bool IOPlayer::cleanOnlineInfo() { DatabaseDriver* db = DatabaseDriver::instance(); DBQuery query; query << "UPDATE `players` SET `online` = 0 WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID); return db->executeQuery(query); }
bool IOPlayer::getGuidByName(uint32_t &guid, std::string& name) { GuidCacheMap::iterator it = guidCacheMap.find(name); if(it != guidCacheMap.end()){ name = it->first; guid = it->second; return true; } DatabaseDriver* db = DatabaseDriver::instance(); DBResult_ptr result; DBQuery query; query << "SELECT `name`, `id` " "FROM `players` " "WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `name` = " << db->escapeString(name); if(!(result = db->storeQuery(query))) return false; name = result->getDataString("name"); guid = result->getDataInt("id"); guidCacheMap[name] = guid; return true; }
bool IOAccount::saveAccount(const Account& acc) { DatabaseDriver* db = DatabaseDriver::instance(); DBQuery query; query << "UPDATE `accounts` SET `premend` = " << acc.premiumEnd << ", `warnings` = " << acc.warnings << " WHERE `id` = " << acc.number; return db->executeQuery(query); }
void IOPlayer::updateLogoutInfo(Player* player) { DatabaseDriver* db = DatabaseDriver::instance(); DBQuery query; query << "UPDATE `players` SET `lastlogout` = " << player->lastLogout << ", `online` = 0" << " WHERE `id` = " << player->getGUID(); db->executeQuery(query); }
bool IOPlayer::playerExists(std::string name) { DatabaseDriver* db = DatabaseDriver::instance(); DBResult_ptr result; DBQuery query; query << "SELECT `id` " "FROM `players` " "WHERE `players`.`world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `name`= " << db->escapeString(name); return db->storeQuery(query); }
Account IOAccount::loadAccount(const std::string& accountName, bool preLoad /* = false*/) { Account acc; acc.name = accountName; if(g_game.onAccountLogin( acc.name, acc.number, acc.password, acc.premiumEnd, acc.warnings, acc.charList)){ //handled by script return acc; } DatabaseDriver* db = DatabaseDriver::instance(); DBQuery query; DBResult_ptr result; query << "SELECT `id`, `name`, `password`, `premend`, `warnings` FROM `accounts` WHERE `name` = " << db->escapeString(accountName); if(!(result = db->storeQuery(query))){ return acc; } acc.number = result->getDataInt("id"); acc.password = result->getDataString("password"); acc.premiumEnd = result->getDataInt("premend"); acc.name = result->getDataString("name"); acc.warnings = result->getDataInt("warnings"); if(preLoad) return acc; query.reset(); query << "SELECT " << "`players`.`name` AS `name`, `worlds`.`name` AS `world`, " << "`worlds`.`port` AS `port`, `worlds`.`ip` AS `ip`, `worlds`.`id` AS `world_id`" << "FROM `players` " << "LEFT JOIN `worlds` ON `worlds`.`id` = `players`.`world_id` " << "WHERE `account_id` = " << acc.number; for(result = db->storeQuery(query); result; result = result->advance()) { AccountCharacter c; c.name = result->getDataString("name"); c.world_name = result->getDataString("world"); c.world_id = (uint16_t)result->getDataInt("world_id"); c.port = (uint16_t)result->getDataInt("port"); c.ip = (uint32_t)result->getDataLong("ip"); acc.charList.push_back(c); } acc.charList.sort(predicateAccountCharactersByName); return acc; }
bool IOPlayer::getAccountByName(std::string& account, const std::string& player_name) { DatabaseDriver* db = DatabaseDriver::instance(); DBResult_ptr result; DBQuery query; query << "SELECT `a`.`name` FROM `players` p LEFT JOIN `accounts` a ON `p`.`account_id` = `a`.`id` " "WHERE `p`.`world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `p`.`name` = " << db->escapeString(player_name); if(!(result = db->storeQuery(query))) return false; account = result->getDataString("name"); return true; }
bool IOAccount::getPassword(const std::string& accountName, const std::string& playerName, std::string& password) { DatabaseDriver* db = DatabaseDriver::instance(); DBQuery query; DBResult_ptr result; query << "SELECT `accounts`.`password` AS `password` FROM `accounts`, `players` " << "WHERE `accounts`.`name` = " << db->escapeString(accountName) << " AND `accounts`.`id` = `players`.`account_id` AND `players`.`name` = " << db->escapeString(playerName); if((result = db->storeQuery(query.str()))){ password = result->getDataString("password"); return true; } return false; }
bool IOPlayer::getAccountByName(uint32_t& account, const std::string& name) { DatabaseDriver* db = DatabaseDriver::instance(); DBResult_ptr result; DBQuery query; query << "SELECT `account_id` " "FROM `players` " "WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `name` = " << db->escapeString(name); if(!(result = db->storeQuery(query))) return false; account = result->getDataInt("account_id"); return true; }
bool IOPlayer::getDefaultTown(std::string& name, uint32_t& depotId) { DatabaseDriver* db = DatabaseDriver::instance(); DBResult_ptr result; DBQuery query; query << "SELECT `town_id` " "FROM `players` " "WHERE `players`.`world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `name`= " << db->escapeString(name); if(!(result = db->storeQuery(query))) return false; depotId = result->getDataInt("town_id"); return true; }
bool IOPlayer::getLastIP(uint32_t& ip, uint32_t guid) { DatabaseDriver* db = DatabaseDriver::instance(); DBResult_ptr result; DBQuery query; query << "SELECT `lastip` " "FROM `players` " "WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `id` = " << guid << ";"; if(!(result = db->storeQuery(query))) return false; ip = result->getDataInt("lastip"); return true; }
bool IOPlayer::hasFlag(PlayerFlags flag, uint32_t guid) { DatabaseDriver* db = DatabaseDriver::instance(); DBResult_ptr result; DBQuery query; query << "SELECT `groups`.`flags` AS `flags` " "FROM `players` " "LEFT JOIN `groups` ON `groups`.`id` = `players`.`group_id` " "WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `players`.`id` = " << guid; if(!(result = db->storeQuery(query))) return false; uint64_t flags = result->getDataLong("flags"); return (flags & (1ull << flag)) != 0; }
bool IOPlayer::getGuildIdByName(uint32_t& guildId, const std::string& guildName) { DatabaseDriver* db = DatabaseDriver::instance(); DBResult_ptr result; DBQuery query; query << "SELECT `guilds`.`id` " "FROM `guilds` " "LEFT JOIN `players` ON `players`.`id` = `guilds`.`owner_id` " "WHERE `players`.`world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `guilds`.`name` = " << db->escapeString(guildName); if(!(result = db->storeQuery(query))) return false; guildId = result->getDataInt("id"); return true; }
bool IOPlayer::getGuidByNameEx(uint32_t& guid, bool& specialVip, const std::string& player_name) { DatabaseDriver* db = DatabaseDriver::instance(); DBResult_ptr result; DBQuery query; query << "SELECT `players`.`name`, `players`.`id`, `groups`.`flags` AS `flags` " "FROM `players` LEFT JOIN `groups` ON `groups`.`id` = `players`.`group_id` " "WHERE `players`.`world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `players`.`name`= " << db->escapeString(player_name); if(!(result = db->storeQuery(query.str()))) return false; guid = result->getDataInt("id"); specialVip = (result->getDataLong("flags") & (1ull << PlayerFlag_SpecialVIP)) != 0; return true; }
bool IOPlayer::isPlayerOnlineByAccount(uint32_t acc) { DatabaseDriver* db = DatabaseDriver::instance(); DBResult_ptr result; DBQuery query; query << "SELECT COUNT(*) AS `co` " "FROM `players` " "WHERE `players`.`online` = 1 AND `players`.`account_id` = " << acc; if(!(result = db->storeQuery(query))) return false; if(result->getDataInt("co") > 0) return true; return false; }
bool IOPlayer::getNameByGuid(uint32_t guid, std::string& name) { NameCacheMap::iterator it = nameCacheMap.find(guid); if(it != nameCacheMap.end()){ name = it->second; return true; } DatabaseDriver* db = DatabaseDriver::instance(); DBQuery query; DBResult_ptr result; query << "SELECT `name` FROM `players` WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `id` = " << guid; if(!(result = db->storeQuery(query))) return false; name = result->getDataString("name"); nameCacheMap[guid] = name; return true; }
bool IOPlayer::storeNameByGuid(DatabaseDriver &db, uint32_t guid) { DBQuery query; DBResult_ptr result; NameCacheMap::iterator it = nameCacheMap.find(guid); if(it != nameCacheMap.end()) return true; query << "SELECT `name` FROM `players` WHERE `id` = " << guid; if(!(result = db.storeQuery(query))) return false; nameCacheMap[guid] = result->getDataString("name"); return true; }
bool IOPlayer::savePlayer(Player* player, bool shallow) { player->preSave(); DatabaseDriver* db = DatabaseDriver::instance(); DBQuery query; DBResult_ptr result; //check if the player has to be saved or not query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID(); if(!(result = db->storeQuery(query))){ return false; } const uint32_t save = result->getDataInt("save"); if(save == 0) return true; //serialize conditions PropWriteStream propWriteStream; for(ConditionList::const_iterator it = player->conditions.begin(); it != player->conditions.end(); ++it){ if((*it)->isPersistent()){ if(!(*it)->serialize(propWriteStream)){ return false; } propWriteStream.ADD_UCHAR(*CONDITIONATTR_END); } } uint32_t conditionsSize; const char* conditions = propWriteStream.getStream(conditionsSize); //First, an UPDATE query to write the player itself query.reset(); query << "UPDATE `players` SET `level` = " << player->level << ", `vocation` = " << (int32_t)player->getVocationId() << ", `health` = " << player->health << ", `healthmax` = " << player->healthMax << ", `direction` = " << player->getDirection().value() << ", `experience` = " << player->experience << ", `lookbody` = " << (int32_t)player->defaultOutfit.lookBody << ", `lookfeet` = " << (int32_t)player->defaultOutfit.lookFeet << ", `lookhead` = " << (int32_t)player->defaultOutfit.lookHead << ", `looklegs` = " << (int32_t)player->defaultOutfit.lookLegs << ", `looktype` = " << (int32_t)player->defaultOutfit.lookType << ", `lookaddons` = " << (int32_t)player->defaultOutfit.lookAddons << ", `maglevel` = " << player->magLevel << ", `mana` = " << player->mana << ", `manamax` = " << player->manaMax << ", `manaspent` = " << player->manaSpent << ", `soul` = " << player->soul << ", `town_id` = " << player->town << ", `posx` = " << player->getLoginPosition().x << ", `posy` = " << player->getLoginPosition().y << ", `posz` = " << player->getLoginPosition().z << ", `cap` = " << player->getCapacity() << ", `sex` = " << player->sex.value() << ", `conditions` = " << db->escapeBlob(conditions, conditionsSize) << ", `loss_experience` = " << (int32_t)player->getLossPercent(LOSS_EXPERIENCE) << ", `loss_mana` = " << (int32_t)player->getLossPercent(LOSS_MANASPENT) << ", `loss_skills` = " << (int32_t)player->getLossPercent(LOSS_SKILLTRIES) << ", `loss_items` = " << (int32_t)player->getLossPercent(LOSS_ITEMS) << ", `loss_containers` = " << (int32_t)player->getLossPercent(LOSS_CONTAINERS) << ", `stamina` = " << player->stamina; #ifdef __SKULLSYSTEM__ query << ", `skull_type` = " << (player->getSkull() == SKULL_RED || player->getSkull() == SKULL_BLACK ? player->getSkull().value() : 0); query << ", `skull_time` = " << player->lastSkullTime; #endif query << " WHERE `id` = " << player->getGUID(); DBTransaction transaction(db); if(!transaction.begin()) return false; if(!db->executeQuery(query)){ return false; } //skills for(int32_t i = 0; i <= 6; i++){ query.reset(); query << "UPDATE `player_skills` SET `value` = " << player->skills[i][SKILL_LEVEL] << ", `count` = " << player->skills[i][SKILL_TRIES] << " WHERE `player_id` = " << player->getGUID() << " AND `skill_id` = " << i; if(!db->executeQuery(query)){ return false; } } if(shallow) return transaction.commit(); // deletes all player-related stuff /* query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID(); if(!db->executeQuery(query.str())){ return false; } query.str(""); query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID(); if(!db->executeQuery(query.str())){ return false; } query.str(""); */ query.reset(); query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID(); if(!db->executeQuery(query)){ return false; } query.reset(); query << "DELETE FROM `player_viplist` WHERE `player_id` = " << player->getGUID(); if(!db->executeQuery(query.str())){ return false; } // Starti inserting DBInsert insert(db); /* ItemBlockList itemList; Item* item; for(int32_t slotId = 1; slotId <= 10; ++slotId){ if((item = player->inventory[slotId])){ itemList.push_back(itemBlock(slotId, item)); } } //item saving stmt.setQuery("INSERT INTO `player_items` (`player_id` , `pid` , `sid` , `itemtype` , `count` , `attributes` ) VALUES "); if(!(saveItems(player, itemList, stmt) && stmt.execute())){ return false; } itemList.clear(); for(DepotMap::iterator it = player->depots.begin(); it != player->depots.end(); ++it){ itemList.push_back(itemBlock(it->first, it->second)); } //save depot items stmt.setQuery("INSERT INTO `player_depotitems` (`player_id` , `pid` , `sid` , `itemtype` , `count` , `attributes` ) VALUES "); if(!(saveItems(player, itemList, stmt) && stmt.execute())){ return false; } */ insert.setQuery("INSERT INTO `player_storage` (`player_id` , `id` , `value` ) VALUES "); for(StorageMap::const_iterator cit = player->getCustomValueIteratorBegin(); cit != player->getCustomValueIteratorEnd();cit++){ query.reset(); query << player->getGUID() << ", " << db->escapeString(cit->first) << ", " << db->escapeString(cit->second); if(!insert.addRow(query.str())){ return false; } } if(!insert.execute()){ return false; } //save vip list if(!player->VIPList.empty()){ query.reset(); query << "INSERT INTO `player_viplist` (`player_id`, `vip_id`) SELECT " << player->getGUID() << ", `id` FROM `players` WHERE `id` IN ("; for(VIPListSet::iterator it = player->VIPList.begin(); it != player->VIPList.end(); ){ query << (*it); ++it; if(it != player->VIPList.end()){ query << ","; } else{ query << ")"; } } if(!db->executeQuery(query)){ return false; } } //End the transaction return transaction.commit(); }
bool IOPlayer::loadPlayer(Player* player, const std::string& name, bool preload /*= false*/) { DatabaseDriver* db = DatabaseDriver::instance(); DBQuery query; DBResult_ptr result; query << "SELECT `players`.`id` AS `id`, `players`.`name` AS `name`, `accounts`.`name` AS `accname`, \ `account_id`, `sex`, `vocation`, `town_id`, `experience`, `level`, `maglevel`, `health`, \ `groups`.`name` AS `groupname`, `groups`.`flags` AS `groupflags`, `groups`.`access` AS `access`, \ `groups`.`maxviplist` AS `maxviplist`, `groups`.`maxdepotitems` AS `maxdepotitems`, `groups`.`violation` AS `violationaccess`, \ `healthmax`, `mana`, `manamax`, `manaspent`, `soul`, `direction`, `lookbody`, \ `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, \ `lastlogin`, `lastlogout`, `lastip`, `conditions`, `skull_time`, `skull_type`, `stamina`, \ `loss_experience`, `loss_mana`, `loss_skills`, `loss_items`, `loss_containers` \ FROM `players` \ LEFT JOIN `accounts` ON `account_id` = `accounts`.`id`\ LEFT JOIN `groups` ON `groups`.`id` = `players`.`group_id` \ WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `players`.`name` = " + db->escapeString(name); if(!(result = db->storeQuery(query))){ return false; } player->setGUID(result->getDataInt("id")); player->accountId = result->getDataInt("account_id"); player->accountName = result->getDataString("accname"); player->groupName = result->getDataString("groupname"); player->accessLevel = result->getDataInt("access"); player->violationLevel = result->getDataInt("violationaccess"); player->maxDepotLimit = result->getDataInt("maxdepotitems"); player->maxVipLimit = result->getDataInt("maxviplist"); player->setFlags(result->getDataLong("groupflags")); if(preload){ //only loading basic info return true; } // Getting all player properties player->setSex((PlayerSex)result->getDataInt("sex")); player->setDirection((Direction)result->getDataInt("direction")); player->level = std::max((uint32_t)1, (uint32_t)result->getDataInt("level")); player->town = result->getDataInt("town_id"); Town* town = Towns::getInstance()->getTown(player->town); if(town){ player->masterPos = town->getTemplePosition(); } uint64_t currExpCount = Player::getExpForLevel(player->level); uint64_t nextExpCount = Player::getExpForLevel(player->level + 1); uint64_t experience = (uint64_t)result->getDataLong("experience"); if(experience < currExpCount || experience > nextExpCount){ experience = currExpCount; } player->experience = experience; player->levelPercent = Player::getPercentLevel(player->experience - currExpCount, nextExpCount - currExpCount); player->soul = result->getDataInt("soul"); player->capacity = result->getDataInt("cap"); player->stamina = result->getDataInt("stamina"); player->lastLoginSaved = result->getDataInt("lastlogin"); player->lastLogout = result->getDataInt("lastlogout"); player->health = result->getDataInt("health"); player->healthMax = result->getDataInt("healthmax"); player->defaultOutfit.lookType = result->getDataInt("looktype"); player->defaultOutfit.lookHead = result->getDataInt("lookhead"); player->defaultOutfit.lookBody = result->getDataInt("lookbody"); player->defaultOutfit.lookLegs = result->getDataInt("looklegs"); player->defaultOutfit.lookFeet = result->getDataInt("lookfeet"); player->defaultOutfit.lookAddons = result->getDataInt("lookaddons"); player->currentOutfit = player->defaultOutfit; #ifdef __SKULLSYSTEM__ SkullType skullType = SkullType(result->getDataInt("skull_type")); int64_t lastSkullTime = result->getDataLong("skull_time"); if((skullType == SKULL_RED && std::time(NULL) < lastSkullTime + g_config.getNumber(ConfigManager::RED_SKULL_DURATION)) || (skullType == SKULL_BLACK && std::time(NULL) < lastSkullTime + g_config.getNumber(ConfigManager::BLACK_SKULL_DURATION))){ player->lastSkullTime = lastSkullTime; player->skullType = skullType; } #endif unsigned long conditionsSize = 0; const char* conditions = result->getDataStream("conditions", conditionsSize); PropStream propStream; propStream.init(conditions, conditionsSize); Condition* condition; while((condition = Condition::createCondition(propStream))){ if(condition->unserialize(propStream)){ player->storedConditionList.push_back(condition); } else{ delete condition; } } // you need to set the vocation after conditions in order to ensure the proper regeneration rates for the vocation player->setVocation(result->getDataInt("vocation")); // this stuff has to go after the vocation is set player->mana = result->getDataInt("mana"); player->manaMax = result->getDataInt("manamax"); player->magLevel = result->getDataInt("maglevel"); uint32_t nextManaCount = (uint32_t)player->vocation->getReqMana(player->magLevel + 1); uint32_t manaSpent = (uint32_t)result->getDataInt("manaspent"); if(manaSpent > nextManaCount){ //make sure its not out of bound manaSpent = 0; } player->manaSpent = manaSpent; player->magLevelPercent = Player::getPercentLevel(player->manaSpent, nextManaCount); player->setLossPercent(LOSS_EXPERIENCE, result->getDataInt("loss_experience")); player->setLossPercent(LOSS_MANASPENT, result->getDataInt("loss_mana")); player->setLossPercent(LOSS_SKILLTRIES, result->getDataInt("loss_skills")); player->setLossPercent(LOSS_ITEMS, result->getDataInt("loss_items")); player->setLossPercent(LOSS_CONTAINERS, result->getDataInt("loss_containers")); player->loginPosition.x = result->getDataInt("posx"); player->loginPosition.y = result->getDataInt("posy"); player->loginPosition.z = result->getDataInt("posz"); // login position is temple position Position loginPos = player->loginPosition; if(loginPos.x == 0 && loginPos.y == 0 && loginPos.z == 0){ player->loginPosition = player->masterPos; } query.reset(); query << "SELECT " " `guild_ranks`.`name` as `rank`, `guild_ranks`.`guild_id` as `guildid`, " " `guild_ranks`.`level` as `level`, `guilds`.`name` as `guildname`, " " `guild_members`.`nick` AS `nick` " "FROM `guild_members` " "LEFT JOIN `guild_ranks` ON `guild_ranks`.`id` = `guild_members`.`rank_id` " "LEFT JOIN `guilds` ON `guilds`.`id` = `guild_ranks`.`guild_id` " "WHERE `guild_members`.`player_id` = " << player->getGUID(); if((result = db->storeQuery(query))){ player->guildName = result->getDataString("guildname"); player->guildLevel = result->getDataInt("level"); player->guildId = result->getDataInt("guildid"); player->guildRank = result->getDataString("rank"); player->guildNick = result->getDataString("nick"); } //get password query.reset(); query << "SELECT `password`, `premend` FROM `accounts` WHERE `id` = " << player->accountId; if(!(result = db->storeQuery(query))){ return false; } player->password = result->getDataString("password"); player->premiumDays = IOAccount::getPremiumDaysLeft(result->getDataInt("premend")); // we need to find out our skills // so we query the skill table query.reset(); query << "SELECT `skill_id`, `value`, `count` FROM `player_skills` WHERE `player_id` = " << player->getGUID(); for(result = db->storeQuery(query); result; result = result->advance()){ //now iterate over the skills try { SkillType skillid = SkillType::fromInteger(result->getDataInt("skill_id")); uint32_t skillLevel = result->getDataInt("value"); uint32_t skillCount = result->getDataInt("count"); uint32_t nextSkillCount = player->vocation->getReqSkillTries(skillid, skillLevel + 1); if(skillCount > nextSkillCount){ //make sure its not out of bound skillCount = 0; } player->skills[skillid.value()][SKILL_LEVEL] = skillLevel; player->skills[skillid.value()][SKILL_TRIES] = skillCount; player->skills[skillid.value()][SKILL_PERCENT] = Player::getPercentLevel(skillCount, nextSkillCount); } catch(enum_conversion_error&) { std::cout << "Unknown skill ID when loading player " << result->getDataInt("skillid") << std::endl; } } //load inventory items ItemMap itemMap; /* query.reset(); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_items` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if((result = db->storeQuery(query.str()))){ loadItems(itemMap, result); ItemMap::reverse_iterator it; ItemMap::iterator it2; for(it = itemMap.rbegin(); it != itemMap.rend(); ++it){ Item* item = it->second.first; int pid = it->second.second; if(pid >= 1 && pid <= 10){ player->__internalAddThing(pid, item); } else{ it2 = itemMap.find(pid); if(it2 != itemMap.end()) if(Container* container = it2->second.first->getContainer()){ container->__internalAddThing(item); } } } db->freeResult(result); } //load depot items itemMap.clear(); query.str(""); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_depotitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if((result = db->storeQuery(query.str()))){ loadItems(itemMap, result); ItemMap::reverse_iterator it; ItemMap::iterator it2; for(it = itemMap.rbegin(); it != itemMap.rend(); ++it){ Item* item = it->second.first; int pid = it->second.second; if(pid >= 0 && pid < 100){ if(Container* c = item->getContainer()){ if(Depot* depot = c->getDepot()) player->addDepot(depot, pid); else std::cout << "Error loading depot "<< pid << " for player " << player->getGUID() << std::endl; } else{ std::cout << "Error loading depot "<< pid << " for player " << player->getGUID() << std::endl; } } else{ it2 = itemMap.find(pid); if(it2 != itemMap.end()) if(Container* container = it2->second.first->getContainer()){ container->__internalAddThing(item); } } } db->freeResult(result); } */ //load storage map query.str(""); query << "SELECT `id`, `value` FROM `player_storage` WHERE `player_id` = " << player->getGUID(); for(result = db->storeQuery(query); result; result = result->advance()){ std::string key = result->getDataString("id"); std::string value = result->getDataString("value"); player->setCustomValue(key, value); } //load vips query.str(""); query << "SELECT `vip_id` FROM `player_viplist` WHERE `player_id` = " << player->getGUID(); for(result = db->storeQuery(query); result; result = result->advance()){ uint32_t vip_id = result->getDataInt("vip_id"); std::string dummy_str; if(storeNameByGuid(*db, vip_id)) player->addVIP(vip_id, dummy_str, false, true); } player->updateBaseSpeed(); player->updateInventoryWeight(); player->updateItemsLight(true); return true; }
bool IOPlayer::addPlayerDeath(Player* dying_player, const DeathList& dlist) { DatabaseDriver* db = DatabaseDriver::instance(); DBQuery query; DBTransaction transaction(db); transaction.begin(); // First insert the actual death { DBInsert death_stmt(db); death_stmt.setQuery("INSERT INTO `player_deaths` (`player_id`, `date`, `level`) VALUES "); query.reset(); query << dying_player->getGUID() << ", " << std::time(NULL) << " , " << dying_player->getLevel(); if(!death_stmt.addRow(query.str())) return false; if(!death_stmt.execute()) return false; } uint64_t death_id = db->getLastInsertedRowID(); // Then insert the killers... for(DeathList::const_iterator dli = dlist.begin(); dli != dlist.end(); ++dli){ DBInsert killer_stmt(db); killer_stmt.setQuery("INSERT INTO `killers` (`death_id`, `final_hit`) VALUES "); query.reset(); query << death_id << ", " << (dli == dlist.begin()? 1 : 0); if(!killer_stmt.addRow(query.str())) return false; if(!killer_stmt.execute()) return false; uint64_t kill_id = db->getLastInsertedRowID(); const DeathEntry& de = *dli; std::string name; if(de.isCreatureKill()){ Creature* c = de.getKillerCreature(); Player* player = c->getPlayer(); if(c->isPlayerSummon()){ // Set player, next it will insert GUID player = c->getPlayerMaster(); // Set name, so the environment insert happens name = c->getNameDescription(); } if(player){ //reset unjust kill cache UnjustCacheMap::iterator it = unjustKillCacheMap.find(player->getGUID()); if(it != unjustKillCacheMap.end()){ unjustKillCacheMap.erase(it); } DBInsert player_killers_stmt(db); player_killers_stmt.setQuery("INSERT INTO `player_killers` (`kill_id`, `player_id`, `unjustified`) VALUES "); query.reset(); query << kill_id << ", " << player->getGUID() << ", " << (de.isUnjustKill() ? 1 : 0); if(!player_killers_stmt.addRow(query.str())) return false; if(!player_killers_stmt.execute()) return false; } else{ // Kill wasn't player, store name so next insert catches it name = c->getNameDescription(); } } else{ // Not a creature kill name = de.getKillerName(); } if(name.size() > 0){ DBInsert env_killers_stmt(db); env_killers_stmt.setQuery("INSERT INTO `environment_killers` (`kill_id`, `name`) VALUES "); query.reset(); query << kill_id << ", " << db->escapeString(name); if(!env_killers_stmt.addRow(query.str())) return false; if(!env_killers_stmt.execute()) return false; } } return transaction.commit(); }
int32_t IOPlayer::getPlayerUnjustKillCount(const Player* player, UnjustKillPeriod_t period) { time_t currentTime = std::time(NULL); int64_t date = 0; switch(period){ case UNJUST_KILL_PERIOD_DAY: date = currentTime - 24 * 60 * 60; break; case UNJUST_KILL_PERIOD_WEEK: date = currentTime - 7 * 24 * 60 * 60; break; case UNJUST_KILL_PERIOD_MONTH: date = currentTime - 30 * 24 * 60 * 60; break; default: return 0; break; } UnjustKillBlock uk; UnjustCacheMap::iterator it = unjustKillCacheMap.find(player->getGUID()); if(it != unjustKillCacheMap.end()){ uk = it->second; switch(period){ case UNJUST_KILL_PERIOD_DAY: if(it->second.dayExpireTime < currentTime && it->second.dayQueryTime > 0 && date >= it->second.dayQueryTime){ return it->second.dayUnjustCount; } break; case UNJUST_KILL_PERIOD_WEEK: if(it->second.weekExpireTime < currentTime && it->second.weekQueryTime > 0 && date >= it->second.weekQueryTime){ return it->second.weekUnjustCount; } break; case UNJUST_KILL_PERIOD_MONTH: if(it->second.monthExpireTime < currentTime && it->second.monthQueryTime > 0 && date >= it->second.monthQueryTime){ return it->second.monthUnjustCount; } break; } } DatabaseDriver* db = DatabaseDriver::instance(); DBQuery query; DBResult_ptr result; query << "SELECT `player_deaths`.`date`"; query << "FROM "; query << "`player_killers` "; query << "LEFT JOIN "; query << "`killers` ON `killers`.`id` = `player_killers`.`kill_id` "; query << "LEFT JOIN "; query << "`player_deaths` on `player_deaths`.`id` = `killers`.`death_id` "; query << "LEFT JOIN "; query << "`players` on `players`.`id` = `player_deaths`.`player_id` "; query << "WHERE "; query << "`player_killers`.`player_id` = " << player->getGUID() << " " << "AND " << "`player_killers`.`unjustified` = " << " 1 " << "AND " << date << " < `player_deaths`.`date` " << "ORDER BY `player_deaths`.`date` ASC"; int64_t expireTime = 0; uint32_t count = 0; for(result = db->storeQuery(query); result; result = result->advance()){ if(count == 0){ expireTime = result->getDataLong("date"); } ++count; } switch(period){ case UNJUST_KILL_PERIOD_DAY: uk.dayQueryTime = date; uk.dayExpireTime = expireTime; uk.dayUnjustCount = count; break; case UNJUST_KILL_PERIOD_WEEK: uk.weekQueryTime = date; uk.weekExpireTime = expireTime; uk.weekUnjustCount = count; break; case UNJUST_KILL_PERIOD_MONTH: uk.monthQueryTime = date; uk.monthExpireTime = expireTime; uk.monthUnjustCount = count; break; default: return 0; break; } unjustKillCacheMap[player->getGUID()] = uk; return count; }