getObserverCount(ObserverEventType::SPATIALCHATRECEIVED)) {
					ManagedReference<ChatMessage*> chatMessage = new ChatMessage();
					chatMessage->setString(message.toString());

					EXECUTE_TASK_3(object, chatMessage, player, {
						if (player_p == NULL || object_p == NULL)
							return;

						Locker locker(object_p);

						SortedVector<ManagedReference<Observer*> > observers = object_p->getObservers(ObserverEventType::SPATIALCHATRECEIVED);
						for (int oc = 0; oc < observers.size(); oc++) {
							Observer* observer = observers.get(oc);
							Locker clocker(observer, object_p);
							if (observer->notifyObserverEvent(ObserverEventType::SPATIALCHATRECEIVED, object_p, chatMessage_p, player_p->getObjectID()) == 1)
								object_p->dropObserver(ObserverEventType::SPATIALCHATRECEIVED, observer);
						}
					});
				}

				if (object->isPlayerCreature()) {
					CreatureObject* creature = cast<CreatureObject*>(object);
					PlayerObject* ghost = creature->getPlayerObject();

					if (ghost == NULL)
						continue;

					if (!ghost->isIgnoring(firstName) || godMode) {
						SpatialChat* cmsg = NULL;

						if (param == NULL) {
							cmsg = new SpatialChat(player->getObjectID(), creature->getObjectID(), message, target, moodid, mood2, language);
						} else {
							cmsg = new SpatialChat(player->getObjectID(), creature->getObjectID(), *param, target, moodid, mood2);
						}

						creature->sendMessage(cmsg);
					}
				}
				else if( object->isPet() ){
					AiAgent* pet = cast<AiAgent*>(object);

					if (pet == NULL )
						continue;

					if( pet->isDead() || pet->isIncapacitated() )
						continue;

					PetManager* petManager = server->getPetManager();
					Locker clocker(pet, player);
					petManager->handleChat( player, pet, message.toString() );

				}
			}
		}