Пример #1
0
void COLLADA_Viewer::SixAxis(float flX, float flY, float flZ, float flG)
{
	(void) flG;
	if (_CrtRender.UsingPhysics())
	{
		static float dampedX = 0.0f;
		static float dampedY = 0.0f;
		static float dampedZ = 0.0f;

		dampedX=(flX + 10.f*dampedX)/11.f;
		dampedY=(flY + 10.f*dampedY)/11.f;
		dampedZ=(flZ + 10.f*dampedZ)/11.f;
		
		btTransform floorTrans;
		floorTrans.setIdentity();
		
		btVector3 xAxis(1,0,0);
		btVector3 zAxis(0,0,1);
		btQuaternion rotX(zAxis,dampedX*10.f);
		btQuaternion rotZ(xAxis,-dampedZ*10.f);
		
		btQuaternion combinedRot = rotZ*rotX;
		
		btMatrix3x3 orn;
		orn.setRotation(combinedRot);
		btVector3 up = orn.getColumn(1);

		CrtVec3f newG = CrtVec3f(up.getX(),up.getY(),up.getZ());
		_CrtRender.SetGravity(newG);
//	    printf("new gravity (%f, %f, %f)\n", newG.getX(), newG.getY(), newG.getZ());
	}
}
Пример #2
0
bool COLLADA_Viewer::onUpdate()
{
	float tolerrance = 0.15;
	static float buttonTime = 0;
	static float cameraTime = 0;
	bool result = FWGLApplication::onUpdate();

	if (mRunning==false)
	   return result;

	FWTimeVal curTime = FWTime::getCurrentTime();

	if ((float)curTime - buttonTime > 0.15)	// execute these control base on time elapse, not frame rate
	{
		buttonTime = curTime;
		if(mpPad->getRawBool(FWInput::Channel_Button_Select))
		{
		  _CrtRender.SetNextCamera();
		  return result;
		} else if(mpPad->getRawBool(FWInput::Channel_Button_L3))
		{
		   if (Browser.IsVisible())
			   Browser.SetVisible(false);
		   else
			   Browser.SetVisible(true);
		} else if(mpPad->getRawBool(FWInput::Channel_Button_R3))
		{
			if (togglewireframe) {
				togglewireframe = false;
			} else {
				togglewireframe = true;
			}
		} else if(mpPad->getRawBool(FWInput::Channel_Button_Square)) 
		{
			if (togglelighting) {
				togglelighting = false;
			} else {
				togglelighting = true;
			}
		} else if(mpPad->getRawBool(FWInput::Channel_Button_Cross)) 
		{
			mCurrentFile = Browser.GetThumbnail(Browser.GetSelection())->GetDocument();
			load_ok = _CrtRender.Load(mCurrentFile, NULL);
			return result;
		} else if(mpPad->getRawBool(FWInput::Channel_Button_Up))
		{
		   Browser.SelectPrev();
		} else if(mpPad->getRawBool(FWInput::Channel_Button_Down))
		{
		   Browser.SelectNext();
		}
	}

	if ((float)curTime - cameraTime > 0.05)	// execute these control base on time elapse, not frame rate
	{
		cameraTime = curTime;
			   // Get the values from the analog sticks
	   float conditioned_X_0 = mpPad->getRawFloat(FWInput::Channel_XAxis_0);
	   float conditioned_Y_0 = mpPad->getRawFloat(FWInput::Channel_YAxis_0);
	   float conditioned_X_1 = mpPad->getRawFloat(FWInput::Channel_XAxis_1);
	   float conditioned_Y_1 = mpPad->getRawFloat(FWInput::Channel_YAxis_1);

	   if (-tolerrance < conditioned_X_0 && conditioned_X_0 < tolerrance) conditioned_X_0 = 0.0f;
	   if (-tolerrance < conditioned_Y_0 && conditioned_Y_0 < tolerrance) conditioned_Y_0 = 0.0f;
	   if (-tolerrance < conditioned_X_1 && conditioned_X_1 < tolerrance) conditioned_X_1 = 0.0f;
	   if (-tolerrance < conditioned_Y_1 && conditioned_Y_1 < tolerrance) conditioned_Y_1 = 0.0f;

	   conditioned_X_0 = mpInputX0 ? -mpInputX0->getFloatValue() : 0.f;
	   conditioned_Y_0 = mpInputY0 ? -mpInputY0->getFloatValue() : 0.f;
	   conditioned_X_1 = mpInputX1 ? -mpInputX1->getFloatValue() : 0.f;
	   conditioned_Y_1 = mpInputY1 ? -mpInputY1->getFloatValue() : 0.f;

	   float multiplier = 10.0f;
	   if (conditioned_X_0 != 0.0f || conditioned_Y_0 != 0.0f)
	   {
		  _CrtRender.ActiveInstanceCamera->MoveOrbit(conditioned_X_0 * multiplier, conditioned_Y_0 * multiplier);
	   }
	   if (conditioned_X_1 != 0.0f || conditioned_Y_1 != 0.0f)
	   {
		  _CrtRender.ActiveInstanceCamera->SetPanAndTilt(conditioned_X_1 * multiplier, conditioned_Y_1 * multiplier);
	   }
	}
	
	if(mpPad->getRawBool(FWInput::Channel_Button_L2))
	{  // zoom in
	  _CrtRender.ZoomIn(-0.005f);
	} else if(mpPad->getRawBool(FWInput::Channel_Button_L1))
	{  // zoom out
	  _CrtRender.ZoomIn(0.005f);
   	}
	
	if (togglewireframe) {
		glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
	} else {
		glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
	}

	if (togglelighting) {
		glEnable(GL_LIGHTING);
	} else {
		glDisable(GL_LIGHTING);
	}


#if defined SPU_BULLET || !defined (SN_TARGET_PS3)

   if (mpPad->getRawBool(FWInput::Channel_Button_Triangle))
   {

	   float fl_x, fl_y, fl_z, fl_g;
	   fl_x = mpPad->getRawFloat(FWInput::Channel_XAxis_2);
	   fl_y = mpPad->getRawFloat(FWInput::Channel_YAxis_2);
	   fl_z = mpPad->getRawFloat(FWInput::Channel_ZAxis_2);
	   fl_g = mpPad->getRawFloat(FWInput::Channel_Gyro);

	   SixAxis(fl_x, fl_y, fl_z, fl_g);
   } else {
	    _CrtRender.SetGravity(CrtVec3f(0.0f, -10.0f, 0.0f));
   }
#endif
	static const int CONS_PUTS_INTERVAL = 50;

	if (frames % CONS_PUTS_INTERVAL == 0){
	}

	char title[1024];
	const char * selectedfile = Browser.GetThumbnail(Browser.GetSelection())->GetDocument();
	sprintf(title, "%s %s", "COLLADA Viewer", mCurrentFile);
	cellDbgFontPuts(0.1f, 0.1f, 1.0f, 0xffffffff, title);
	cellDbgFontPuts(0.1f, 0.9f, 1.0f, 0xffffffff, selectedfile);

	Browser.onUpdate();
	return result; 
}