Пример #1
0
/// Get the base Priority for a Grand Strategy; these are elements common to ALL Grand Strategies
int CvGrandStrategyAI::GetPersonalityAndGrandStrategy(FlavorTypes eFlavorType)
{
	if(m_eActiveGrandStrategy != NO_AIGRANDSTRATEGY)
	{
		CvAIGrandStrategyXMLEntry* pGrandStrategy = GetAIGrandStrategies()->GetEntry(m_eActiveGrandStrategy);
		int iModdedFlavor = pGrandStrategy->GetFlavorModValue(eFlavorType) + m_pPlayer->GetFlavorManager()->GetPersonalityIndividualFlavor(eFlavorType);
		iModdedFlavor = max(0,iModdedFlavor);
		return iModdedFlavor;
	}
	return m_pPlayer->GetFlavorManager()->GetPersonalityIndividualFlavor(eFlavorType);
}
Пример #2
0
int CvGrandStrategyAI::GetPersonalityAndGrandStrategy(FlavorTypes eFlavorType)
#endif
{
	if(m_eActiveGrandStrategy != NO_AIGRANDSTRATEGY)
	{
		CvAIGrandStrategyXMLEntry* pGrandStrategy = GetAIGrandStrategies()->GetEntry(m_eActiveGrandStrategy);
		int iModdedFlavor = pGrandStrategy->GetFlavorModValue(eFlavorType) + m_pPlayer->GetFlavorManager()->GetPersonalityIndividualFlavor(eFlavorType);
		iModdedFlavor = max(0,iModdedFlavor);
#if defined(MOD_AI_SMART_V3)
		if(MOD_AI_SMART_V3 && bBoostGSMainFlavor && (pGrandStrategy->GetFlavorValue(eFlavorType) > 0))
		{
			iModdedFlavor = min(10, ((pGrandStrategy->GetFlavorValue(eFlavorType) + iModdedFlavor + 1) / 2));
		}
#endif
		return iModdedFlavor;
	}
	return m_pPlayer->GetFlavorManager()->GetPersonalityIndividualFlavor(eFlavorType);
}