void FramebufferGLTest::attachCubeMapTexture() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::framebuffer_object>()) CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); #endif Framebuffer framebuffer({{}, Vector2i(128)}); CubeMapTexture color; #ifndef MAGNUM_TARGET_GLES2 color.setStorage(1, TextureFormat::RGBA8, Vector2i(128)); #else color.setStorage(1, TextureFormat::RGBA, Vector2i(128)); #endif framebuffer.attachCubeMapTexture(Framebuffer::ColorAttachment(0), color, CubeMapTexture::Coordinate::NegativeZ, 0); CubeMapTexture depthStencil; #ifdef MAGNUM_TARGET_GLES2 if(Context::current()->isExtensionSupported<Extensions::GL::OES::packed_depth_stencil>()) #endif { #ifdef MAGNUM_TARGET_GLES2 Debug() << "Using" << Extensions::GL::OES::packed_depth_stencil::string(); #endif #ifndef MAGNUM_TARGET_GLES2 depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, Vector2i(128)); framebuffer.attachCubeMapTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, CubeMapTexture::Coordinate::NegativeZ, 0); #else depthStencil.setStorage(1, TextureFormat::DepthStencil, Vector2i(128)); framebuffer.attachCubeMapTexture(Framebuffer::BufferAttachment::Depth, depthStencil, CubeMapTexture::Coordinate::NegativeZ, 0) .attachCubeMapTexture(Framebuffer::BufferAttachment::Stencil, depthStencil, CubeMapTexture::Coordinate::NegativeZ, 0); #endif } #ifdef MAGNUM_TARGET_GLES2 else if(Context::current()->isExtensionSupported<Extensions::GL::OES::depth_texture>()) { Debug() << "Using" << Extensions::GL::OES::depth_texture::string(); depthStencil.setStorage(1, TextureFormat::DepthComponent16, Vector2i(128)); framebuffer.attachCubeMapTexture(Framebuffer::BufferAttachment::Depth, depthStencil, CubeMapTexture::Coordinate::NegativeZ, 0); } #endif MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); }
void CubeMapTextureGLTest::invalidateSubImage() { CubeMapTexture texture; texture.setStorage(2, TextureFormat::RGBA8, Vector2i(32)); texture.invalidateSubImage(1, Vector3i(2), Vector3i(Vector2i(8), 4)); MAGNUM_VERIFY_NO_ERROR(); }
void CubeMapTextureGLTest::imageFullBuffer() { if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::direct_state_access>()) CORRADE_SKIP(Extensions::GL::ARB::direct_state_access::string() + std::string(" is not supported.")); CubeMapTexture texture; texture.setStorage(1, TextureFormat::RGBA8, Vector2i{2}) .setSubImage(0, {}, BufferImage3D{ColorFormat::RGBA, ColorType::UnsignedByte, Vector3i{2, 2, 6}, DataFull, BufferUsage::StaticDraw}); MAGNUM_VERIFY_NO_ERROR(); BufferImage3D image = texture.image(0, {ColorFormat::RGBA, ColorType::UnsignedByte}, BufferUsage::StaticRead); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(image.size(), Vector3i(2, 2, 6)); const auto imageData = image.buffer().data<UnsignedByte>(); CORRADE_COMPARE_AS(imageData, Containers::ArrayReference<const UnsignedByte>{DataFull}, TestSuite::Compare::Container); }
void CubeMapTextureGLTest::imageFull() { if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::direct_state_access>()) CORRADE_SKIP(Extensions::GL::ARB::direct_state_access::string() + std::string(" is not supported.")); CubeMapTexture texture; texture.setStorage(1, TextureFormat::RGBA8, Vector2i{2, 2}) .setSubImage(0, {}, ImageReference3D{ColorFormat::RGBA, ColorType::UnsignedByte, Vector3i{2, 2, 6}, DataFull}); MAGNUM_VERIFY_NO_ERROR(); Image3D image = texture.image(0, {ColorFormat::RGBA, ColorType::UnsignedByte}); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(image.size(), Vector3i(2, 2, 6)); CORRADE_COMPARE_AS( Containers::ArrayReference<const UnsignedByte>(image.data<UnsignedByte>(), image.pixelSize()*image.size().product()), Containers::ArrayReference<const UnsignedByte>{DataFull}, TestSuite::Compare::Container); }
void CubeMapTextureGLTest::subImageQueryBuffer() { if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::get_texture_sub_image>()) CORRADE_SKIP(Extensions::GL::ARB::get_texture_sub_image::string() + std::string(" is not supported.")); /* I'm too lazy to call setSubImage() six times */ if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::direct_state_access>()) CORRADE_SKIP(Extensions::GL::ARB::direct_state_access::string() + std::string(" is not supported.")); CubeMapTexture texture; texture.setStorage(1, TextureFormat::RGBA8, Vector2i{4}) .setSubImage(0, {}, ImageReference3D{ColorFormat::RGBA, ColorType::UnsignedByte, {4, 4, 1}, SubDataComplete}); MAGNUM_VERIFY_NO_ERROR(); BufferImage3D image = texture.subImage(0, Range3Di::fromSize({1, 1, 0}, {2, 2, 1}), {ColorFormat::RGBA, ColorType::UnsignedByte}, BufferUsage::StaticRead); const auto imageData = image.buffer().data<UnsignedByte>(); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(image.size(), Vector3i(2, 2, 1)); CORRADE_COMPARE_AS(imageData, Containers::ArrayReference<const UnsignedByte>{Data}, TestSuite::Compare::Container); }
void CubeMapTextureGLTest::storage() { CubeMapTexture texture; texture.setStorage(5, TextureFormat::RGBA8, Vector2i(32)); MAGNUM_VERIFY_NO_ERROR(); #ifndef MAGNUM_TARGET_GLES2 #ifdef MAGNUM_TARGET_GLES if(!Context::current()->isVersionSupported(Version::GLES310)) CORRADE_SKIP("OpenGL ES 3.1 not supported, skipping image size testing"); #endif CORRADE_COMPARE(texture.imageSize(0), Vector2i(32)); CORRADE_COMPARE(texture.imageSize(1), Vector2i(16)); CORRADE_COMPARE(texture.imageSize(2), Vector2i(8)); CORRADE_COMPARE(texture.imageSize(3), Vector2i(4)); CORRADE_COMPARE(texture.imageSize(4), Vector2i(2)); /* Not available */ CORRADE_COMPARE(texture.imageSize(5), Vector2i(0)); MAGNUM_VERIFY_NO_ERROR(); #endif }
CubeMap::CubeMap(const std::string& prefix, Object3D* parent, SceneGraph::DrawableGroup3D<>* group): Object3D(parent), SceneGraph::Drawable3D<>(this, group) { CubeMapResourceManager* resourceManager = CubeMapResourceManager::instance(); /* Cube mesh */ if(!(cube = resourceManager->get<Mesh>("cube"))) { Mesh* mesh = new Mesh; Buffer* buffer = new Buffer; Buffer* indexBuffer = new Buffer; Trade::MeshData3D cubeData = Primitives::Cube::solid(); MeshTools::flipFaceWinding(*cubeData.indices()); MeshTools::compressIndices(mesh, indexBuffer, Buffer::Usage::StaticDraw, *cubeData.indices()); MeshTools::interleave(mesh, buffer, Buffer::Usage::StaticDraw, *cubeData.positions(0)); mesh->setPrimitive(cubeData.primitive()) ->addVertexBuffer(buffer, 0, CubeMapShader::Position()); resourceManager->set("cube-buffer", buffer, ResourceDataState::Final, ResourcePolicy::Resident); resourceManager->set("cube-index-buffer", indexBuffer, ResourceDataState::Final, ResourcePolicy::Resident); resourceManager->set(cube.key(), mesh, ResourceDataState::Final, ResourcePolicy::Resident); } /* Cube map texture */ if(!(texture = resourceManager->get<CubeMapTexture>("texture"))) { CubeMapTexture* cubeMap = new CubeMapTexture; cubeMap->setWrapping(CubeMapTexture::Wrapping::ClampToEdge) ->setMagnificationFilter(CubeMapTexture::Filter::Linear) ->setMinificationFilter(CubeMapTexture::Filter::Linear, CubeMapTexture::Mipmap::Linear); Resource<Trade::AbstractImporter> importer = resourceManager->get<Trade::AbstractImporter>("tga-importer"); /* Configure texture storage using size of first image */ importer->openFile(prefix + "+x.tga"); Trade::ImageData2D* image = importer->image2D(0); Vector2i size = image->size(); cubeMap->setStorage(Math::log2(size.min())+1, CubeMapTexture::InternalFormat::RGB8, size); cubeMap->setSubImage(CubeMapTexture::PositiveX, 0, {}, image); delete image; importer->openFile(prefix + "-x.tga"); image = importer->image2D(0); cubeMap->setSubImage(CubeMapTexture::NegativeX, 0, {}, image); delete image; importer->openFile(prefix + "+y.tga"); image = importer->image2D(0); cubeMap->setSubImage(CubeMapTexture::PositiveY, 0, {}, image); delete image; importer->openFile(prefix + "-y.tga"); image = importer->image2D(0); cubeMap->setSubImage(CubeMapTexture::NegativeY, 0, {}, image); delete image; importer->openFile(prefix + "+z.tga"); image = importer->image2D(0); cubeMap->setSubImage(CubeMapTexture::PositiveZ, 0, {}, image); delete image; importer->openFile(prefix + "-z.tga"); image = importer->image2D(0); cubeMap->setSubImage(CubeMapTexture::NegativeZ, 0, {}, image); delete image; cubeMap->generateMipmap(); resourceManager->set(texture.key(), cubeMap, ResourceDataState::Final, ResourcePolicy::Manual); } /* Shader */ if(!(shader = resourceManager->get<AbstractShaderProgram, CubeMapShader>("shader"))) resourceManager->set<AbstractShaderProgram>(shader.key(), new CubeMapShader, ResourceDataState::Final, ResourcePolicy::Manual); }