Пример #1
0
//------------------------------------------------------------------------------
bool CvAIGrandStrategyXMLEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	//Arrays
	const char* szType = GetType();
	kUtility.SetFlavors(m_piFlavorValue, "AIGrandStrategy_Flavors", "AIGrandStrategyType", szType);
	kUtility.SetYields(m_piSpecializationBoost, "AIGrandStrategy_Yields", "AIGrandStrategyType", szType);
	kUtility.SetFlavors(m_piFlavorModValue, "AIGrandStrategy_FlavorMods", "AIGrandStrategyType", szType);

	return true;
}
Пример #2
0
bool CvPlotInfo::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	m_bWater = kResults.GetBool("Water");
	m_bImpassable = kResults.GetBool("Impassable");

	//Arrays
	const char* szPlotType = GetType();
	kUtility.SetYields(m_piYields, "Plot_Yields", "PlotType", szPlotType);

	return true;
}
Пример #3
0
bool CvUnitEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	//Basic Properties
	m_iProductionCost = kResults.GetInt("Cost");
	m_iFaithCost = kResults.GetInt("FaithCost");
	m_bRequiresFaithPurchaseEnabled = kResults.GetBool("RequiresFaithPurchaseEnabled");
	m_iHurryCostModifier = kResults.GetInt("HurryCostModifier");
	m_iAdvancedStartCost = kResults.GetInt("AdvancedStartCost");
	m_iMinAreaSize = kResults.GetInt("MinAreaSize");
	m_iMoves = kResults.GetInt("Moves");
	m_bMoves = kResults.GetInt("Immobile");
	m_iBaseSightRange = kResults.GetInt("BaseSightRange");
	m_iRange = kResults.GetInt("Range");
	m_iAirInterceptRange = kResults.GetInt("AirInterceptRange");
	m_iAirUnitCap = kResults.GetInt("AirUnitCap");
	m_iNukeDamageLevel = kResults.GetInt("NukeDamageLevel");
	m_iWorkRate = kResults.GetInt("WorkRate");
	m_iNumFreeTechs = kResults.GetInt("NumFreeTechs");
	m_iBaseBeakersTurnsToCount = kResults.GetInt("BaseBeakersTurnsToCount");
	m_iBaseHurry = kResults.GetInt("BaseHurry");
	m_iHurryMultiplier = kResults.GetInt("HurryMultiplier");
	m_bRushBuilding= kResults.GetInt("RushBuilding");
	m_iBaseGold = kResults.GetInt("BaseGold");
	m_iNumGoldPerEra = kResults.GetInt("NumGoldPerEra");
	m_bSpreadReligion = kResults.GetBool("SpreadReligion");
	m_bRemoveHeresy = kResults.GetBool("RemoveHeresy");
	m_iReligionSpreads = kResults.GetInt("ReligionSpreads");
	m_iReligiousStrength = kResults.GetInt("ReligiousStrength");
	m_bFoundReligion = kResults.GetBool("FoundReligion");
	m_bRequiresEnhancedReligion = kResults.GetBool("RequiresEnhancedReligion");
	m_bProhibitsSpread = kResults.GetBool("ProhibitsSpread");
	m_iCombat = kResults.GetInt("Combat");
	m_iCombatLimit = kResults.GetInt("CombatLimit");
	m_iRangedCombat = kResults.GetInt("RangedCombat");
	m_iRangedCombatLimit = kResults.GetInt("RangedCombatLimit");
	m_iXPValueAttack = kResults.GetInt("XPValueAttack");
	m_iXPValueDefense = kResults.GetInt("XPValueDefense");
	m_iConscriptionValue = kResults.GetInt("Conscription");
	m_iExtraMaintenanceCost = kResults.GetInt("ExtraMaintenanceCost");
	m_bNoMaintenance = kResults.GetBool("NoMaintenance");
	m_iUnhappiness = kResults.GetInt("Unhappiness");
	m_iUnitFlagIconOffset = kResults.GetInt("UnitFlagIconOffset");
	m_iUnitPortraitOffset = kResults.GetInt("PortraitIndex");
	m_iLeaderExperience = kResults.GetInt("LeaderExperience");
	m_bFoodProduction = kResults.GetBool("Food");
	m_bNoBadGoodies = kResults.GetBool("NoBadGoodies");
	m_bRivalTerritory = kResults.GetBool("RivalTerritory");
	m_bMilitarySupport = kResults.GetBool("MilitarySupport");
	m_bMilitaryProduction = kResults.GetBool("MilitaryProduction");
	m_bPillage = kResults.GetBool("Pillage");
	m_bFound = kResults.GetBool("Found");
	m_bFoundAbroad = kResults.GetBool("FoundAbroad");
	m_iCultureBombRadius = kResults.GetInt("CultureBombRadius");
	m_iGoldenAgeTurns = kResults.GetInt("GoldenAgeTurns");
	m_bIgnoreBuildingDefense = kResults.GetBool("IgnoreBuildingDefense");
	m_bPrereqResources = kResults.GetBool("PrereqResources");
	m_bMechanized = kResults.GetBool("Mechanized");
	m_bSuicide = kResults.GetBool("Suicide");
	m_bCaptureWhileEmbarked = kResults.GetBool("CaptureWhileEmbarked");
	m_bRangeAttackOnlyInDomain = kResults.GetBool("RangeAttackOnlyInDomain");

	m_strUnitArtInfoTag = kResults.GetText("UnitArtInfo");
	m_bUnitArtInfoCulturalVariation = kResults.GetBool("UnitArtInfoCulturalVariation");
	m_bUnitArtInfoEraVariation = kResults.GetBool("UnitArtInfoEraVariation");

	//References
	const char* szTextVal = NULL;
	szTextVal = kResults.GetText("Class");
	m_iUnitClassType = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("Special");
	m_iSpecialUnitType = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("Capture");
	m_iUnitCaptureClassType = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("CombatClass");
	m_iUnitCombatType = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("Domain");
	m_iDomainType = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("CivilianAttackPriority");
	m_iCivilianAttackPriority = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("DefaultUnitAI");
	m_iDefaultUnitAIType = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("PillagePrereqTech");
	m_iPrereqPillageTech = GC.getInfoTypeForString(szTextVal, true);
	
	szTextVal = kResults.GetText("PrereqTech");
	m_iPrereqAndTech = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("ObsoleteTech");
	m_iObsoleteTech = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("GoodyHutUpgradeUnitClass");
	m_iGoodyHutUpgradeUnitClass = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("SpecialCargo");
	m_iSpecialCargo = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("DomainCargo");
	m_iDomainCargo = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("ProjectPrereq");
	m_iProjectPrereq = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("SpaceshipProject");
	m_iSpaceshipProject = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("LeaderPromotion");
	m_iLeaderPromotion = GC.getInfoTypeForString(szTextVal, true);

	//Arrays
	const char* szUnitType = GetType();

	kUtility.SetFlavors(m_piFlavorValue, "Unit_Flavors", "UnitType", szUnitType);

	kUtility.PopulateArrayByValue(m_piProductionTraits, "Traits", "Unit_ProductionTraits", "TraitType", "UnitType", szUnitType, "Trait");

	kUtility.PopulateArrayByValue(m_piResourceQuantityRequirements, "Resources", "Unit_ResourceQuantityRequirements", "ResourceType", "UnitType", szUnitType, "Cost");
	kUtility.PopulateArrayByValue(m_piProductionModifierBuildings, "Buildings", "Unit_ProductionModifierBuildings", "BuildingType", "UnitType", szUnitType, "ProductionModifier");
	kUtility.PopulateArrayByValue(m_piYieldFromKills, "Yields", "Unit_YieldFromKills", "YieldType", "UnitType", szUnitType, "Yield");
	kUtility.PopulateArrayByExistence(m_pbFreePromotions, "UnitPromotions", "Unit_FreePromotions", "PromotionType", "UnitType", szUnitType);

	kUtility.PopulateArrayByExistence(m_pbUpgradeUnitClass, "UnitClasses", "Unit_ClassUpgrades", "UnitClassType", "UnitType", szUnitType);

	kUtility.PopulateArrayByExistence(m_pbUnitAIType, "UnitAIInfos", "Unit_AITypes", "UnitAIType", "UnitType", szUnitType);
	kUtility.PopulateArrayByExistence(m_pbNotUnitAIType, "UnitAIInfos", "Unit_NotAITypes", "UnitAIType", "UnitType", szUnitType);

	kUtility.PopulateArrayByExistence(m_pbBuilds, "Builds", "Unit_Builds", "BuildType", "UnitType", szUnitType);
	kUtility.PopulateArrayByExistence(m_pbGreatPeoples, "Specialists", "Unit_GreatPersons", "GreatPersonType", "UnitType", szUnitType);
	kUtility.PopulateArrayByExistence(m_pbBuildings, "Buildings", "Unit_Buildings", "BuildingType", "UnitType", szUnitType);
	kUtility.PopulateArrayByExistence(m_pbBuildingClassRequireds, "BuildingClasses", "Unit_BuildingClassRequireds", "BuildingClassType", "UnitType", szUnitType);

	//TechTypes
	{
		//Initialize array to NO_TECH
		kUtility.InitializeArray(m_piPrereqAndTechs, "Technologies", (int)NO_TECH);

		std::string strKey = "Units - TechTypes";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Technologies.ID from Unit_TechTypes inner join Technologies on TechType = Technologies.Type where UnitType = ?");
		}

		pResults->Bind(1, szUnitType, -1, false);

		int i = 0;
		while(pResults->Step())
		{
			m_piPrereqAndTechs[i++] = pResults->GetInt(0);
		}

		pResults->Reset();
	}

	//Unit Unique Names Count
	{
		std::string strKey = "Units - UniqueNameCount";
		Database::Results* pUnitNameCount = kUtility.GetResults(strKey);
		if(pUnitNameCount == NULL)
		{
			pUnitNameCount = kUtility.PrepareResults(strKey, "select count(*) from Unit_UniqueNames where UnitType = ?");
		}

		pUnitNameCount->Bind(1, szUnitType, -1, false);

		pUnitNameCount->Step();
		m_iNumUnitNames = pUnitNameCount->GetInt(0);

		pUnitNameCount->Reset();
	}

	//Unit Unique Names
	{
		if(m_iNumUnitNames > 0)
		{
			m_paszUnitNames = FNEW(CvString[m_iNumUnitNames], c_eCiv5GameplayDLL, 0);

			std::string strKey = "Units - UniqueNames";
			Database::Results* pResults = kUtility.GetResults(strKey);
			if(pResults == NULL)
			{
				pResults = kUtility.PrepareResults(strKey, "select UniqueName from Unit_UniqueNames where UnitType = ?");
			}

			pResults->Bind(1, szUnitType, -1, false);

			int i = 0;
			while(pResults->Step())
			{
				m_paszUnitNames[i++] = pResults->GetText(0);
			}

			pResults->Reset();
		}
	}

	//MovementRates
	{
		std::string strKey = "Units - MovementRates";
		Database::Results* pMovementRates = kUtility.GetResults(strKey);
		if(pMovementRates == NULL)
		{
			pMovementRates = kUtility.PrepareResults(strKey, "SELECT * FROM MovementRates where Type = ? ORDER BY NumHexes");
		}

		const char* szMovementRate = kResults.GetText("MoveRate");
		pMovementRates->Bind(1, szMovementRate, -1, false);
		while(pMovementRates->Step())
		{
			int f0 = pMovementRates->GetInt("NumHexes") - 1;
			float f1 = pMovementRates->GetFloat("TotalTime");
			float f2 = pMovementRates->GetFloat("EaseIn");
			float f3 = pMovementRates->GetFloat("EaseOut");
			float f4 = pMovementRates->GetFloat("IndividualOffset");
			float f5 = pMovementRates->GetFloat("RowOffset");
			float f6 = pMovementRates->GetFloat("CurveRoll");
			int   iPathSubdivision = pMovementRates->GetInt("PathSubdivision");
			if(f0 >= 0 && f0 <= 11)
			{
				m_unitMoveRate[f0].m_fTotalMoveRate    = f1;
				m_unitMoveRate[f0].m_fEaseIn           = f2;
				m_unitMoveRate[f0].m_fEaseOut          = f3;
				m_unitMoveRate[f0].m_fIndividualOffset = f4;
				m_unitMoveRate[f0].m_fRowOffset        = f5;
				m_unitMoveRate[f0].m_fCurveRoll        = f6;
				m_unitMoveRate[f0].m_iPathSubdivision  = iPathSubdivision;
			}
		}
		pMovementRates->Reset();

	}

	// Calculate military Power and cache it
	DoUpdatePower();

	return true;
}
//------------------------------------------------------------------------------
bool CvProjectEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	m_iMaxGlobalInstances = kResults.GetInt("MaxGlobalInstances");
	m_iMaxTeamInstances = kResults.GetInt("MaxTeamInstances");
	m_iProductionCost = kResults.GetInt("Cost");
	m_iNukeInterception = kResults.GetInt("NukeInterception");
	m_iCultureBranchesRequired = kResults.GetInt("CultureBranchesRequired");
	m_iTechShare = kResults.GetInt("TechShare");
	m_iVictoryDelayPercent = kResults.GetInt("VictoryDelayPercent");

	m_bSpaceship = kResults.GetBool("Spaceship");
	m_bAllowsNukes = kResults.GetBool("AllowsNukes");

#if defined(MOD_BALANCE_CORE)
	const char* szFreeBuilding = kResults.GetText("FreeBuildingClassIfFirst");
	if(szFreeBuilding)
	{
		m_eFreeBuilding = (BuildingClassTypes)GC.getInfoTypeForString(szFreeBuilding, true);
	}
	const char* szFreePolicy = kResults.GetText("FreePolicyIfFirst");
	if(szFreePolicy)
	{
		m_eFreePolicy = (PolicyTypes)GC.getInfoTypeForString(szFreePolicy, true);
	}
#endif

	m_strMovieArtDef = kResults.GetText("MovieDefineTag");

	const char* szVictoryPrereq = kResults.GetText("VictoryPrereq");
	m_iVictoryPrereq = GC.getInfoTypeForString(szVictoryPrereq, true);

	const char* szTechPrereq = kResults.GetText("TechPrereq");
	m_iTechPrereq = GC.getInfoTypeForString(szTechPrereq, true);

	const char* szEveryoneSpecialUnit = kResults.GetText("EveryoneSpecialUnit");
	m_iEveryoneSpecialUnit = GC.getInfoTypeForString(szEveryoneSpecialUnit, true);

	const char* szCreateSound = kResults.GetText("CreateSound");
	SetCreateSound(szCreateSound);

	const char* szAnyonePrereqProject = kResults.GetText("AnyonePrereqProject");
	m_iAnyoneProjectPrereq = GC.getInfoTypeForString(szAnyonePrereqProject, true);

	//Arrays
	const char* szProjectType = GetType();
	kUtility.PopulateArrayByValue(m_piResourceQuantityRequirements, "Resources", "Project_ResourceQuantityRequirements", "ResourceType", "ProjectType", szProjectType, "Quantity");

	//Victory Thresholds
	{
		const int iNumVictories = kUtility.MaxRows("Victories");

		kUtility.InitializeArray(m_piVictoryThreshold, iNumVictories);
		kUtility.InitializeArray(m_piVictoryMinThreshold, iNumVictories);

		Database::Results kDBResults;
		char szQuery[512] = {0};
		sprintf_s(szQuery, "select VictoryType, Threshold, MinThreshold from Project_VictoryThresholds where ProjectType = '%s';", szProjectType);
		if(DB.Execute(kDBResults, szQuery))
		{
			while(kDBResults.Step())
			{
				const char* szVictoryType = kDBResults.GetText("VictoryType");
				const int idx = GC.getInfoTypeForString(szVictoryType, true);

				const int iThreshold = kDBResults.GetInt("Threshold");
				const int iMinThreshold = kDBResults.GetInt("MinThreshold");

				m_piVictoryThreshold[idx] = iThreshold;
				m_piVictoryMinThreshold[idx] = iMinThreshold;
			}
		}
	}

	kUtility.SetFlavors(m_piFlavorValue, "Project_Flavors", "ProjectType", szProjectType);
	kUtility.PopulateArrayByValue(m_piProjectsNeeded, "Projects", "Project_Prereqs", "PrereqProjectType", "ProjectType", szProjectType, "AmountNeeded");

	return true;
}
bool CvCorporationEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	m_iMaxFranchises = kResults.GetInt("MaxFranchises");
	m_iNumFreeTradeRoutes = kResults.GetInt("NumFreeTradeRoutes");
	m_iTradeRouteLandDistanceModifier = kResults.GetInt("TradeRouteLandDistanceModifier");
	m_iTradeRouteSeaDistanceModifier = kResults.GetInt("TradeRouteSeaDistanceModifier");
	m_iTradeRouteSpeedModifier = kResults.GetInt("TradeRouteSpeedModifier");
	m_iTradeRouteVisionBoost = kResults.GetInt("TradeRouteVisionBoost");
	m_bTradeRoutesInvulnerable = kResults.GetBool("TradeRoutesInvulnerable");
	m_iTradeRouteRecipientBonus = kResults.GetInt("TradeRouteRecipientBonus");
	m_iTradeRouteTargetBonus = kResults.GetInt("TradeRouteTargetBonus");

	//References
	const char* szTextVal = NULL;
	szTextVal = kResults.GetText("HeadquartersBuildingClass");
	m_eHeadquartersBuildingClass = (BuildingClassTypes) GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("OfficeBuildingClass");
	m_eOfficeBuildingClass = (BuildingClassTypes) GC.getInfoTypeForString(szTextVal, true);
	
	szTextVal = kResults.GetText("FranchiseBuildingClass");
	m_eFranchiseBuildingClass = (BuildingClassTypes) GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("OfficeBenefitHelper");
	m_strOfficeBenefitHelper = szTextVal;

	// This is not ideal, but Corporations are loaded last, and I want an easy way to tell if a building class is owned by a Corporation
	// Note: Intellisense may lie here! This will compile (declared as friend)
	CvBuildingClassInfo* pkBuildingInfo = GC.getBuildingClassInfo(m_eHeadquartersBuildingClass);
	if (pkBuildingInfo)
	{
		pkBuildingInfo->m_eCorporationType = (CorporationTypes) GetID();
		pkBuildingInfo->m_bIsHeadquarters = true;
	}
	pkBuildingInfo = GC.getBuildingClassInfo(m_eOfficeBuildingClass);
	if (pkBuildingInfo)
	{
		pkBuildingInfo->m_eCorporationType = (CorporationTypes) GetID();
		pkBuildingInfo->m_bIsOffice = true;
	}
	pkBuildingInfo = GC.getBuildingClassInfo(m_eFranchiseBuildingClass);
	if (pkBuildingInfo)
	{
		pkBuildingInfo->m_eCorporationType = (CorporationTypes) GetID();
		pkBuildingInfo->m_bIsFranchise = true;
	}

	const char* szCorporationType = GetType();

	kUtility.PopulateArrayByExistence(m_piResourceMonopolyAnd, "Resources", "Corporation_ResourceMonopolyAnds", "ResourceType", "CorporationType", szCorporationType);
	kUtility.PopulateArrayByExistence(m_piResourceMonopolyOrs, "Resources", "Corporation_ResourceMonopolyOrs", "ResourceType", "CorporationType", szCorporationType);
	kUtility.PopulateArrayByValue(m_piNumFreeResource, "Resources", "Corporation_NumFreeResource", "ResourceType", "CorporationType", szCorporationType, "NumResource");
	kUtility.PopulateArrayByValue(m_piUnitResourceProductionModifier, "Resources", "Corporation_UnitResourceProductionModifier", "ResourceType", "CorporationType", szCorporationType, "Modifier");
	kUtility.SetYields(m_piTradeRouteCityMod, "Corporation_TradeRouteCityYield", "CorporationType", szCorporationType);
	kUtility.SetYields(m_piTradeRouteMod, "Corporation_TradeRouteMod", "CorporationType", szCorporationType);

	//BuildingClassYieldChanges
	{
		kUtility.Initialize2DArray(m_ppiBuildingClassYieldChanges, "BuildingClasses", "Yields");

		std::string strKey("Corporation_BuildingClassYieldChanges");
		Database::Results* pResults = kUtility.GetResults(strKey);
		if (pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select BuildingClasses.ID as BuildingClassID, Yields.ID as YieldID, YieldChange from Corporation_BuildingClassYieldChanges inner join BuildingClasses on BuildingClasses.Type = BuildingClassType inner join Yields on Yields.Type = YieldType where CorporationType = ?");
		}

		pResults->Bind(1, szCorporationType);

		while (pResults->Step())
		{
			const int BuildingClassID = pResults->GetInt(0);
			const int iYieldID = pResults->GetInt(1);
			const int iYieldChange = pResults->GetInt(2);

			m_ppiBuildingClassYieldChanges[BuildingClassID][iYieldID] = iYieldChange;
		}
	}
	//ResourceYieldChanges
	{
		kUtility.Initialize2DArray(m_ppaiResourceYieldChange, "Resources", "Yields");

		std::string strKey("Corporation_ResourceYieldChanges");
		Database::Results* pResults = kUtility.GetResults(strKey);
		if (pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Resources.ID as ResourceID, Yields.ID as YieldID, Yield from Corporation_ResourceYieldChanges inner join Resources on Resources.Type = ResourceType inner join Yields on Yields.Type = YieldType where CorporationType = ?");
		}

		pResults->Bind(1, szCorporationType);

		while (pResults->Step())
		{
			const int ResourceID = pResults->GetInt(0);
			const int YieldID = pResults->GetInt(1);
			const int yield = pResults->GetInt(2);

			m_ppaiResourceYieldChange[ResourceID][YieldID] = yield;
		}
	}

	//SpecialistYieldChanges
	{
		kUtility.Initialize2DArray(m_ppaiSpecialistYieldChange, "Specialists", "Yields");

		std::string strKey("Corporation_SpecialistYieldChanges");
		Database::Results* pResults = kUtility.GetResults(strKey);
		if (pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Specialists.ID as SpecialistID, Yields.ID as YieldID, Yield from Corporation_SpecialistYieldChanges inner join Specialists on Specialists.Type = SpecialistType inner join Yields on Yields.Type = YieldType where CorporationType = ?");
		}

		pResults->Bind(1, szCorporationType);

		while (pResults->Step())
		{
			const int SpecialistID = pResults->GetInt(0);
			const int YieldID = pResults->GetInt(1);
			const int yield = pResults->GetInt(2);

			m_ppaiSpecialistYieldChange[SpecialistID][YieldID] = yield;
		}
	}

	return true;
}
/// Read from XML file
bool CvImprovementEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	//Basic properties
	const char* szArtDefineTag = kResults.GetText("ArtDefineTag");
	SetArtDefineTag(szArtDefineTag);

	m_iGoldMaintenance = kResults.GetInt("GoldMaintenance");
	m_iCultureBombRadius = kResults.GetInt("CultureBombRadius");
	m_iRequiresXAdjacentLand = kResults.GetInt("RequiresXAdjacentLand");
#if defined(MOD_API_EXTENSIONS)
	m_iRequiresXAdjacentWater = kResults.GetInt("RequiresXAdjacentWater");
#endif
#if defined(MOD_GLOBAL_STACKING_RULES)
	m_iAdditionalUnits = kResults.GetInt("AdditionalUnits");
#endif
	m_iCultureAdjacentSameType = kResults.GetInt("CultureAdjacentSameType");
	m_bHillsMakesValid = kResults.GetBool("HillsMakesValid");
#if defined(MOD_GLOBAL_ALPINE_PASSES)
	m_bMountainsMakesValid = kResults.GetBool("MountainsMakesValid");
#endif
#if defined(MOD_GLOBAL_PASSABLE_FORTS)
	m_bMakesPassable = kResults.GetBool("MakesPassable");
#endif
	m_bFreshWaterMakesValid = kResults.GetBool("FreshWaterMakesValid");
	m_bRiverSideMakesValid = kResults.GetBool("RiverSideMakesValid");
	m_bNoFreshWater = kResults.GetBool("NoFreshWater");
#if defined(MOD_API_EXTENSIONS)
	if (MOD_API_EXTENSIONS) {
		m_bAddsFreshWater = kResults.GetBool("AddsFreshWater");
	}
#endif
	m_bRequiresFlatlands = kResults.GetBool("RequiresFlatlands");
	m_bRequiresFlatlandsOrFreshWater = kResults.GetBool("RequiresFlatlandsOrFreshWater");
	m_bRequiresFeature = kResults.GetBool("RequiresFeature");
	m_bRequiresImprovement = kResults.GetBool("RequiresImprovement");
	m_bRemovesResource = kResults.GetBool("RemovesResource");
	m_bPromptWhenComplete = kResults.GetBool("PromptWhenComplete");
	m_bWater = kResults.GetBool("Water");
	m_bCoastal = kResults.GetBool("Coastal");
	m_bDestroyedWhenPillaged = kResults.GetBool("DestroyedWhenPillaged");
	m_bDisplacePillager = kResults.GetBool("DisplacePillager");
	m_bBuildableOnResources = kResults.GetBool("BuildableOnResources");
	m_eImprovementUsageType = m_bBuildableOnResources ? IMPROVEMENTUSAGE_LANDMARK : IMPROVEMENTUSAGE_BASIC;
	m_bBarbarianCamp = kResults.GetBool("BarbarianCamp");
	m_bGoody = kResults.GetBool("Goody");
	m_bPermanent = kResults.GetBool("Permanent");
	m_iTilesPerGoody = kResults.GetInt("TilesPerGoody");
	m_iGoodyUniqueRange = kResults.GetInt("GoodyRange");
	m_iFeatureGrowthProbability = kResults.GetInt("FeatureGrowth");
	m_iUpgradeTime = kResults.GetInt("UpgradeTime");
	m_iRiverSideUpgradeMod = kResults.GetInt("RiverSideUpgradeMod");
	m_iCoastalLandUpgradeMod = kResults.GetInt("CoastalLandUpgradeMod");
	m_iHillsUpgradeMod = kResults.GetInt("HillsUpgradeMod");
	m_iFreshWaterUpgradeMod = kResults.GetInt("FreshWaterUpgradeMod");
	m_iDefenseModifier = kResults.GetInt("DefenseModifier");
	m_iNearbyEnemyDamage = kResults.GetInt("NearbyEnemyDamage");
	m_iPillageGold = kResults.GetInt("PillageGold");
	m_bOutsideBorders = kResults.GetBool("OutsideBorders");
	m_bInAdjacentFriendly = kResults.GetBool("InAdjacentFriendly");
	m_bIgnoreOwnership = kResults.GetBool("IgnoreOwnership");
	m_bOnlyCityStateTerritory = kResults.GetBool("OnlyCityStateTerritory");
#if defined(MOD_DIPLOMACY_CITYSTATES)
	if (MOD_DIPLOMACY_CITYSTATES) {
	m_bIsEmbassy = kResults.GetBool("IsEmbassy");
	}
#endif
#if defined(MOD_BALANCE_CORE)
	const char* szObsoleteTech = kResults.GetText("ObsoleteTech");
	m_iGetObsoleteTech = (CivilizationTypes)GC.getInfoTypeForString(szObsoleteTech, true);
	m_bAdjacentLake = kResults.GetBool("Lakeside");
	m_bAdjacentCity = kResults.GetBool("Cityside");
	m_iGrantsVision = kResults.GetInt("GrantsVisionXTiles");
#endif
	m_bNoTwoAdjacent = kResults.GetBool("NoTwoAdjacent");
	m_bAdjacentLuxury = kResults.GetBool("AdjacentLuxury");
	m_bAllowsWalkWater = kResults.GetBool("AllowsWalkWater");
	m_bCreatedByGreatPerson = kResults.GetBool("CreatedByGreatPerson");
	m_bSpecificCivRequired = kResults.GetBool("SpecificCivRequired");
	m_iResourceExtractionMod = kResults.GetInt("ResourceExtractionMod");
	m_iLuxuryCopiesSiphonedFromMinor = kResults.GetInt("LuxuryCopiesSiphonedFromMinor");
#if defined(MOD_DIPLOMACY_CITYSTATES)
	if (MOD_DIPLOMACY_CITYSTATES) {
		m_iImprovementLeagueVotes = kResults.GetInt("ImprovementLeagueVotes");
	}
#endif

	const char* szCivilizationType = kResults.GetText("CivilizationType");
	m_eRequiredCivilization = (CivilizationTypes)GC.getInfoTypeForString(szCivilizationType, true);
#if defined(MOD_BALANCE_CORE)
	const char* szImprovementResource = kResults.GetText("ImprovementResource");
	m_iImprovementResource = (ResourceTypes)GC.getInfoTypeForString(szImprovementResource, true);
	m_iImprovementResourceQuantity = kResults.GetInt("ImprovementResourceQuantity");
	const char* szTextVal;
	szTextVal = kResults.GetText("UnitFreePromotion");
	if(szTextVal != NULL)
	{
		m_iUnitFreePromotionImprovement = GC.getInfoTypeForString(szTextVal, true);
	}
#endif
	//References
	const char* szWorldsoundscapeAudioScript = kResults.GetText("WorldSoundscapeAudioScript");
	if(szWorldsoundscapeAudioScript != NULL)
	{
		m_iWorldSoundscapeScriptId = gDLL->GetAudioTagIndex(szWorldsoundscapeAudioScript, AUDIOTAG_SOUNDSCAPE);
	}
	else
	{
		m_iWorldSoundscapeScriptId = -1;
		Remark(1, "Warning: Missing soundscape definition in XML for feature: '%s'", GetType());
	}

	const char* szImprovementPillage = kResults.GetText("ImprovementPillage");
	m_iImprovementPillage = GC.getInfoTypeForString(szImprovementPillage, true);

	const char* szImprovementUpgrade = kResults.GetText("ImprovementUpgrade");
	m_iImprovementUpgrade = GC.getInfoTypeForString(szImprovementUpgrade, true);

	//Arrays
	const char* szImprovementType = GetType();
	const size_t lenImprovementType = strlen(szImprovementType);

	kUtility.PopulateArrayByExistence(m_pbTerrainMakesValid,
	                                  "Terrains",
	                                  "Improvement_ValidTerrains",
	                                  "TerrainType",
	                                  "ImprovementType",
	                                  szImprovementType);

	kUtility.PopulateArrayByExistence(m_pbFeatureMakesValid,
	                                  "Features",
	                                  "Improvement_ValidFeatures",
	                                  "FeatureType",
	                                  "ImprovementType",
	                                  szImprovementType);

	kUtility.PopulateArrayByExistence(m_pbImprovementMakesValid,
									  "Improvements",
									  "Improvement_ValidImprovements",
									  "PrereqImprovement",
									  "ImprovementType",
							          szImprovementType);

#if defined(MOD_API_UNIFIED_YIELDS)
	kUtility.SetYields(m_piAdjacentSameTypeYield, "Improvement_YieldAdjacentSameType", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piAdjacentTwoSameTypeYield, "Improvement_YieldAdjacentTwoSameType", "ImprovementType", szImprovementType);
#endif

	kUtility.SetYields(m_piYieldChange, "Improvement_Yields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piYieldPerEra, "Improvement_YieldPerEra", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piAdjacentCityYieldChange, "Improvement_AdjacentCityYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piAdjacentMountainYieldChange, "Improvement_AdjacentMountainYieldChanges", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piCoastalLandYieldChange, "Improvement_CoastalLandYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piFreshWaterChange, "Improvement_FreshWaterYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piHillsYieldChange, "Improvement_HillsYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piRiverSideYieldChange, "Improvement_RiverSideYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piPrereqNatureYield, "Improvement_PrereqNatureYields", "ImprovementType", szImprovementType);

	kUtility.SetFlavors(m_piFlavorValue, "Improvement_Flavors", "ImprovementType", szImprovementType);

	{
		//Initialize Improvement Resource Types to number of Resources
		const int iNumResources = kUtility.MaxRows("Resources");
		m_paImprovementResource = FNEW(CvImprovementResourceInfo[iNumResources], c_eCiv5GameplayDLL, 0);

		kUtility.InitializeArray(m_piResourceQuantityRequirements, iNumResources);


		std::string strResourceTypesKey = "Improvements - ResourceTypes";
		Database::Results* pResourceTypes = kUtility.GetResults(strResourceTypesKey);
		if(pResourceTypes == NULL)
		{
			pResourceTypes = kUtility.PrepareResults(strResourceTypesKey, "select Resources.ID, ResourceType, ResourceMakesValid, ResourceTrade, DiscoveryRand from Improvement_ResourceTypes inner join Resources on ResourceType = Resources.Type where ImprovementType = ?");
		}

		std::string strYieldResultsKey = "Improvements - YieldResults";
		Database::Results* pYieldResults = kUtility.GetResults(strYieldResultsKey);
		if(pYieldResults == NULL)
		{
			pYieldResults = kUtility.PrepareResults(strYieldResultsKey, "select Yields.ID, Yield from Improvement_ResourceType_Yields inner join Yields on YieldType = Yields.Type where ImprovementType = ? and ResourceType = ?");
		}

		pResourceTypes->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResourceTypes->Step())
		{
			const int idx = pResourceTypes->GetInt("ID");
			CvImprovementResourceInfo& pResourceInfo = m_paImprovementResource[idx];

			const char* szResourceType = pResourceTypes->GetText("ResourceType");
			pResourceInfo.m_bResourceMakesValid = pResourceTypes->GetBool("ResourceMakesValid");
			pResourceInfo.m_bResourceTrade = pResourceTypes->GetBool("ResourceTrade");
			pResourceInfo.m_iDiscoverRand = pResourceTypes->GetInt("DiscoveryRand");
			m_piResourceQuantityRequirements[idx] = pResourceTypes->GetInt("QuantityRequirement");

			//Populate Yields for structure
			kUtility.InitializeArray(pResourceInfo.m_piYieldChange, "Yields");

			pYieldResults->Bind(1, szImprovementType, lenImprovementType, false);
			pYieldResults->Bind(2, szResourceType, -1, false);
			while(pYieldResults->Step())
			{
				const int yieldIdx = pYieldResults->GetInt("ID");
				const int yield = pYieldResults->GetInt("Yield");
				pResourceInfo.m_piYieldChange[yieldIdx] = yield;
			}

			pYieldResults->Reset();
		}

		pResourceTypes->Reset();
	}

	const int iNumYields = kUtility.MaxRows("Yields");
#if defined(MOD_BALANCE_CORE)
	//AdjacentImprovementYieldChanges
	{
		const int iNumImprovements = kUtility.MaxRows("Improvements");
		CvAssertMsg(iNumImprovements > 0, "Num Improvement Infos <= 0");
		kUtility.Initialize2DArray(m_ppiAdjacentImprovementYieldChanges, iNumImprovements, iNumYields);

		std::string strKey = "Improvements - AdjacentImprovementYieldChanges";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Improvements.ID as ImprovementID, Yield from Improvement_AdjacentImprovementYieldChanges inner join Yields on YieldType = Yields.Type inner join Improvements on OtherImprovementType = Improvements.Type where ImprovementType = ?");
		}

		pResults->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResults->Step())
		{
			const int yield_idx = pResults->GetInt(0);
			CvAssert(yield_idx > -1);

			const int improvement_idx = pResults->GetInt(1);
			CvAssert(improvement_idx > -1);

			const int yield = pResults->GetInt(2);

			m_ppiAdjacentImprovementYieldChanges[improvement_idx][yield_idx] = yield;
		}

		pResults->Reset();
	}
#endif
	const int iNumTechs = GC.getNumTechInfos();
	CvAssertMsg(iNumTechs > 0, "Num Tech Infos <= 0");

	//TechYieldChanges
	{
		kUtility.Initialize2DArray(m_ppiTechYieldChanges, iNumTechs, iNumYields);

		std::string strKey = "Improvements - TechYieldChanges";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?");
		}

		pResults->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResults->Step())
		{
			const int yield_idx = pResults->GetInt(0);
			CvAssert(yield_idx > -1);

			const int tech_idx = pResults->GetInt(1);
			CvAssert(tech_idx > -1);

			const int yield = pResults->GetInt(2);

			m_ppiTechYieldChanges[tech_idx][yield_idx] = yield;
		}
	}

	//TechNoFreshWaterYieldChanges
	{
		kUtility.Initialize2DArray(m_ppiTechNoFreshWaterYieldChanges, iNumTechs, iNumYields);

		std::string strKey = "Improvements - TechNoFreshWaterYieldChanges";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechNoFreshWaterYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?");
		}

		pResults->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResults->Step())
		{
			const int yield_idx = pResults->GetInt(0);
			CvAssert(yield_idx > -1);

			const int tech_idx = pResults->GetInt(1);
			CvAssert(tech_idx > -1);

			const int yield = pResults->GetInt(2);

			m_ppiTechNoFreshWaterYieldChanges[tech_idx][yield_idx] = yield;
		}

		pResults->Reset();

	}

	//TechFreshWaterYieldChanges
	{
		kUtility.Initialize2DArray(m_ppiTechFreshWaterYieldChanges, iNumTechs, iNumYields);

		std::string strKey = "Improvements - TechFreshWaterYieldChanges";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechFreshWaterYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?");
		}

		pResults->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResults->Step())
		{
			const int yield_idx = pResults->GetInt(0);
			CvAssert(yield_idx > -1);

			const int tech_idx = pResults->GetInt(1);
			CvAssert(tech_idx > -1);

			const int yield = pResults->GetInt(2);

			m_ppiTechFreshWaterYieldChanges[tech_idx][yield_idx] = yield;
		}

		pResults->Reset();

	}

	//RouteYieldChanges
	{
		const int iNumRoutes = kUtility.MaxRows("Routes");
		kUtility.Initialize2DArray(m_ppiRouteYieldChanges, iNumRoutes, iNumYields);

		std::string strKey = "Improvements - RouteYieldChanges";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Routes.ID as RouteID, Yield from Improvement_RouteYieldChanges inner join Yields on YieldType = Yields.Type inner join Routes on RouteType = Routes.Type where ImprovementType = ?;");
		}

		pResults->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResults->Step())
		{
			const int yield_idx = pResults->GetInt(0);
			CvAssert(yield_idx > -1);

			const int route_idx = pResults->GetInt(1);
			CvAssert(route_idx > -1);

			const int yield = pResults->GetInt(2);

			m_ppiRouteYieldChanges[route_idx][yield_idx] = yield;
		}

		pResults->Reset();

	}

	return true;
}
Пример #7
0
/// Read from XML file
bool CvImprovementEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	//Basic properties
	const char* szArtDefineTag = kResults.GetText("ArtDefineTag");
	SetArtDefineTag(szArtDefineTag);

	m_iGoldMaintenance = kResults.GetInt("GoldMaintenance");
	m_iCultureBombRadius = kResults.GetInt("CultureBombRadius");
	m_iCultureAdjacentSameType = kResults.GetInt("CultureAdjacentSameType");
	m_bHillsMakesValid = kResults.GetBool("HillsMakesValid");
	m_bFreshWaterMakesValid = kResults.GetBool("FreshWaterMakesValid");
	m_bRiverSideMakesValid = kResults.GetBool("RiverSideMakesValid");
	m_bNoFreshWater = kResults.GetBool("NoFreshWater");
	m_bRequiresFlatlands = kResults.GetBool("RequiresFlatlands");
	m_bRequiresFlatlandsOrFreshWater = kResults.GetBool("RequiresFlatlandsOrFreshWater");
	m_bRequiresFeature = kResults.GetBool("RequiresFeature");
	m_bWater = kResults.GetBool("Water");
	m_bCoastal = kResults.GetBool("Coastal");
	m_bDestroyedWhenPillaged = kResults.GetBool("DestroyedWhenPillaged");
	m_bBuildableOnResources = kResults.GetBool("BuildableOnResources");
	m_eImprovementUsageType = m_bBuildableOnResources ? IMPROVEMENTUSAGE_LANDMARK : IMPROVEMENTUSAGE_BASIC;
	m_bBarbarianCamp = kResults.GetBool("BarbarianCamp");
	m_bGoody = kResults.GetBool("Goody");
	m_bPermanent = kResults.GetBool("Permanent");
	m_iTilesPerGoody = kResults.GetInt("TilesPerGoody");
	m_iGoodyUniqueRange = kResults.GetInt("GoodyRange");
	m_iFeatureGrowthProbability = kResults.GetInt("FeatureGrowth");
	m_iUpgradeTime = kResults.GetInt("UpgradeTime");
	m_iRiverSideUpgradeMod = kResults.GetInt("RiverSideUpgradeMod");
	m_iCoastalLandUpgradeMod = kResults.GetInt("CoastalLandUpgradeMod");
	m_iHillsUpgradeMod = kResults.GetInt("HillsUpgradeMod");
	m_iFreshWaterUpgradeMod = kResults.GetInt("FreshWaterUpgradeMod");
	m_iDefenseModifier = kResults.GetInt("DefenseModifier");
	m_iNearbyEnemyDamage = kResults.GetInt("NearbyEnemyDamage");
	m_iPillageGold = kResults.GetInt("PillageGold");
	m_bOutsideBorders = kResults.GetBool("OutsideBorders");
	m_bInAdjacentFriendly = kResults.GetBool("InAdjacentFriendly");
	m_bCreatedByGreatPerson = kResults.GetBool("CreatedByGreatPerson");
	m_bSpecificCivRequired = kResults.GetBool("SpecificCivRequired");
	m_iResourceExtractionMod = kResults.GetInt("ResourceExtractionMod");

	const char* szCivilizationType = kResults.GetText("CivilizationType");
	m_eRequiredCivilization = (CivilizationTypes)GC.getInfoTypeForString(szCivilizationType, true);

	//References
	const char* szWorldsoundscapeAudioScript = kResults.GetText("WorldSoundscapeAudioScript");
	if(szWorldsoundscapeAudioScript != NULL)
	{
		m_iWorldSoundscapeScriptId = gDLL->GetAudioTagIndex(szWorldsoundscapeAudioScript, AUDIOTAG_SOUNDSCAPE);
	}
	else
	{
		m_iWorldSoundscapeScriptId = -1;
		Remark(1, "Warning: Missing soundscape definition in XML for feature: '%s'", GetType());
	}

	const char* szImprovementPillage = kResults.GetText("ImprovementPillage");
	m_iImprovementPillage = GC.getInfoTypeForString(szImprovementPillage, true);

	const char* szImprovementUpgrade = kResults.GetText("ImprovementUpgrade");
	m_iImprovementUpgrade = GC.getInfoTypeForString(szImprovementUpgrade, true);

	//Arrays
	const char* szImprovementType = GetType();
	const size_t lenImprovementType = strlen(szImprovementType);

	kUtility.PopulateArrayByExistence(m_pbTerrainMakesValid,
	                                  "Terrains",
	                                  "Improvement_ValidTerrains",
	                                  "TerrainType",
	                                  "ImprovementType",
	                                  szImprovementType);

	kUtility.PopulateArrayByExistence(m_pbFeatureMakesValid,
	                                  "Features",
	                                  "Improvement_ValidFeatures",
	                                  "FeatureType",
	                                  "ImprovementType",
	                                  szImprovementType);

	kUtility.SetYields(m_piYieldChange, "Improvement_Yields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piAdjacentCityYieldChange, "Improvement_AdjacentCityYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piAdjacentMountainYieldChange, "Improvement_AdjacentMountainYieldChanges", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piCoastalLandYieldChange, "Improvement_CoastalLandYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piFreshWaterChange, "Improvement_FreshWaterYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piHillsYieldChange, "Improvement_HillsYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piRiverSideYieldChange, "Improvement_RiverSideYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piPrereqNatureYield, "Improvement_PrereqNatureYields", "ImprovementType", szImprovementType);

	kUtility.SetFlavors(m_piFlavorValue, "Improvement_Flavors", "ImprovementType", szImprovementType);

	{
		//Initialize Improvement Resource Types to number of Resources
		const int iNumResources = kUtility.MaxRows("Resources");
		m_paImprovementResource = FNEW(CvImprovementResourceInfo[iNumResources], c_eCiv5GameplayDLL, 0);

		kUtility.InitializeArray(m_piResourceQuantityRequirements, iNumResources);


		std::string strResourceTypesKey = "Improvements - ResourceTypes";
		Database::Results* pResourceTypes = kUtility.GetResults(strResourceTypesKey);
		if(pResourceTypes == NULL)
		{
			pResourceTypes = kUtility.PrepareResults(strResourceTypesKey, "select Resources.ID, ResourceType, ResourceMakesValid, ResourceTrade, DiscoveryRand from Improvement_ResourceTypes inner join Resources on ResourceType = Resources.Type where ImprovementType = ?");
		}

		std::string strYieldResultsKey = "Improvements - YieldResults";
		Database::Results* pYieldResults = kUtility.GetResults(strYieldResultsKey);
		if(pYieldResults == NULL)
		{
			pYieldResults = kUtility.PrepareResults(strYieldResultsKey, "select Yields.ID, Yield from Improvement_ResourceType_Yields inner join Yields on YieldType = Yields.Type where ImprovementType = ? and ResourceType = ?");
		}

		pResourceTypes->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResourceTypes->Step())
		{
			const int idx = pResourceTypes->GetInt("ID");
			CvImprovementResourceInfo& pResourceInfo = m_paImprovementResource[idx];

			const char* szResourceType = pResourceTypes->GetText("ResourceType");
			pResourceInfo.m_bResourceMakesValid = pResourceTypes->GetBool("ResourceMakesValid");
			pResourceInfo.m_bResourceTrade = pResourceTypes->GetBool("ResourceTrade");
			pResourceInfo.m_iDiscoverRand = pResourceTypes->GetInt("DiscoveryRand");
			m_piResourceQuantityRequirements[idx] = pResourceTypes->GetInt("QuantityRequirement");

			//Populate Yields for structure
			kUtility.InitializeArray(pResourceInfo.m_piYieldChange, "Yields");

			pYieldResults->Bind(1, szImprovementType, lenImprovementType, false);
			pYieldResults->Bind(2, szResourceType, -1, false);
			while(pYieldResults->Step())
			{
				const int yieldIdx = pYieldResults->GetInt("ID");
				const int yield = pYieldResults->GetInt("Yield");
				pResourceInfo.m_piYieldChange[yieldIdx] = yield;
			}

			pYieldResults->Reset();
		}

		pResourceTypes->Reset();
	}


	const int iNumYields = kUtility.MaxRows("Yields");
	const int iNumTechs = GC.getNumTechInfos();
	CvAssertMsg(iNumTechs > 0, "Num Tech Infos <= 0");


	//TechYieldChanges
	{
		kUtility.Initialize2DArray(m_ppiTechYieldChanges, iNumTechs, iNumYields);

		std::string strKey = "Improvements - TechYieldChanges";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?");
		}

		pResults->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResults->Step())
		{
			const int yield_idx = pResults->GetInt(0);
			CvAssert(yield_idx > -1);

			const int tech_idx = pResults->GetInt(1);
			CvAssert(tech_idx > -1);

			const int yield = pResults->GetInt(2);

			m_ppiTechYieldChanges[tech_idx][yield_idx] = yield;
		}
	}

	//TechNoFreshWaterYieldChanges
	{
		kUtility.Initialize2DArray(m_ppiTechNoFreshWaterYieldChanges, iNumTechs, iNumYields);

		std::string strKey = "Improvements - TechNoFreshWaterYieldChanges";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechNoFreshWaterYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?");
		}

		pResults->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResults->Step())
		{
			const int yield_idx = pResults->GetInt(0);
			CvAssert(yield_idx > -1);

			const int tech_idx = pResults->GetInt(1);
			CvAssert(tech_idx > -1);

			const int yield = pResults->GetInt(2);

			m_ppiTechNoFreshWaterYieldChanges[tech_idx][yield_idx] = yield;
		}

		pResults->Reset();

	}

	//TechFreshWaterYieldChanges
	{
		kUtility.Initialize2DArray(m_ppiTechFreshWaterYieldChanges, iNumTechs, iNumYields);

		std::string strKey = "Improvements - TechFreshWaterYieldChanges";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Technologies.ID as TechID, Yield from Improvement_TechFreshWaterYieldChanges inner join Yields on YieldType = Yields.Type inner join Technologies on TechType = Technologies.Type where ImprovementType = ?");
		}

		pResults->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResults->Step())
		{
			const int yield_idx = pResults->GetInt(0);
			CvAssert(yield_idx > -1);

			const int tech_idx = pResults->GetInt(1);
			CvAssert(tech_idx > -1);

			const int yield = pResults->GetInt(2);

			m_ppiTechFreshWaterYieldChanges[tech_idx][yield_idx] = yield;
		}

		pResults->Reset();

	}

	//RouteYieldChanges
	{
		const int iNumRoutes = kUtility.MaxRows("Routes");
		kUtility.Initialize2DArray(m_ppiRouteYieldChanges, iNumRoutes, iNumYields);

		std::string strKey = "Improvements - RouteYieldChanges";
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Yields.ID as YieldID, Routes.ID as RouteID, Yield from Improvement_RouteYieldChanges inner join Yields on YieldType = Yields.Type inner join Routes on RouteType = Routes.Type where ImprovementType = ?;");
		}

		pResults->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResults->Step())
		{
			const int yield_idx = pResults->GetInt(0);
			CvAssert(yield_idx > -1);

			const int route_idx = pResults->GetInt(1);
			CvAssert(route_idx > -1);

			const int yield = pResults->GetInt(2);

			m_ppiRouteYieldChanges[route_idx][yield_idx] = yield;
		}

		pResults->Reset();

	}

	return true;
}
Пример #8
0
//------------------------------------------------------------------------------
bool CvDllDatabaseUtility::PrefetchGameData()
{
	cvStopWatch kTest("PrefetchGameData", "xml-perf.log");

	//Because Colors and PlayerColors are used everywhere during load
	//(by the translator) we load interface infos first.
	//Interface
	PrefetchCollection(GC.GetColorInfo(), "Colors");
	PrefetchCollection(GC.GetPlayerColorInfo(), "PlayerColors");
	PrefetchCollection(GC.getInterfaceModeInfo(), "InterfaceModes");

	//AI
	PrefetchCollection(GC.getAICityStrategyInfo(), "AICityStrategies");
	PrefetchCollection(GC.getEconomicAIStrategyInfo(), "AIEconomicStrategies");
	PrefetchCollection(GC.getAIGrandStrategyInfo(), "AIGrandStrategies");
	PrefetchCollection(GC.getMilitaryAIStrategyInfo(), "AIMilitaryStrategies");
	PrefetchCollection(GC.getCitySpecializationInfo(), "CitySpecializations");
	PrefetchCollection(GC.getTacticalMoveInfo(), "TacticalMoves");

	//BasicInfos
	//AnimationOperators?
	//Attitudes?
	PrefetchCollection(GC.getUnitAIInfo(), "UnitAIInfos");
	PrefetchCollection(GC.getUnitCombatClassInfo(), "UnitCombatInfos");

	//Buildings
	PrefetchCollection(GC.getBuildingClassInfo(), "BuildingClasses");
	PrefetchCollection(GC.getBuildingInfo(), "Buildings");

	//GameInfo
	PrefetchCollection(GC.getEmphasisInfo(), "EmphasizeInfos");
	PrefetchCollection(GC.getEraInfo(), "Eras");
	PrefetchCollection(GC.getGameOptionInfo(), "GameOptions");
	PrefetchCollection(GC.getGameSpeedInfo(), "GameSpeeds");
	PrefetchCollection(GC.getHandicapInfo(), "HandicapInfos");
	PrefetchCollection(GC.getHurryInfo(), "HurryInfos");
	PrefetchCollection(GC.getMPOptionInfo(), "MultiplayerOptions");
	PrefetchCollection(GC.getPlayerOptionInfo(), "PlayerOptions");
	PrefetchCollection(GC.getPolicyInfo(), "Policies");
	PrefetchCollection(GC.getPolicyBranchInfo(), "PolicyBranchTypes");
	PrefetchCollection(GC.getProcessInfo(), "Processes");
	PrefetchCollection(GC.getProjectInfo(), "Projects");
	PrefetchCollection(GC.getSmallAwardInfo(), "SmallAwards");
	PrefetchCollection(GC.getSpecialistInfo(), "Specialists");
	PrefetchCollection(GC.getVictoryInfo(), "Victories");
	PrefetchCollection(GC.getVoteInfo(), "Votes");
	PrefetchCollection(GC.getVoteSourceInfo(), "VoteSources");
	PrefetchCollection(GC.getUnitDomainInfo(), "Domains");

	//Leaders
	PrefetchCollection(GC.getLeaderHeadInfo(), "Leaders");

	//Misc
	PrefetchCollection(GC.getRouteInfo(), "Routes");

	CvNotificationXMLEntries* pkNotificationEntries =  GC.GetNotificationEntries();
	if(pkNotificationEntries != NULL)
	{
		PrefetchCollection(pkNotificationEntries->GetNotificationEntries(), "Notifications");
	}

	//Technologies
	PrefetchCollection(GC.getTechInfo(), "Technologies");

	//Terrain
	PrefetchCollection(GC.getFeatureInfo(), "Features");
	PrefetchCollection(GC.getImprovementInfo(), "Improvements");
	PrefetchCollection(GC.getResourceClassInfo(), "ResourceClasses");
	PrefetchCollection(GC.getResourceInfo(), "Resources");
	PrefetchCollection(GC.getTerrainInfo(), "Terrains");
	PrefetchCollection(GC.getYieldInfo(), "Yields");

	//Units
	PrefetchCollection(GC.getAutomateInfo(), "Automates");
	PrefetchCollection(GC.getBuildInfo(), "Builds");
	PrefetchCollection(GC.getCommandInfo(), "Commands");
	PrefetchCollection(GC.getControlInfo(), "Controls");
	PrefetchCollection(GC.getEntityEventInfo(), "EntityEvents");
	PrefetchCollection(GC.getMissionInfo(), "Missions");
	PrefetchCollection(GC.getMultiUnitFormationInfo(), "MultiUnitFormations");
	PrefetchCollection(GC.getSpecialUnitInfo(), "SpecialUnits");
	PrefetchCollection(GC.getUnitClassInfo(), "UnitClasses");
	PrefetchCollection(GC.getPromotionInfo(), "UnitPromotions");
	PrefetchCollection(GC.getUnitInfo(), "Units");

	//Civilizations - must be after buildings and units
	PrefetchCollection(GC.getCivilizationInfo(), "Civilizations");
	PrefetchCollection(GC.getMinorCivInfo(), "MinorCivilizations");
	PrefetchCollection(GC.getTraitInfo(), "Traits");
	PrefetchCollection(GC.getReligionInfo(), "Religions");
	PrefetchCollection(GC.getBeliefInfo(), "Beliefs");

	//Copy flavors into string array
	{
		CvDatabaseUtility kUtility;
		CvString*& paFlavors = GC.getFlavorTypes();
		const int iNumFlavors = kUtility.MaxRows("Flavors");
		//GC.getNumFlavorTypes() = iNumFlavors;
		GC.setNumFlavorTypes(iNumFlavors);
		paFlavors = FNEW(CvString[iNumFlavors], c_eCiv5GameplayDLL, 0);
		Database::Results kResults("Type");
		if(DB.SelectAll(kResults, "Flavors"))
		{
			int i = 0;
			while(kResults.Step())
			{
				paFlavors[i++] = kResults.GetText(0);
			}
		}
		else
		{
			CvAssertMsg(false, DB.ErrorMessage());
		}
	}

	ValidatePrefetchProcess();

	return true;
}
Пример #9
0
//------------------------------------------------------------------------------
bool CvProjectEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	m_iMaxGlobalInstances = kResults.GetInt("MaxGlobalInstances");
	m_iMaxTeamInstances = kResults.GetInt("MaxTeamInstances");
	m_iProductionCost = kResults.GetInt("Cost");
	m_iNukeInterception = kResults.GetInt("NukeInterception");
	m_iCultureBranchesRequired = kResults.GetInt("CultureBranchesRequired");
	m_iTechShare = kResults.GetInt("TechShare");
	m_iVictoryDelayPercent = kResults.GetInt("VictoryDelayPercent");

	m_bSpaceship = kResults.GetBool("Spaceship");
	m_bAllowsNukes = kResults.GetBool("AllowsNukes");

	m_strMovieArtDef = kResults.GetText("MovieDefineTag");

	const char* szVictoryPrereq = kResults.GetText("VictoryPrereq");
	m_iVictoryPrereq = GC.getInfoTypeForString(szVictoryPrereq, true);

	const char* szTechPrereq = kResults.GetText("TechPrereq");
	m_iTechPrereq = GC.getInfoTypeForString(szTechPrereq, true);

	const char* szEveryoneSpecialUnit = kResults.GetText("EveryoneSpecialUnit");
	m_iEveryoneSpecialUnit = GC.getInfoTypeForString(szEveryoneSpecialUnit, true);

	const char* szCreateSound = kResults.GetText("CreateSound");
	SetCreateSound(szCreateSound);

	const char* szAnyonePrereqProject = kResults.GetText("AnyonePrereqProject");
	m_iAnyoneProjectPrereq = GC.getInfoTypeForString(szAnyonePrereqProject, true);

	//Arrays
	const char* szProjectType = GetType();
	kUtility.PopulateArrayByValue(m_piResourceQuantityRequirements, "Resources", "Project_ResourceQuantityRequirements", "ResourceType", "ProjectType", szProjectType, "Quantity");

	//Victory Thresholds
	{
		const int iNumVictories = kUtility.MaxRows("Victories");

		kUtility.InitializeArray(m_piVictoryThreshold, iNumVictories);
		kUtility.InitializeArray(m_piVictoryMinThreshold, iNumVictories);

		Database::Results kDBResults;
		char szQuery[512] = {0};
		sprintf_s(szQuery, "select VictoryType, Threshold, MinThreshold from Project_VictoryThresholds where ProjectType = '%s';", szProjectType);
		if(DB.Execute(kDBResults, szQuery))
		{
			while(kDBResults.Step())
			{
				const char* szVictoryType = kDBResults.GetText("VictoryType");
				const int idx = GC.getInfoTypeForString(szVictoryType, true);

				const int iThreshold = kDBResults.GetInt("Threshold");
				const int iMinThreshold = kDBResults.GetInt("MinThreshold");

				m_piVictoryThreshold[idx] = iThreshold;
				m_piVictoryMinThreshold[idx] = iMinThreshold;
			}
		}
	}

	kUtility.SetFlavors(m_piFlavorValue, "Project_Flavors", "ProjectType", szProjectType);
	kUtility.PopulateArrayByValue(m_piProjectsNeeded, "Projects", "Project_Prereqs", "PrereqProjectType", "ProjectType", szProjectType, "AmountNeeded");

	// EventEngine - v0.1, Snarko
	{
		m_asziFlagPrereqs.clear();
		std::string strKey("Project_PrereqFlags");
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select * from Project_PrereqFlags where ProjectType = ?");
		}

		pResults->Bind(1, szProjectType);

		while(pResults->Step())
		{
			std::string szFlag = pResults->GetText("Flag");
			int iMinimumValue = pResults->GetInt("MinimumValue");
			m_asziFlagPrereqs.push_back(std::make_pair(szFlag, iMinimumValue));
		}
	}
	// END EventEngine

	return true;
}
//------------------------------------------------------------------------------
bool CvDllDatabaseUtility::PrefetchGameData()
{
	cvStopWatch kTest("PrefetchGameData", "xml-perf.log");

	//Because Colors and PlayerColors are used everywhere during load
	//(by the translator) we load interface infos first.
	//Interface
	PrefetchCollection(GC.GetColorInfo(), "Colors");
	PrefetchCollection(GC.GetPlayerColorInfo(), "PlayerColors");
	PrefetchCollection(GC.getInterfaceModeInfo(), "InterfaceModes");

	//AI
	PrefetchCollection(GC.getAICityStrategyInfo(), "AICityStrategies");
	PrefetchCollection(GC.getEconomicAIStrategyInfo(), "AIEconomicStrategies");
	PrefetchCollection(GC.getAIGrandStrategyInfo(), "AIGrandStrategies");
	PrefetchCollection(GC.getMilitaryAIStrategyInfo(), "AIMilitaryStrategies");
	PrefetchCollection(GC.getCitySpecializationInfo(), "CitySpecializations");
	PrefetchCollection(GC.getTacticalMoveInfo(), "TacticalMoves");

	//BasicInfos
	//AnimationOperators?
	//Attitudes?
	PrefetchCollection(GC.getUnitAIInfo(), "UnitAIInfos");
	PrefetchCollection(GC.getUnitCombatClassInfo(), "UnitCombatInfos");

	//Buildings
	PrefetchCollection(GC.getBuildingClassInfo(), "BuildingClasses");
	PrefetchCollection(GC.getBuildingInfo(), "Buildings");

	//GameInfo
	PrefetchCollection(GC.getEmphasisInfo(), "EmphasizeInfos");
	PrefetchCollection(GC.getEraInfo(), "Eras");
	PrefetchCollection(GC.getGameOptionInfo(), "GameOptions");
	PrefetchCollection(GC.getGameSpeedInfo(), "GameSpeeds");
	PrefetchCollection(GC.getHandicapInfo(), "HandicapInfos");
	PrefetchCollection(GC.getHurryInfo(), "HurryInfos");
	PrefetchCollection(GC.getMPOptionInfo(), "MultiplayerOptions");
	PrefetchCollection(GC.getPlayerOptionInfo(), "PlayerOptions");
	PrefetchCollection(GC.getPolicyInfo(), "Policies");
	PrefetchCollection(GC.getPolicyBranchInfo(), "PolicyBranchTypes");
	PrefetchCollection(GC.getProcessInfo(), "Processes");
	PrefetchCollection(GC.getProjectInfo(), "Projects");
	PrefetchCollection(GC.getSmallAwardInfo(), "SmallAwards");
	PrefetchCollection(GC.getSpecialistInfo(), "Specialists");
	PrefetchCollection(GC.getVictoryInfo(), "Victories");
	PrefetchCollection(GC.getVoteInfo(), "Votes");
	PrefetchCollection(GC.getVoteSourceInfo(), "VoteSources");
#if defined(MOD_BALANCE_CORE)
	PrefetchCollection(GC.getEventInfo(), "Events");
	PrefetchCollection(GC.getEventChoiceInfo(), "EventChoices");
	PrefetchCollection(GC.getCityEventInfo(), "CityEvents");
	PrefetchCollection(GC.getCityEventChoiceInfo(), "CityEventChoices");
#endif
	PrefetchCollection(GC.getUnitDomainInfo(), "Domains");

#if defined(MOD_EVENTS_DIPLO_MODIFIERS)
	PrefetchCollection(GC.getDiploModifierInfo(), "DiploModifiers");
#endif

	//Leaders
	PrefetchCollection(GC.getLeaderHeadInfo(), "Leaders");

	//Misc
	PrefetchCollection(GC.getRouteInfo(), "Routes");

	CvNotificationXMLEntries* pkNotificationEntries =  GC.GetNotificationEntries();
	if(pkNotificationEntries != NULL)
	{
		PrefetchCollection(pkNotificationEntries->GetNotificationEntries(), "Notifications");
	}

	//Technologies
	PrefetchCollection(GC.getTechInfo(), "Technologies");

	//Terrain
	PrefetchCollection(GC.getFeatureInfo(), "Features");
	PrefetchCollection(GC.getImprovementInfo(), "Improvements");
	PrefetchCollection(GC.getResourceClassInfo(), "ResourceClasses");
	PrefetchCollection(GC.getResourceInfo(), "Resources");
#if defined(MOD_API_PLOT_YIELDS)
	if (MOD_API_PLOT_YIELDS) {
		PrefetchCollection(GC.getPlotInfo(), "Plots");
	}
#endif
#if defined(MOD_API_UNIFIED_YIELDS)
	if (MOD_API_UNIFIED_YIELDS) {
		PrefetchCollection(GC.getGreatPersonInfo(), "GreatPersons");
	}
#endif
	PrefetchCollection(GC.getTerrainInfo(), "Terrains");
	PrefetchCollection(GC.getYieldInfo(), "Yields");

	//Units
	PrefetchCollection(GC.getAutomateInfo(), "Automates");
	PrefetchCollection(GC.getBuildInfo(), "Builds");
	PrefetchCollection(GC.getCommandInfo(), "Commands");
	PrefetchCollection(GC.getControlInfo(), "Controls");
	PrefetchCollection(GC.getEntityEventInfo(), "EntityEvents");
	PrefetchCollection(GC.getMissionInfo(), "Missions");
	PrefetchCollection(GC.getMultiUnitFormationInfo(), "MultiUnitFormations");
	PrefetchCollection(GC.getSpecialUnitInfo(), "SpecialUnits");
	PrefetchCollection(GC.getUnitClassInfo(), "UnitClasses");
	PrefetchCollection(GC.getPromotionInfo(), "UnitPromotions");
	PrefetchCollection(GC.getUnitInfo(), "Units");

	//Civilizations - must be after buildings and units
	PrefetchCollection(GC.getCivilizationInfo(), "Civilizations");
	PrefetchCollection(GC.getMinorCivInfo(), "MinorCivilizations");
	PrefetchCollection(GC.getTraitInfo(), "Traits");
	PrefetchCollection(GC.getReligionInfo(), "Religions");
	PrefetchCollection(GC.getBeliefInfo(), "Beliefs");
	PrefetchCollection(GC.getLeagueSpecialSessionInfo(), "LeagueSpecialSessions");
	PrefetchCollection(GC.getLeagueNameInfo(), "LeagueNames");
	PrefetchCollection(GC.getLeagueProjectInfo(), "LeagueProjects");
	PrefetchCollection(GC.getLeagueProjectRewardInfo(), "LeagueProjectRewards");
	PrefetchCollection(GC.getResolutionInfo(), "Resolutions");

#if defined(MOD_API_ACHIEVEMENTS) || defined(ACHIEVEMENT_HACKS)
	PrefetchCollection(GC.getAchievementInfo(), "Achievements");
#endif

#if defined(MOD_BALANCE_CORE)
	// Must be after buildings because this calls from Buildings
	PrefetchCollection(GC.getCorporationInfo(), "Corporations");
	PrefetchCollection(GC.getContractInfo(), "Contracts");
#endif

	//Copy flavors into string array
	{
		CvDatabaseUtility kUtility;
		CvString*& paFlavors = GC.getFlavorTypes();
		const int iNumFlavors = kUtility.MaxRows("Flavors");
		//GC.getNumFlavorTypes() = iNumFlavors;
		GC.setNumFlavorTypes(iNumFlavors);
		paFlavors = FNEW(CvString[iNumFlavors], c_eCiv5GameplayDLL, 0);

		Database::Results kResults;
		if(DB.SelectWhere(kResults, "Flavors", "ID > -1"))
		{
			while(kResults.Step())
			{
				const int iFlavor = kResults.GetInt("ID");
				CvAssert(iFlavor >= 0 && iFlavor < iNumFlavors);
				if(iFlavor >= 0 && iFlavor < iNumFlavors)
				{
					paFlavors[iFlavor] = kResults.GetText("Type");

				}
			}
		}
		else
		{
			CvAssertMsg(false, DB.ErrorMessage());
		}
	}

	ValidatePrefetchProcess();

	return true;
}