Пример #1
0
void CvMapGenerator::eraseRivers()
{
	for (int i = 0; i < GC.getMapINLINE().numPlotsINLINE(); i++)
	{
		CvPlot* pPlot = GC.getMapINLINE().plotByIndexINLINE(i);
		if (pPlot->isNOfRiver())
		{
			pPlot->setNOfRiver(false, NO_CARDINALDIRECTION);
		}
		if (pPlot->isWOfRiver())
		{
			pPlot->setWOfRiver(false, NO_CARDINALDIRECTION);
		}
	}
}
Пример #2
0
void CvReplayInfo::createInfo()
{
	CvGame& game = GC.getGame();

	const PlayerTypes eActivePlayer = game.getActivePlayer();

	m_strMapScriptName = CvPreGame::mapScriptName();
	m_eWorldSize = CvPreGame::worldSize();
	m_eClimate = CvPreGame::climate();
	m_eSeaLevel = CvPreGame::seaLevel();
	m_eEra = CvPreGame::era();
	m_eGameSpeed = game.getGameSpeedType();

	m_listGameOptions.clear();
	for(int i = 0; i < NUM_GAMEOPTION_TYPES; i++)
	{
		GameOptionTypes eOption = (GameOptionTypes)i;
		if(game.isOption(eOption))
		{
			m_listGameOptions.push_back(eOption);
		}
	}

	m_listVictoryTypes.clear();
	for(int i = 0; i < GC.getNumVictoryInfos(); i++)
	{
		VictoryTypes eVictory = (VictoryTypes)i;
		if(game.isVictoryValid(eVictory))
		{
			m_listVictoryTypes.push_back(eVictory);
		}
	}

	m_eVictoryType = NO_VICTORY;
	m_iNormalizedScore = 0;
	if(NO_PLAYER != eActivePlayer)
	{
		CvPlayer& player = GET_PLAYER(eActivePlayer);
		if(game.getWinner() == player.getTeam())
		{
			m_eVictoryType = game.getVictory();
		}

		m_iNormalizedScore = player.GetScore(true, player.getTeam() == game.getWinner());
	}

	//m_eGameType = CvPreGame::getGameType();

	m_iInitialTurn = game.getStartTurn();
	m_iStartYear = game.getStartYear();
	m_iFinalTurn = game.getGameTurn();
	CvGameTextMgr::setYearStr(m_strFinalDate, m_iFinalTurn, false, game.getCalendar(), game.getStartYear(), game.getGameSpeedType());

	m_eCalendar = game.getCalendar();

	m_dataSetMap.clear();
	m_listPlayerDataSets.clear();
	m_listPlayerInfo.clear();
	m_listPlots.clear();

	std::map<int, int> mapPlayers;
	mapPlayers[-1] = -1;	//account for NO_PLAYER.

	m_iActivePlayer = -1;
	int iPlayerIndex = 0;
	for(int iPlayer = 0; iPlayer < MAX_CIV_PLAYERS; iPlayer++)
	{
		CvPlayer& player = GET_PLAYER((PlayerTypes)iPlayer);
		if(player.isEverAlive())
		{
			//Ensure that final turn is stored.
			player.GatherPerTurnReplayStats(m_iFinalTurn);

			mapPlayers[iPlayer] = iPlayerIndex;
			if(iPlayer == game.getActivePlayer())
			{
				m_iActivePlayer = iPlayerIndex;
			}
			++iPlayerIndex;

			PlayerInfo playerInfo;
			playerInfo.m_eLeader = player.getLeaderType();
			playerInfo.m_eCivilization = player.getCivilizationType();

			playerInfo.m_eDifficulty = player.getHandicapType();
			playerInfo.m_strCustomLeaderName = player.getName();
			playerInfo.m_strCustomCivilizationName = player.getCivilizationDescription();
			playerInfo.m_strCustomCivilizationShortName = player.getCivilizationShortDescription();
			playerInfo.m_strCustomCivilizationAdjective = player.getCivilizationAdjective();
			playerInfo.m_ePlayerColor = player.getPlayerColor();


			TurnDataSets dataSet(m_dataSetMap.size());

			unsigned int uiNumDataSets = player.getNumReplayDataSets();
			for(unsigned int uiPlayerDataSet = 0; uiPlayerDataSet < uiNumDataSets; ++uiPlayerDataSet)
			{
				// First, Locate the index of the dataset
				std::string playerDataSetName = player.getReplayDataSetName(uiPlayerDataSet);
				unsigned int uiDataSet = 0;
				bool bFound = false;
				for(uiDataSet = 0; uiDataSet < m_dataSetMap.size(); ++uiDataSet)
				{
					const std::string& dataSetName = m_dataSetMap[uiDataSet];
					if(dataSetName == playerDataSetName)
					{
						bFound = true;
						break;
					}
				}

				// Add a new index if one doesn't exist.
				if(!bFound)
				{
					m_dataSetMap.push_back(playerDataSetName);
					dataSet.push_back(TurnData());
					uiDataSet = m_dataSetMap.size() - 1;
				}

				CvPlayer::TurnData playerData = player.getReplayDataHistory(uiPlayerDataSet);
				TurnData turnData;

				for(CvPlayer::TurnData::iterator it = playerData.begin(); it != playerData.end(); ++it)
				{
					turnData[(*it).first - m_iInitialTurn] = (*it).second;
				}

				dataSet[uiDataSet] = turnData;
			}

			m_listPlayerDataSets.push_back(dataSet);
			m_listPlayerInfo.push_back(playerInfo);
		}
	}

	m_listReplayMessages.clear();
	const uint nMessages = game.getNumReplayMessages();
	m_listReplayMessages.reserve(nMessages);

	for(uint i = 0; i < nMessages; ++i)
	{
		const CvReplayMessage* pMessage = game.getReplayMessage(i);
		if(pMessage)
		{
			CvReplayMessage modifiedMessage = (*pMessage);
			modifiedMessage.setPlayer((PlayerTypes)mapPlayers[modifiedMessage.getPlayer()]);

			m_listReplayMessages.push_back(modifiedMessage);
		}
	}

	CvMap& kMap = GC.getMap();

	m_iMapWidth = kMap.getGridWidth();
	m_iMapHeight = kMap.getGridHeight();

	int numPlots = kMap.numPlots();
	m_listPlots.clear();
	m_listPlots.reserve(numPlots);

	for(int i = 0; i < numPlots; i++)
	{
		PlotState plotState;

		CvPlot* pkPlot = kMap.plotByIndexUnchecked(i);
		plotState.m_ePlotType = pkPlot->getPlotType();
		plotState.m_eTerrain = pkPlot->getTerrainType();
		plotState.m_eFeature = pkPlot->getFeatureType();
		plotState.m_bNEOfRiver = pkPlot->isNEOfRiver();
		plotState.m_bWOfRiver = pkPlot->isWOfRiver();
		plotState.m_bNWOfRiver = pkPlot->isNWOfRiver();

		PlotStatePerTurn plotStatePerTurn;
		plotStatePerTurn[m_iFinalTurn] = plotState;

		m_listPlots.push_back(plotStatePerTurn);
	}
}
Пример #3
0
// pStartPlot = the plot at whose SE corner the river is starting
//
void CvMapGenerator::doRiver(CvPlot *pStartPlot, CardinalDirectionTypes eLastCardinalDirection, CardinalDirectionTypes eOriginalCardinalDirection, int iThisRiverID)
{
	if (iThisRiverID == -1)
	{
		iThisRiverID = GC.getMapINLINE().getNextRiverID();
		GC.getMapINLINE().incrementNextRiverID();
	}

	int iOtherRiverID = pStartPlot->getRiverID();
	if (iOtherRiverID != -1 && iOtherRiverID != iThisRiverID)
	{
		return; // Another river already exists here; can't branch off of an existing river!
	}

	CvPlot *pRiverPlot = NULL;
	CvPlot *pAdjacentPlot = NULL;

	CardinalDirectionTypes eBestCardinalDirection = NO_CARDINALDIRECTION;

	if (eLastCardinalDirection==CARDINALDIRECTION_NORTH)
	{
		pRiverPlot = pStartPlot;
		if (pRiverPlot == NULL)
		{
			return;
		}
		pAdjacentPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), CARDINALDIRECTION_EAST);
		if ((pAdjacentPlot == NULL) || pRiverPlot->isWOfRiver() || pRiverPlot->isWater() || pAdjacentPlot->isWater())
		{
			return;
		}

		pStartPlot->setRiverID(iThisRiverID);
		pRiverPlot->setWOfRiver(true, eLastCardinalDirection);
		pRiverPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), CARDINALDIRECTION_NORTH);
	}
	else if (eLastCardinalDirection==CARDINALDIRECTION_EAST)
	{
		pRiverPlot = plotCardinalDirection(pStartPlot->getX_INLINE(), pStartPlot->getY_INLINE(), CARDINALDIRECTION_EAST);
		if (pRiverPlot == NULL)
		{
			return;
		}
		pAdjacentPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), CARDINALDIRECTION_SOUTH);
		if ((pAdjacentPlot == NULL) || pRiverPlot->isNOfRiver() || pRiverPlot->isWater() || pAdjacentPlot->isWater())
		{
			return;
		}

		pStartPlot->setRiverID(iThisRiverID);
		pRiverPlot->setNOfRiver(true, eLastCardinalDirection);
	}
	else if (eLastCardinalDirection==CARDINALDIRECTION_SOUTH)
	{
		pRiverPlot = plotCardinalDirection(pStartPlot->getX_INLINE(), pStartPlot->getY_INLINE(), CARDINALDIRECTION_SOUTH);
		if (pRiverPlot == NULL)
		{
			return;
		}
		pAdjacentPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), CARDINALDIRECTION_EAST);
		if ((pAdjacentPlot == NULL) || pRiverPlot->isWOfRiver() || pRiverPlot->isWater() || pAdjacentPlot->isWater())
		{
			return;
		}

		pStartPlot->setRiverID(iThisRiverID);
		pRiverPlot->setWOfRiver(true, eLastCardinalDirection);
	}

	else if (eLastCardinalDirection==CARDINALDIRECTION_WEST)
	{
		pRiverPlot = pStartPlot;
		if (pRiverPlot == NULL)
		{
			return;
		}
		pAdjacentPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), CARDINALDIRECTION_SOUTH);
		if ((pAdjacentPlot == NULL) || pRiverPlot->isNOfRiver() || pRiverPlot->isWater() || pAdjacentPlot->isWater())
		{
			return;
		}

		pStartPlot->setRiverID(iThisRiverID);
		pRiverPlot->setNOfRiver(true, eLastCardinalDirection);
		pRiverPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), CARDINALDIRECTION_WEST);
	}
	else
	{
		//FAssertMsg(false, "Illegal direction type");
		// River is starting here, set the direction in the next step
		pRiverPlot = pStartPlot;

		long result = 0;
		if (gDLL->getPythonIFace()->pythonGetRiverStartCardinalDirection(pRiverPlot, &result) && !gDLL->getPythonIFace()->pythonUsingDefaultImpl()) // Python override
		{
			if (result >= 0)
			{
				eBestCardinalDirection = ((CardinalDirectionTypes)result);
			}
			else
			{
				FAssertMsg(false, "python pythonGetRiverStartCardinalDirection() must return >= 0");
			}
		}
	}

	if (pRiverPlot == NULL)
	{
		return; // The river has flowed off the edge of the map. All is well.
	}
	else if (pRiverPlot->hasCoastAtSECorner())
	{
		return; // The river has flowed into the ocean. All is well.
	}

	if (eBestCardinalDirection == NO_CARDINALDIRECTION)
	{
		int iBestValue = MAX_INT;

		for (int iI = 0; iI < NUM_CARDINALDIRECTION_TYPES; iI++)
		{
			if (getOppositeCardinalDirection((CardinalDirectionTypes)iI) != eOriginalCardinalDirection)
			{
				if (getOppositeCardinalDirection((CardinalDirectionTypes)iI) != eLastCardinalDirection)
				{
					CvPlot* pAdjacentPlot;
					pAdjacentPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), ((CardinalDirectionTypes)iI));
					if (pAdjacentPlot != NULL)
					{
						int iValue = getRiverValueAtPlot(pAdjacentPlot);
						if (iValue < iBestValue)
						{
							iBestValue = iValue;
							eBestCardinalDirection = (CardinalDirectionTypes)iI;
						}
					}
				}
			}
		}
	}

	if (eBestCardinalDirection != NO_CARDINALDIRECTION)
	{
		if  (eOriginalCardinalDirection	== NO_CARDINALDIRECTION)
		{
			eOriginalCardinalDirection = eBestCardinalDirection;
		}
		doRiver(pRiverPlot, eBestCardinalDirection, eOriginalCardinalDirection, iThisRiverID);
	}
}