Пример #1
0
Cubemap *MaterialManager::cubemapFromXMLNode(TiXmlNode *node) {
	TiXmlElement *nodeElement = node->ToElement();
	if (!nodeElement) return NULL; // Skip comment nodes
	
	Cubemap *newCubemap = NULL;
	
	String name = nodeElement->Attribute("name");
	String xPos = nodeElement->Attribute("xPos");
	String xNeg = nodeElement->Attribute("xNeg");
	String yPos = nodeElement->Attribute("yPos");
	String yNeg = nodeElement->Attribute("yNeg");
	String zPos = nodeElement->Attribute("zPos");				
	String zNeg = nodeElement->Attribute("zNeg");
		
	newCubemap = CoreServices::getInstance()->getRenderer()->createCubemap(
		CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(xPos),
		CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(xNeg),
		CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(yPos),
		CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(yNeg),
		CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(zPos),
		CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(zNeg)
	);
	newCubemap->setResourceName(name);
	return newCubemap;
}
Пример #2
0
Cubemap *MaterialManager::cubemapFromXMLNode(TiXmlNode *node) {
	TiXmlElement *nodeElement = node->ToElement();
	if (!nodeElement) return NULL; // Skip comment nodes
	
	Cubemap *newCubemap = NULL;
	
	String name = nodeElement->Attribute("name");
	String mapString = nodeElement->GetText();
	
	vector<String> maps = mapString.split(",");	
	if(maps.size() != 6) {
		Logger::log("Error: A cubemap must contain 6 images \n");
		return NULL;
	}
	
	newCubemap = CoreServices::getInstance()->getRenderer()->createCubemap(
							 (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, maps[0]),
							 (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, maps[1]),
							 (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, maps[2]),
							 (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, maps[3]),
							 (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, maps[4]),
							 (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, maps[5])
	);
	newCubemap->setResourceName(name);
	return newCubemap;
}